コード例 #1
0
 private static void CheckAndAttachDefaultGroup(ref ObjGroup currentGroup, ref ObjItem result)
 {
     if (currentGroup == null)
     {
         currentGroup = new ObjGroup("default");
         var defaultGroupName = "HeadShopDefaultMaterial".ToLower();
         var defaultMaterial  = new ObjMaterial(defaultGroupName);
         result.Groups.Add(defaultMaterial, currentGroup);
         result.Materials.Add(defaultGroupName, defaultMaterial);
     }
 }
コード例 #2
0
 public static void AppendObjTriangle(ObjItem objModel, ObjFaceVertex faceVertex,
                                      ref List <float> vertexPositions, ref List <float> vertexNormals, ref List <float> vertexTextureCoordinates, ref List <float> vertexBoneWeights, ref List <float> vertexBoneIndices, ref List <uint> indeces)
 {
     if (indeces != null)
     {
         indeces.Add((uint)(vertexPositions.Count / 3));
     }
     if (vertexPositions != null)
     {
         var vertexPosition = objModel.Vertices[faceVertex.VertexIndex - 1];
         vertexPositions.Add(vertexPosition.X);
         vertexPositions.Add(vertexPosition.Y);
         vertexPositions.Add(vertexPosition.Z);
     }
     if (vertexNormals != null)
     {
         if (objModel.Normals.Count == 0)
         {
             vertexNormals.AddRange(new[] { 0.0f, 0.0f, 0.0f });
         }
         else
         {
             var vertexNormal = objModel.Normals[faceVertex.NormalIndex - 1];
             vertexNormals.Add(vertexNormal.X);
             vertexNormals.Add(vertexNormal.Y);
             vertexNormals.Add(vertexNormal.Z);
         }
     }
     if (vertexTextureCoordinates != null)
     {
         var vertexTexture = objModel.TextureCoords[faceVertex.TextureIndex - 1];
         vertexTextureCoordinates.Add(vertexTexture.X);
         vertexTextureCoordinates.Add(vertexTexture.Y);
     }
     if (vertexBoneIndices != null)
     {
         vertexBoneIndices.AddRange(new[] { 0.0f, 0.0f, 0.0f, 0.0f });
     }
     if (vertexBoneWeights != null)
     {
         vertexBoneWeights.AddRange(new[] { 0.0f, 0.0f, 0.0f, 0.0f });
     }
 }
コード例 #3
0
 public static void AppendObjTriangle(ObjItem objModel, ObjFaceVertex faceVertex,
                                      ref List<float> vertexPositions, ref List<float> vertexNormals, ref List<float> vertexTextureCoordinates, ref List<float> vertexBoneWeights, ref List<float> vertexBoneIndices, ref List<uint> indeces)
 {
     if (indeces != null)
         indeces.Add((uint)(vertexPositions.Count / 3));
     if (vertexPositions != null)
     {
         var vertexPosition = objModel.Vertices[faceVertex.VertexIndex - 1];
         vertexPositions.Add(vertexPosition.X);
         vertexPositions.Add(vertexPosition.Y);
         vertexPositions.Add(vertexPosition.Z);
     }
     if (vertexNormals != null)
     {
         if (objModel.Normals.Count == 0)
         {
             vertexNormals.AddRange(new[] { 0.0f, 0.0f, 0.0f });
         }
         else
         {
             var vertexNormal = objModel.Normals[faceVertex.NormalIndex - 1];
             vertexNormals.Add(vertexNormal.X);
             vertexNormals.Add(vertexNormal.Y);
             vertexNormals.Add(vertexNormal.Z);
         }
     }
     if (vertexTextureCoordinates != null)
     {
         var vertexTexture = objModel.TextureCoords[faceVertex.TextureIndex - 1];
         vertexTextureCoordinates.Add(vertexTexture.X);
         vertexTextureCoordinates.Add(vertexTexture.Y);
     }
     if (vertexBoneIndices != null)
         vertexBoneIndices.AddRange(new[] { 0.0f, 0.0f, 0.0f, 0.0f });
     if (vertexBoneWeights != null)
         vertexBoneWeights.AddRange(new[] { 0.0f, 0.0f, 0.0f, 0.0f });
 }
コード例 #4
0
        private static void LoadMtlib(string filePath, ref ObjItem result)
        {
            var fi = new FileInfo(filePath);

            if (!fi.Exists)
            {
                return;
            }

            using (var sr = new StreamReader(fi.FullName))
            {
                var material = default(ObjMaterial);
                while (!sr.EndOfStream)
                {
                    var currentLine = sr.ReadLine();

                    if (String.IsNullOrWhiteSpace(currentLine) || currentLine[0] == '#')
                    {
                        continue;
                    }

                    var fields  = currentLine.Trim().Split(null, 2);
                    var keyword = fields[0].Trim().ToLower();
                    var data    = fields[1].Trim();

