/// <summary> /// Allows the bot to set the games' state just like in training mode. /// </summary> /// <param name="gameState"></param> protected void SetGameState(GameState.GameState gameState) { if (gameState == null) { throw new ArgumentNullException("gameState"); } RLBotInterface.SetGameStatePacket(gameState.BuildGameStatePacket()); }
protected void SetGameState(GameState.GameState gameState) { RLBotInterface.SetGameStatePacket(gameState.BuildGameStatePacket()); }