public void Execute(int index, Entity entity, EntityCommandBuffer.Concurrent commandBuffer) { NetworkSerializeUnsafe.AutoAddBufferMessage(index, entity, new PlayerCreateNetMessages { id = value }, commandBuffer); //Debug.LogWarning($"PlayerCreateSerialize id={value}"); }
public void Execute(int index, Entity entity, EntityCommandBuffer.Concurrent commandBuffer) { NetworkSerializeUnsafe.AutoAddBufferMessage (index, entity , new ActorCreateSerializeNetMessage { ownerPlayerId = ownerPlayerId, actorType = actorType, actorId = actorId, dataMask = dataMask, datas = datas } , commandBuffer); //Debug.Log($"ActorCreateSerialize actorType={(SpaceWar.ActorTypes)actorType}"); }
public void Execute(int index, Entity entity, EntityCommandBuffer.Concurrent commandBuffer) { NetworkSerializeUnsafe.AutoAddBufferMessage(index, entity, new PlayerNameNetMessages { playerId = playerId, value = value }, commandBuffer); }
public void Execute(int index, Entity entity, EntityCommandBuffer.Concurrent commandBuffer) { NetworkSerializeUnsafe.AutoAddBufferMessage(index, entity, new ActorDatas2Buffer { actorId = actorId, synDataType = synDataType, float2Value = float2Value }, commandBuffer); }
public void Execute(int index, Entity entity, EntityCommandBuffer.Concurrent commandBuffer) { NetworkSerializeUnsafe.AutoAddBufferMessage(index, entity, killInfoNetMessage, commandBuffer); }
public void Execute(int index, Entity entity, EntityCommandBuffer.Concurrent commandBuffer) { NetworkSerializeUnsafe.AutoAddBufferMessage(index, entity, new ActorDestroySerializeNetMessage { actorId = actorId }, commandBuffer); }