/// <summary> /// Inverts the rectangle's Y coordinates in screen space. Useful when /// the rectangle needs to be expressed in coordinate systems with the /// Y axis going either up or down. /// </summary> public static Rect InvertScreenY(this Rect rect) { Vector2 center = rect.center; center.y = Screen.height - 1 - center.y; return(RectEx.FromCenterAndSize(center, rect.size)); }
/// <summary> /// Places 'rect' below 'other' and sets its center to the same center /// as 'other' horizontally. /// </summary> public static Rect PlaceBelowCenterHrz(this Rect rect, Rect other) { float centerX = other.center.x; float centerY = other.center.y - other.size.y * 0.5f - rect.size.y * 0.5f; return(RectEx.FromCenterAndSize(new Vector2(centerX, centerY), rect.size)); }
public void Render() { if (_sharedLookAndFeel == null) { return; } if (IsActive) { Material material = MaterialPool.Get.SimpleColor; if (_sharedLookAndFeel.DrawBoxes) { material.SetColor(_sharedLookAndFeel.BoxLineColor); material.SetZTestEnabled(true); material.SetPass(0); var boundsQConfig = GetObjectBoundsQConfig(); foreach (var targetObject in _targetObjects) { if (targetObject == null) { continue; } OBB worldOBB = ObjectBounds.CalcWorldOBB(targetObject, boundsQConfig); if (worldOBB.IsValid) { GraphicsEx.DrawWireBox(worldOBB); } } } Camera camera = Camera.current; Vector2 screenSnapPivot = camera.WorldToScreenPoint(_snapPivotPoint); if (_sharedLookAndFeel.PivotShapeType == PivotPointShapeType.Circle) { material.SetZTestEnabled(false); material.SetColor(_sharedLookAndFeel.PivotPointFillColor); material.SetPass(0); const int numCirclePoints = 100; List <Vector2> pivotCirclePoints = PrimitiveFactory.Generate2DCircleBorderPointsCW(screenSnapPivot, _sharedLookAndFeel.PivotCircleRadius, numCirclePoints); GLRenderer.DrawTriangleFan2D(screenSnapPivot, pivotCirclePoints, camera); if (_sharedLookAndFeel.DrawPivotBorder) { material.SetColor(_sharedLookAndFeel.PivotPointBorderColor); material.SetPass(0); GLRenderer.DrawLineLoop2D(pivotCirclePoints, camera); } } else if (_sharedLookAndFeel.PivotShapeType == PivotPointShapeType.Square) { material.SetZTestEnabled(false); material.SetColor(_sharedLookAndFeel.PivotPointFillColor); material.SetPass(0); Rect pivotRect = RectEx.FromCenterAndSize(screenSnapPivot, Vector2Ex.FromValue(_sharedLookAndFeel.PivotSquareSideLength)); GLRenderer.DrawRect2D(pivotRect, camera); if (_sharedLookAndFeel.DrawPivotBorder) { material.SetColor(_sharedLookAndFeel.PivotPointBorderColor); material.SetPass(0); GLRenderer.DrawRectBorder2D(pivotRect, camera); } } } }
public void Render() { if (SharedLookAndFeel == null) { return; } if (IsActive && _grabSurfaceInfo.SurfaceType != GrabSurfaceType.Invalid) { Material material = MaterialPool.Get.SimpleColor; if (SharedLookAndFeel.DrawAnchorLines) { List <Vector3> linePoints = new List <Vector3>(_grabTargets.Count * 2); foreach (GrabTarget grabTarget in _grabTargets) { linePoints.Add(grabTarget.Transform.position); linePoints.Add(_grabSurfaceInfo.AnchorPoint); } material.SetZTestAlways(); material.SetColor(_sharedLookAndFeel.AnchorLineColor); material.SetPass(0); GLRenderer.DrawLines3D(linePoints); } if (SharedLookAndFeel.DrawObjectBoxes) { material.SetZTestLess(); material.SetColor(SharedLookAndFeel.ObjectBoxWireColor); material.SetPass(0); ObjectBounds.QueryConfig boundsQConfig = GetObjectBoundsQConfig(); foreach (GrabTarget grabTarget in _grabTargets) { OBB obb = ObjectBounds.CalcHierarchyWorldOBB(grabTarget.GameObject, boundsQConfig); if (obb.IsValid) { GraphicsEx.DrawWireBox(obb); } } } if (SharedLookAndFeel.DrawObjectPosTicks) { material.SetColor(SharedLookAndFeel.ObjectPosTickColor); material.SetPass(0); foreach (GrabTarget grabTarget in _grabTargets) { Vector2 screenPos = Camera.current.WorldToScreenPoint(grabTarget.Transform.position); GLRenderer.DrawRect2D(RectEx.FromCenterAndSize(screenPos, Vector2Ex.FromValue(SharedLookAndFeel.ObjectPosTickSize)), Camera.current); } } if (SharedLookAndFeel.DrawAnchorPosTick) { material.SetColor(SharedLookAndFeel.AnchorPosTickColor); material.SetPass(0); Vector2 anchorScreenPos = Camera.current.WorldToScreenPoint(_grabSurfaceInfo.AnchorPoint); GLRenderer.DrawRect2D(RectEx.FromCenterAndSize(anchorScreenPos, Vector2Ex.FromValue(SharedLookAndFeel.AnchorPosTickSize)), Camera.current); } } }