public static GameObject SpawnInFrontOfCamera(GameObject sourceObject, Camera camera, Config config) { float halfSize = config.ObjectSize * 0.5f; var boundsQConfig = new ObjectBounds.QueryConfig(); boundsQConfig.ObjectTypes = GameObjectTypeHelper.AllCombined; boundsQConfig.NoVolumeSize = Vector3Ex.FromValue(1.0f); Transform cameraTransform = camera.transform; AABB aabb = ObjectBounds.CalcHierarchyWorldAABB(sourceObject, boundsQConfig); if (!aabb.IsValid) { return(null); } Sphere sphere = new Sphere(aabb); Vector3 fromCenterToPos = sourceObject.transform.position - sphere.Center; float zOffset = Mathf.Max(camera.nearClipPlane + sphere.Radius, sphere.Radius / halfSize); Vector3 spherePos = cameraTransform.position + cameraTransform.forward * zOffset; GameObject spawned = GameObject.Instantiate(sourceObject, spherePos + fromCenterToPos, sourceObject.transform.rotation) as GameObject; spawned.SetActive(true); //VRCTS spawned.name = sourceObject.name; OBB spawnedOBB = ObjectBounds.CalcHierarchyWorldOBB(spawned, boundsQConfig); Ray ray = new Ray(camera.transform.position, (spawnedOBB.Center - camera.transform.position).normalized); var raycastFilter = new SceneRaycastFilter(); raycastFilter.AllowedObjectTypes.Add(GameObjectType.Mesh); raycastFilter.AllowedObjectTypes.Add(GameObjectType.Terrain); raycastFilter.AllowedObjectTypes.Add(GameObjectType.Sprite); var rayHit = RTScene.Get.Raycast(ray, SceneRaycastPrecision.BestFit, raycastFilter); if (rayHit.WasAnObjectHit) { Vector3 oldCenter = spawnedOBB.Center; spawnedOBB.Center = rayHit.ObjectHit.HitPoint; Vector3 offsetVector = spawnedOBB.Center - oldCenter; offsetVector += ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(spawnedOBB, rayHit.ObjectHit.HitPlane, 0.0f); spawned.transform.position += offsetVector; } return(spawned); }
private void SnapTargets() { if (!CalculateTargetAABB()) { return; } Vector3 oldCenter = _targetAABB.Center; _targetAABB.Center = _sitSurface.SitPoint; Plane sitSurfacePlane = _sitSurface.SitPlane; if (_sitBelowSurface) { sitSurfacePlane = sitSurfacePlane.InvertNormal(); } Vector3 sitOnPlaneOffset = ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(_targetAABB, sitSurfacePlane, 0.0f); _targetAABB.Center += sitOnPlaneOffset; Vector3 parentMove = _targetAABB.Center - oldCenter; foreach (var parent in _targetParents) { parent.transform.position += parentMove; } if (!SharedHotkeys.EnableFlexiSnap.IsActive()) { var snapConfig = new Object2ObjectSnap.Config(); snapConfig.Prefs = SharedHotkeys.EnableMoreControl.IsActive() ? Object2ObjectSnap.Prefs.None : Object2ObjectSnap.Prefs.TryMatchArea; snapConfig.AreaMatchEps = 1e-2f; snapConfig.SnapRadius = SharedSettings.SnapRadius; snapConfig.DestinationLayers = SharedSettings.SnapDestinationLayers; snapConfig.IgnoreDestObjects = new List <GameObject>(); snapConfig.IgnoreDestObjects.AddRange(_targetParents); foreach (var parent in _targetParents) { snapConfig.IgnoreDestObjects.AddRange(parent.GetAllChildren()); } Object2ObjectSnap.Snap(_targetParents, snapConfig); } }
public static SnapResult SnapHierarchy(GameObject root, SnapConfig snapConfig) { const float collectEps = 1e-2f; const float collectBoxScale = 1e-3f; bool hierarchyHasMeshes = root.HierarchyHasMesh(); bool hierarchyHasSprites = root.HierarchyHasSprite(); if (!hierarchyHasMeshes && !hierarchyHasSprites) { Transform rootTransform = root.transform; rootTransform.position = snapConfig.SurfaceHitPlane.ProjectPoint(rootTransform.position) + snapConfig.OffsetFromSurface * snapConfig.SurfaceHitNormal; return(new SnapResult(snapConfig.SurfaceHitPlane, rootTransform.position)); } ObjectBounds.QueryConfig boundsQConfig = new ObjectBounds.QueryConfig(); boundsQConfig.ObjectTypes = GameObjectType.Sprite | GameObjectType.Mesh; bool isSurfaceSpherical = snapConfig.SurfaceType == Type.SphericalMesh; bool isSurfaceTerrain = snapConfig.SurfaceType == Type.UnityTerrain || snapConfig.SurfaceType == Type.TerrainMesh; bool isSurfaceUnityTerrain = snapConfig.SurfaceType == Type.UnityTerrain; SurfaceRaycaster raycaster = CreateSurfaceRaycaster(snapConfig.SurfaceType, snapConfig.SurfaceObject, true); if (snapConfig.SurfaceType != Type.SceneGrid) { Transform rootTransform = root.transform; if (snapConfig.AlignAxis) { if (isSurfaceTerrain) { rootTransform.Align(Vector3.up, snapConfig.AlignmentAxis); OBB hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); if (!hierarchyOBB.IsValid) { return(new SnapResult()); } BoxFace pivotFace = BoxMath.GetMostAlignedFace(hierarchyOBB.Center, hierarchyOBB.Size, hierarchyOBB.Rotation, -Vector3.up); List <Vector3> collectedVerts = ObjectVertexCollect.CollectHierarchyVerts(root, pivotFace, collectBoxScale, collectEps); if (collectedVerts.Count != 0) { Vector3 vertsCenter = Vector3Ex.GetPointCloudCenter(collectedVerts); Ray ray = new Ray(vertsCenter + Vector3.up * 1e-3f, -Vector3.up); GameObjectRayHit surfaceHit = raycaster.Raycast(ray); if (surfaceHit != null) { Vector3 alignmentAxis = surfaceHit.HitNormal; if (isSurfaceUnityTerrain) { Terrain terrain = snapConfig.SurfaceObject.GetComponent <Terrain>(); alignmentAxis = terrain.GetInterpolatedNormal(surfaceHit.HitPoint); } Quaternion appliedRotation = rootTransform.Align(alignmentAxis, snapConfig.AlignmentAxis); hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); appliedRotation.RotatePoints(collectedVerts, rootTransform.position); Vector3 sitOnPlaneOffset = ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(hierarchyOBB, new Plane(Vector3.up, surfaceHit.HitPoint), 0.1f); rootTransform.position += sitOnPlaneOffset; hierarchyOBB.Center += sitOnPlaneOffset; Vector3Ex.OffsetPoints(collectedVerts, sitOnPlaneOffset); Vector3 embedVector = ObjectSurfaceSnap.CalculateEmbedVector(collectedVerts, snapConfig.SurfaceObject, -Vector3.up, snapConfig.SurfaceType); rootTransform.position += (embedVector + alignmentAxis * snapConfig.OffsetFromSurface); return(new SnapResult(new Plane(alignmentAxis, surfaceHit.HitPoint), surfaceHit.HitPoint)); } } } else { if (!isSurfaceSpherical) { rootTransform.Align(snapConfig.SurfaceHitNormal, snapConfig.AlignmentAxis); OBB hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); if (!hierarchyOBB.IsValid) { return(new SnapResult()); } BoxFace pivotFace = BoxMath.GetMostAlignedFace(hierarchyOBB.Center, hierarchyOBB.Size, hierarchyOBB.Rotation, -snapConfig.SurfaceHitNormal); List <Vector3> collectedVerts = ObjectVertexCollect.CollectHierarchyVerts(root, pivotFace, collectBoxScale, collectEps); if (collectedVerts.Count != 0) { Vector3 vertsCenter = Vector3Ex.GetPointCloudCenter(collectedVerts); // Note: Cast the ray from far away enough so that we don't cast from the interior of the mesh. // This can happen when the object is embedded inside the mesh surface. AABB surfaceAABB = ObjectBounds.CalcMeshWorldAABB(snapConfig.SurfaceObject); float sphereRadius = surfaceAABB.Extents.magnitude; Vector3 rayOrigin = vertsCenter + snapConfig.SurfaceHitNormal * sphereRadius; Ray ray = new Ray(rayOrigin, -snapConfig.SurfaceHitNormal); GameObjectRayHit surfaceHit = raycaster.Raycast(ray); if (surfaceHit != null) { Vector3 alignmentAxis = surfaceHit.HitNormal; rootTransform.Align(alignmentAxis, snapConfig.AlignmentAxis); hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); Vector3 sitOnPlaneOffset = ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(hierarchyOBB, surfaceHit.HitPlane, 0.0f); rootTransform.position += sitOnPlaneOffset; rootTransform.position += alignmentAxis * snapConfig.OffsetFromSurface; return(new SnapResult(new Plane(alignmentAxis, surfaceHit.HitPoint), surfaceHit.HitPoint)); } else { Vector3 alignmentAxis = snapConfig.SurfaceHitNormal; rootTransform.Align(alignmentAxis, snapConfig.AlignmentAxis); hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); Vector3 sitOnPlaneOffset = ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(hierarchyOBB, snapConfig.SurfaceHitPlane, 0.0f); rootTransform.position += sitOnPlaneOffset; rootTransform.position += alignmentAxis * snapConfig.OffsetFromSurface; return(new SnapResult(snapConfig.SurfaceHitPlane, snapConfig.SurfaceHitPlane.ProjectPoint(vertsCenter))); } } } else { Transform surfaceObjectTransform = snapConfig.SurfaceObject.transform; Vector3 sphereCenter = surfaceObjectTransform.position; Vector3 radiusDir = (rootTransform.position - sphereCenter).normalized; float sphereRadius = surfaceObjectTransform.lossyScale.GetMaxAbsComp() * 0.5f; rootTransform.Align(radiusDir, snapConfig.AlignmentAxis); OBB hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); if (!hierarchyOBB.IsValid) { return(new SnapResult()); } BoxFace pivotFace = BoxMath.GetMostAlignedFace(hierarchyOBB.Center, hierarchyOBB.Size, hierarchyOBB.Rotation, -radiusDir); List <Vector3> collectedVerts = ObjectVertexCollect.CollectHierarchyVerts(root, pivotFace, collectBoxScale, collectEps); Vector3 sitPoint = sphereCenter + radiusDir * sphereRadius; Plane sitPlane = new Plane(radiusDir, sitPoint); Vector3 sitOnPlaneOffset = ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(hierarchyOBB, sitPlane, 0.0f); rootTransform.position += sitOnPlaneOffset; hierarchyOBB.Center += sitOnPlaneOffset; Vector3Ex.OffsetPoints(collectedVerts, sitOnPlaneOffset); rootTransform.position += radiusDir * snapConfig.OffsetFromSurface; return(new SnapResult(sitPlane, sitPoint)); } } } else { OBB hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); if (!hierarchyOBB.IsValid) { return(new SnapResult()); } if (isSurfaceTerrain || (!isSurfaceSpherical && snapConfig.SurfaceType == Type.Mesh)) { Ray ray = new Ray(hierarchyOBB.Center, isSurfaceTerrain ? -Vector3.up : -snapConfig.SurfaceHitNormal); GameObjectRayHit surfaceHit = raycaster.Raycast(ray); if (surfaceHit != null) { Vector3 sitOnPlaneOffset = ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(hierarchyOBB, surfaceHit.HitPlane, 0.0f); rootTransform.position += sitOnPlaneOffset; if (isSurfaceTerrain) { hierarchyOBB.Center += sitOnPlaneOffset; BoxFace pivotFace = BoxMath.GetMostAlignedFace(hierarchyOBB.Center, hierarchyOBB.Size, hierarchyOBB.Rotation, -surfaceHit.HitNormal); List <Vector3> collectedVerts = ObjectVertexCollect.CollectHierarchyVerts(root, pivotFace, collectBoxScale, collectEps); Vector3 embedVector = ObjectSurfaceSnap.CalculateEmbedVector(collectedVerts, snapConfig.SurfaceObject, -Vector3.up, snapConfig.SurfaceType); rootTransform.position += embedVector; } rootTransform.position += surfaceHit.HitNormal * snapConfig.OffsetFromSurface; return(new SnapResult(surfaceHit.HitPlane, surfaceHit.HitPoint)); } else if (!isSurfaceSpherical && snapConfig.SurfaceType == Type.Mesh) { Vector3 sitOnPlaneOffset = ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(hierarchyOBB, snapConfig.SurfaceHitPlane, 0.0f); rootTransform.position += sitOnPlaneOffset; rootTransform.position += snapConfig.SurfaceHitNormal * snapConfig.OffsetFromSurface; return(new SnapResult(snapConfig.SurfaceHitPlane, snapConfig.SurfaceHitPlane.ProjectPoint(hierarchyOBB.Center))); } } else if (isSurfaceSpherical) { Transform surfaceObjectTransform = snapConfig.SurfaceObject.transform; Vector3 sphereCenter = surfaceObjectTransform.position; Vector3 radiusDir = (rootTransform.position - sphereCenter).normalized; float sphereRadius = surfaceObjectTransform.lossyScale.GetMaxAbsComp() * 0.5f; BoxFace pivotFace = BoxMath.GetMostAlignedFace(hierarchyOBB.Center, hierarchyOBB.Size, hierarchyOBB.Rotation, -radiusDir); List <Vector3> collectedVerts = ObjectVertexCollect.CollectHierarchyVerts(root, pivotFace, collectBoxScale, collectEps); Vector3 sitPoint = sphereCenter + radiusDir * sphereRadius; Plane sitPlane = new Plane(radiusDir, sitPoint); Vector3 sitOnPlaneOffset = ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(hierarchyOBB, sitPlane, 0.0f); rootTransform.position += sitOnPlaneOffset; hierarchyOBB.Center += sitOnPlaneOffset; Vector3Ex.OffsetPoints(collectedVerts, sitOnPlaneOffset); rootTransform.position += radiusDir * snapConfig.OffsetFromSurface; return(new SnapResult(sitPlane, sitPoint)); } } } if (snapConfig.SurfaceType == Type.SceneGrid) { OBB hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); if (!hierarchyOBB.IsValid) { return(new SnapResult()); } Transform rootTransform = root.transform; if (snapConfig.AlignAxis) { rootTransform.Align(snapConfig.SurfaceHitNormal, snapConfig.AlignmentAxis); hierarchyOBB = ObjectBounds.CalcHierarchyWorldOBB(root, boundsQConfig); } rootTransform.position += ObjectSurfaceSnap.CalculateSitOnSurfaceOffset(hierarchyOBB, snapConfig.SurfaceHitPlane, snapConfig.OffsetFromSurface); return(new SnapResult(snapConfig.SurfaceHitPlane, snapConfig.SurfaceHitPlane.ProjectPoint(hierarchyOBB.Center))); } return(new SnapResult()); }