/// <summary> /// This relationship links an Occupation and an Event. It was created to admit that someone might not know the Person linked to an Occupation, i.e. the King of Temeria. /// </summary> /// <param name="linkedOccupation">Occupation linked</param> /// <param name="linkedEvent">Event linked</param> /// <param name="type">Nature of the link between Occupation and Event</param> /// <param name="started">Date Started</param> /// <param name="ended">Date Ended</param> /// <returns>The new link</returns> public OccupationalInvolvement CreateInvolvementBetweenOccupationAndEvent(Occupation linkedOccupation, PastEvent linkedEvent, OccupationalInvolvementType type, GameTime.GameTime started, GameTime.GameTime ended = null) { var occupationalInvolvement = new OccupationalInvolvement(linkedEvent, linkedOccupation, type, Guid.NewGuid(), started, ended); linkedOccupation.AddLinkedEvent(occupationalInvolvement); linkedEvent.AddOccupation(occupationalInvolvement); return(occupationalInvolvement); }
/// <summary> /// This relationship links an Occupation and an Event. It was created to admit that someone might not know the Person linked to an Occupation, i.e. the King of Temeria. /// </summary> /// <param name="linkedOccupation">Occupation linked</param> /// <param name="linkedEvent">Event linked</param> /// <param name="type">Nature of the link between Occupation and Event</param> /// <returns>The new link</returns> public OccupationalInvolvement CreateInvolvementBetweenOccupationAndEvent(Occupation linkedOccupation, PastEvent linkedEvent, OccupationalInvolvementType type) { var occupationalInvolvement = new OccupationalInvolvement(linkedEvent, linkedOccupation, type, Guid.NewGuid()); linkedOccupation.AddLinkedEvent(occupationalInvolvement); linkedEvent.AddOccupation(occupationalInvolvement); return(occupationalInvolvement); }
public void AddLinkedEvent(OccupationalInvolvement pastEvent) { if (_linkedEvents == null) { _linkedEvents = new List <OccupationalInvolvement>(); } if (!_linkedEvents.Exists(e => e.Name == pastEvent.Name)) { _linkedEvents.Add(pastEvent); } }
public void AddOccupation(OccupationalInvolvement newOccupation) { if (_linkedOccupations == null) { _linkedOccupations = new List <OccupationalInvolvement>(); } if (!_linkedOccupations.Exists(o => o.Name == newOccupation.Name && o.LinkedOccupation.OccupationHolder == newOccupation.LinkedOccupation.OccupationHolder)) { _linkedOccupations.Add(newOccupation); } }
/// <inheritdoc /> public override MemoryItem GetAccurateCopy() { var copy = new OccupationalInvolvement(LinkedEvent, LinkedOccupation, Type, ReferenceId) { ItemType = ItemType, Description = Description, Started = Started, Ended = Ended, ReverseDescription = ReverseDescription, Name = Name }; return(copy); }
/// <inheritdoc /> public override MemoryItem GetInaccurateCopy() { GameTime.GameTime started = Started; GameTime.GameTime ended = Ended; OccupationalInvolvementType type = Type; //TODO : Randomize name int falsificationCase = RandomValueGenerator.GenerateIntWithMaxValue(4); switch (falsificationCase) { case 1: int variance = RandomValueGenerator.GenerateRealWithinValues(-10, 10); started?.SetYear(started.GetYear() + variance); break; case 2: int deathVariance = RandomValueGenerator.GenerateRealWithinValues(-10, 10); ended?.SetYear(ended.GetYear() + deathVariance); break; case 3: type = (OccupationalInvolvementType)RandomValueGenerator.GenerateIntWithMaxValue(Enum.GetNames(typeof(OccupationalInvolvementType)).Length); break; case 4: type = (OccupationalInvolvementType)RandomValueGenerator.GenerateIntWithMaxValue(Enum.GetNames(typeof(OccupationalInvolvementType)).Length); variance = RandomValueGenerator.GenerateRealWithinValues(-10, 10); started?.SetYear(started.GetYear() + variance); break; } var copy = new OccupationalInvolvement(LinkedEvent, LinkedOccupation, type, ReferenceId) { ItemType = ItemType, Description = Description, Started = started, Ended = ended, ReverseDescription = ReverseDescription, Name = Name }; return(copy); }