/// <summary> /// This relationship links an Occupation and an Place. It was created to admit that someone might not know the Person linked to an Occupation, i.e. the King of Temeria. /// </summary> /// <param name="linkedOccupation">Occupation linked</param> /// <param name="linkedPlace">Linked Place</param> /// <param name="type">Nature of the link between Occupation and Place</param> /// <param name="started">Date Started</param> /// <param name="ended">Date Ended</param> /// <returns>The new link</returns> public OccupationalTie CreateTieBetweenOccupationAndPlace(Occupation linkedOccupation, Place linkedPlace, OccupationalTieType type, GameTime.GameTime started, GameTime.GameTime ended = null) { var occupationalTie = new OccupationalTie(linkedPlace, linkedOccupation, type, Guid.NewGuid(), started, ended); linkedOccupation.AddLinkedPlace(occupationalTie); linkedPlace.AddLinkedOccupation(occupationalTie); return(occupationalTie); }
/// <summary> /// This relationship links an Occupation and an Place. It was created to admit that someone might not know the Person linked to an Occupation, i.e. the King of Temeria. /// </summary> /// <param name="linkedOccupation">Occupation linked</param> /// <param name="linkedPlace">Linked Place</param> /// <param name="type">Nature of the link between Occupation and Place</param> /// <returns>The new link</returns> public OccupationalTie CreateTieBetweenOccupationAndPlace(Occupation linkedOccupation, Place linkedPlace, OccupationalTieType type) { var occupationalTie = new OccupationalTie(linkedPlace, linkedOccupation, type, Guid.NewGuid()); linkedOccupation.AddLinkedPlace(occupationalTie); linkedPlace.AddLinkedOccupation(occupationalTie); return(occupationalTie); }
public void AddLinkedPlace(OccupationalTie newPlace) { if (_linkedPlaces == null) { _linkedPlaces = new List <OccupationalTie>(); } if (!_linkedPlaces.Exists(p => p.Name == newPlace.Name && p.Type == newPlace.Type)) { _linkedPlaces.Add(newPlace); } }
public void AddLinkedOccupation(OccupationalTie newOccupation) { if (_relatedOccupations == null) { _relatedOccupations = new List <OccupationalTie>(); } if (!_relatedOccupations.Exists(o => o.Name == newOccupation.Name && o.LinkedOccupation.OccupationHolder == newOccupation.LinkedOccupation.OccupationHolder)) { _relatedOccupations.Add(newOccupation); } }
/// <inheritdoc /> public override MemoryItem GetAccurateCopy() { var copy = new OccupationalTie(LinkedLocation, LinkedOccupation, Type, ReferenceId) { ItemType = ItemType, Description = Description, Started = Started, Ended = Ended, ReverseDescription = ReverseDescription, Name = Name }; return(copy); }
/// <inheritdoc /> public override MemoryItem GetInaccurateCopy() { GameTime.GameTime started = Started; GameTime.GameTime ended = Ended; OccupationalTieType type = Type; //TODO : Randomize name int falsificationCase = RandomValueGenerator.GenerateIntWithMaxValue(4); switch (falsificationCase) { case 1: int variance = RandomValueGenerator.GenerateRealWithinValues(-10, 10); started?.SetYear(started.GetYear() + variance); break; case 2: int deathVariance = RandomValueGenerator.GenerateRealWithinValues(-10, 10); ended?.SetYear(ended.GetYear() + deathVariance); break; case 3: type = (OccupationalTieType)RandomValueGenerator.GenerateIntWithMaxValue(Enum.GetNames(typeof(OccupationalTieType)).Length); break; case 4: type = (OccupationalTieType)RandomValueGenerator.GenerateIntWithMaxValue(Enum.GetNames(typeof(OccupationalTieType)).Length); variance = RandomValueGenerator.GenerateRealWithinValues(-10, 10); started?.SetYear(started.GetYear() + variance); break; } var copy = new OccupationalTie(LinkedLocation, LinkedOccupation, type, ReferenceId) { ItemType = ItemType, Description = Description, Started = started, Ended = ended, ReverseDescription = ReverseDescription, Name = Name }; return(copy); }