コード例 #1
0
        static void BuildAssetBundles()
        {
            var outputPath = ResKitUtil.BuildAssetBundleFullPath(string.Empty);

            if (!Directory.Exists(outputPath))
            {
                Directory.CreateDirectory(outputPath);
            }

            BuildPipeline.BuildAssetBundles(outputPath, BuildAssetBundleOptions.ChunkBasedCompression, EditorUserBuildSettings.activeBuildTarget);

            var versionConfigFilePath = outputPath + "/ResVersion.json";


            List <string> AssetBundleMD5s = GetAssetBundleMD5s(outputPath);

            var resVersion = new ResVersion()
            {
                Version          = HotUpdateStaticConfig.RemoteBundleVersion,
                AssetBundleNames = AssetDatabase.GetAllAssetBundleNames().Where(name => File.Exists(string.Format("{0}/{1}", outputPath, name)) && !HotUpdateStaticConfig.UnrecordBundleName.Contains(name)).ToList(),
                AssetBundleMD5s  = AssetBundleMD5s
            };

            var resVersionJson = JsonUtility.ToJson(resVersion, true);

            File.WriteAllText(versionConfigFilePath, resVersionJson);

            AssetDatabase.Refresh();
        }
コード例 #2
0
        private ResVersion GetNeedDownloadResVersion(ResVersion remoteResVersion)
        {
            var needDownloadResVersion = new ResVersion();

            for (int i = 0; i < remoteResVersion.AssetBundleNames.Count; i++)
            {
                var tmpBundlePath = string.Format("{0}{1}", Config.HotUpdateAssetBundlesFolder, remoteResVersion.AssetBundleNames[i]);

                if (File.Exists(tmpBundlePath))
                {
                    if (!FileMD5Tools.MD5Stream(tmpBundlePath).Equals(remoteResVersion.AssetBundleMD5s[i]))
                    {
                        File.Delete(tmpBundlePath);

                        needDownloadResVersion.AssetBundleNames.Add(remoteResVersion.AssetBundleNames[i]);
                    }
                    else
                    {
                        Debug.Log("MD5相同,下一个");
                    }
                }
                else
                {
                    needDownloadResVersion.AssetBundleNames.Add(remoteResVersion.AssetBundleNames[i]);
                }
            }

            return(needDownloadResVersion);
        }
コード例 #3
0
 private void Awake()
 {
     Config            = HotUpdateStaticConfig.MgrAssetBundlesConfig;
     UpdatedResVersion = new ResVersion()
     {
         Version = 0, AssetBundleMD5s = new List <string>(), AssetBundleNames = new List <string>()
     };
 }
コード例 #4
0
        private IEnumerator DoFullDownloadRes(ResVersion remoteResVersion, Action downloadDone)
        {
            //创建临时目录
            if (!Directory.Exists(TempAssetBundlesPath))
            {
                Directory.CreateDirectory(TempAssetBundlesPath);
            }

            var remoteBasePath = FullHotUpdateMgr.Instance.Config.RemoteAssetBundleURLBase;

            //补上 AssetBundleMenifest 文件

            remoteResVersion.AssetBundleNames.Add(ResKitUtil.GetPlatformName());

            for (int i = 0; i < remoteResVersion.AssetBundleNames.Count; i++)
            {
                string assetBundleName = remoteResVersion.AssetBundleNames[i];

                UnityWebRequest uwr = UnityWebRequest.Get(string.Format("{0}/{1}", remoteBasePath, assetBundleName));
                uwr.timeout = 5;
                uwr.SendWebRequest();
                if (uwr.isHttpError || uwr.isNetworkError)
                {
                    Debug.Log(uwr.error);
                    //todo error处理
                }
                else
                {
                    while (!uwr.isDone)
                    {
                        var progress = uwr.downloadProgress;
                        yield return(0);
                    }

                    if (uwr.isDone) //如果下载完成了
                    {
                        Debug.Log("完成");
                    }

                    var bytes = uwr.downloadHandler.data;

                    var filepath = TempAssetBundlesPath + assetBundleName;
                    File.WriteAllBytes(filepath, bytes);
                }
            }

            downloadDone();
        }
コード例 #5
0
        private void DeleteUnusedBundle(ResVersion remoteResVersion)
        {
            if (!Directory.Exists(Config.HotUpdateAssetBundlesFolder))
            {
                return;
            }

            var files = Directory.GetFiles(Config.HotUpdateAssetBundlesFolder);

            for (int i = 0; i < files.Length; i++)
            {
                var fileName = files[i].Substring(Config.HotUpdateAssetBundlesFolder.Length);

                if (!remoteResVersion.AssetBundleNames.Contains(fileName))
                {
                    File.Delete(files[i]);
                }
            }
        }
コード例 #6
0
        public void RecordClearAndGetDownLoadNames(ResVersion remoteResVersion, Action <List <string> > onResult)
        {
            //Record
            UpdatedResVersion = new ResVersion()
            {
                Version          = remoteResVersion.Version,
                AssetBundleNames = new List <string>(),
                AssetBundleMD5s  = new List <string>()
            };
            remoteResVersion.AssetBundleNames.ForEach(name => UpdatedResVersion.AssetBundleNames.Add(name));
            remoteResVersion.AssetBundleMD5s.ForEach(name => UpdatedResVersion.AssetBundleMD5s.Add(name));

            //Delete
            DeleteUnusedBundle(remoteResVersion);

            //Get and return needDownload Names
            var needDownloadResVersion = GetNeedDownloadResVersion(remoteResVersion);

            onResult(needDownloadResVersion.AssetBundleNames);
        }