                    switch (keyword)
                    {
                    case "newmtl":
                        var dt = data.ToLower();
                        if (result.Materials.ContainsKey(dt))
                        {
                            material = result.Materials[dt];
                        }
                        else
                        {
                            material = new ObjMaterial(data);
                            result.Materials.Add(dt, material);
                        }
                        break;

                    case "ka":
                        if (material != null)
                        {
                            material.AmbientColor = ParseVector3(data);
                        }
                        break;

                    case "kd":
                        if (material != null)
                        {
                            var color = ParseVector3(data);
                            material.DiffuseColor = new Vector4(color.X, color.Y, color.Z, 1f);
                        }
                        break;

                    case "ks":
                        if (material != null)
                        {
                            material.SpecularColor = ParseVector3(data);
                        }
                        break;

                    case "ns":
                        if (material != null)
                        {
                            material.SpecularCoefficient = StringConverter.ToFloat(data);
                        }
                        break;

                    case "ni":
                        if (material != null)
                        {
                            material.OpticalDensity = StringConverter.ToFloat(data);
                        }
                        break;

                    case "d":
                    case "tr":
                        if (material != null)
                        {
                            material.Transparency = StringConverter.ToFloat(data);
                        }
                        break;

                    case "illum":
                        if (material != null)
                        {
                            material.IlluminationModel = StringConverter.ToInt(data);
                        }
                        break;

                    case "map_ka":
                        if (material != null)
                        {
                            material.AmbientTextureMap = GetMapFullPath(data, filePath);
                        }
                        break;

                    case "map_kd":
                        if (material != null)
                        {
                            material.DiffuseTextureMap = GetMapFullPath(data, filePath);
                        }
                        break;

                    case "map_ks":
                        if (material != null)
                        {
                            material.SpecularTextureMap = GetMapFullPath(data, filePath);
                        }
                        break;

                    case "map_ns":
                        if (material != null)
                        {
                            material.SpecularHighlightTextureMap = GetMapFullPath(data, filePath);
                        }
                        break;

                    case "map_d":
                        if (material != null)
                        {
                            material.TransparentTextureMap = GetMapFullPath(data, filePath);
                        }
                        break;

                    case "map_bump":
                    case "bump":
                        if (material != null)
                        {
                            material.BumpMap = GetMapFullPath(data, filePath);
                        }
                        break;

                    case "disp":
                        if (material != null)
                        {
                            material.DisplacementMap = GetMapFullPath(data, filePath);
                        }
                        break;

                    case "decal":
                        if (material != null)
                        {
                            material.StencilDecalMap = GetMapFullPath(data, filePath);
                        }
                        break;
                    }
                }
            }
        }
コード例 #5
0
        public static ObjItem LoadObjFile(string filePath, bool needExporter)
        {
            var result = new ObjItem(needExporter);
            var fi     = new FileInfo(filePath);

            if (!fi.Exists)
            {
                return(null);
            }

            using (var sr = new StreamReader(fi.FullName, Encoding.Default))
            {
                var currentGroup = default(ObjGroup);
                CheckAndAttachDefaultGroup(ref currentGroup, ref result);

                var index         = 0;
                var lastGroupName = String.Empty;

                if (ProgramCore.PluginMode)
                {
                    var folderPath = Path.Combine(Application.StartupPath, "Models\\Model", ProgramCore.Project.ManType.GetObjDirPath());
                    switch (ProgramCore.Project.ManType)
                    {
                    case ManType.Male:
                        LoadMtlib(Path.Combine(folderPath, "Male.mtl"), ref result);
                        break;

                    case ManType.Female:
                        LoadMtlib(Path.Combine(folderPath, "Fem.mtl"), ref result);
                        break;

                    case ManType.Child:
                        LoadMtlib(Path.Combine(folderPath, "Child.mtl"), ref result);
                        break;
                    }
                }

                while (!sr.EndOfStream)
                {
                    var currentLine = sr.ReadLine();

                    if (String.IsNullOrWhiteSpace(currentLine) || currentLine[0] == '#')
                    {
                        if (currentLine == "#Accessories")
                        {
                            result.accessoryByHeadShop = true;
                        }
                        else if (currentLine == "#HeadShop Model")
                        {
                            result.modelByHeadShop = true;
                        }
                        continue;
                    }

                    var fields = currentLine.Trim().Split(null, 2);
                    if (fields.Length < 2)
                    {
                        ProgramCore.EchoToLog(String.Format("Bad obj file format. File: '{0}'", fi.FullName), EchoMessageType.Warning);
                        continue;
                    }

                    var keyword = fields[0].Trim().ToLower();
                    var data    = fields[1].Trim();

