public BeatRandomizer(BeatRandomizerSettings settings) { stepGenerator = new StepGenerator(); mineGenerator = new MineGenerator(); generatorState = new GeneratorState(settings.random); this.settings = settings; }
public GeneratorInput(GeneratorState generatorState, bool[,] panelConfig, Random random) { this.generatorState = generatorState; availablePanels = (bool[, ])panelConfig.Clone(); this.random = random; }