private void Awake() { _levelManager = GetComponent <LevelManagerRLR>(); _initializeGame = GetComponent <InitializeGameRLR>(); PlayerTrigger.onFinishedLevel += OnFinishedLevel; }
private void Awake() { _initializeGame = GetComponent <InitializeGameRLR>(); _levelManager = GetComponent <LevelManagerRLR>(); PlayerTrigger.onPlayerDeath += Death; }
private void Awake() { _levelManager = GetComponent <LevelManagerRLR>(); _controlRLR = GetComponent <ControlRLR>(); _scoreRLR = GetComponent <ScoreRLR>(); _runlingChaser = GetComponent <RunlingChaser>(); _playerBarsManager = PlayerFactory.GetComponent <PlayerBarsManager>(); _abilityButtonManager = PlayerFactory.GetComponent <AbilityButtonManager>(); }