private void OnPointsFoundDirty() { System.Collections.Generic.List <Vector3> points = TriangleMath.CalcEqTriangle3DPoints(_centroid, _sideLength, _rotation); _points[(int)EqTrianglePoint.Left] = points[(int)EqTrianglePoint.Left]; _points[(int)EqTrianglePoint.Top] = points[(int)EqTrianglePoint.Top]; _points[(int)EqTrianglePoint.Right] = points[(int)EqTrianglePoint.Right]; _arePointsDirty = false; }
private void OnPointsFoundDirty() { var points = TriangleMath.CalcEqTriangle3DPoints(_centroid, _sideLength, _rotation); _points[(int)EqTrianglePoint.Left] = points[(int)EqTrianglePoint.Left]; _points[(int)EqTrianglePoint.Top] = points[(int)EqTrianglePoint.Top]; _points[(int)EqTrianglePoint.Right] = points[(int)EqTrianglePoint.Right]; _arePointsDirty = false; }
public static Mesh CreateWireEqXY(Vector3 centroid, float sideLength, Color color) { Vector3[] positions = TriangleMath.CalcEqTriangle3DPoints(centroid, sideLength, Quaternion.identity).ToArray(); Mesh mesh = new Mesh(); mesh.vertices = positions; mesh.colors = new Color[] { color, color, color }; mesh.SetIndices(new int[] { 0, 1, 2, 0 }, MeshTopology.LineStrip, 0); mesh.UploadMeshData(false); return(mesh); }