                    switch (keyword)
                    {
                    case "v":           // verticles
                        var vertex = ParseVector3(data);
                        result.Vertices.Add(vertex);
                        if (needExporter)
                        {
                            result.ObjExport.Vertices.Add(vertex);
                        }
                        break;

                    case "vt":          // texture coords
                        var textureCoord = ParseTextureCoords(data);
                        result.TextureCoords.Add(textureCoord);
                        if (needExporter)
                        {
                            result.ObjExport.TexCoords.Add(textureCoord);
                        }
                        break;

                    case "vn":          // normals
                        var normal = ParseVector3(data);
                        result.Normals.Add(normal);
                        if (needExporter)
                        {
                            result.ObjExport.Normals.Add(normal);
                        }
                        break;

                    case "f":          // faces
                        var face = ParceFace(data);
                        if (needExporter)
                        {
                            face.ObjExportIndex = result.ObjExport.Faces.Count;
                            result.ObjExport.Faces.Add(new ObjExportFace(face.Count, face.Vertices));
                        }
                        currentGroup.AddFace(face);
                        index++;
                        break;

                    case "g":          // start group
                        if (needExporter)
                        {
                            lastGroupName = data;
                            if (result.ObjExport.MaterialsGroups.Count > 0)
                            {
                                result.ObjExport.MaterialsGroups.Last().Groups.Last().EndFaceIndex = index - 1;
                                result.ObjExport.MaterialsGroups.Last().Groups.Add(new ObjExportGroup
                                {
                                    Group          = data,
                                    StartFaceIndex = index
                                });
                            }
                        }
                        break;

                    case "mtllib":      //parse mtl file
                        var path = Path.Combine(fi.DirectoryName, data);
                        LoadMtlib(path, ref result);
                        break;

                    case "usemtl":
                        if (needExporter)
                        {
                            if (result.ObjExport.MaterialsGroups.Count > 0)
                            {
                                result.ObjExport.MaterialsGroups.Last().Groups.Last().EndFaceIndex = index - 1;
                            }
                            result.ObjExport.MaterialsGroups.Add(new ObjExportMaterial
                            {
                                Material = data,
                                Groups   = new List <ObjExportGroup>
                                {
                                    new ObjExportGroup
                                    {
                                        Group          = lastGroupName,
                                        StartFaceIndex = index
                                    }
                                }
                            });
                        }

                        var         lowerData   = data.ToLower();
                        var         materialKey = result.Materials.Keys.SingleOrDefault(x => x == lowerData);
                        ObjMaterial material;
                        if (materialKey == null)                            // if can't parse mtl, create default group
                        {
                            material = new ObjMaterial(lowerData);
                            result.Materials.Add(lowerData, material);
                        }
                        else
                        {
                            material = result.Materials[materialKey];
                        }

                        if (result.Groups.ContainsKey(material))
                        {
                            currentGroup = result.Groups[material];
                        }
                        else
                        {
                            currentGroup = new ObjGroup(material.Name);
                            result.Groups.Add(material, currentGroup);
                        }
                        break;
                    }
                }
                if (result.ObjExport != null && result.ObjExport.MaterialsGroups.Count > 0 && needExporter)
                {
                    result.ObjExport.MaterialsGroups.Last().Groups.Last().EndFaceIndex = index - 1;
                }
            }
            return(result);
        }
コード例 #6
0
        private static void LoadMtlib(string filePath, ref ObjItem result)
        {
            var fi = new FileInfo(filePath);
            if (!fi.Exists)
                return;

            using (var sr = new StreamReader(fi.FullName))
            {
                var material = default(ObjMaterial);
                while (!sr.EndOfStream)
                {
                    var currentLine = sr.ReadLine();

                    if (String.IsNullOrWhiteSpace(currentLine) || currentLine[0] == '#')
                        continue;

                    var fields = currentLine.Trim().Split(null, 2);
                    var keyword = fields[0].Trim().ToLower();
                    var data = fields[1].Trim();

                    switch (keyword)
                    {
                        case "newmtl":
                            var dt = data.ToLower();
                            if (result.Materials.ContainsKey(dt))
                                material = result.Materials[dt];
                            else
                            {
                                material = new ObjMaterial(data);
                                result.Materials.Add(dt, material);
                            }
                            break;
                        case "ka":
                            if (material != null)
                                material.AmbientColor = ParseVector3(data);
                            break;
                        case "kd":
                            if (material != null)
                            {
                                var color = ParseVector3(data);
                                material.DiffuseColor = new Vector4(color.X, color.Y, color.Z, 1f);
                            }
                            break;
                        case "ks":
                            if (material != null)
                                material.SpecularColor = ParseVector3(data);
                            break;
                        case "ns":
                            if (material != null)
                                material.SpecularCoefficient = StringConverter.ToFloat(data);
                            break;
                        case "ni":
                            if (material != null)
                                material.OpticalDensity = StringConverter.ToFloat(data);
                            break;
                        case "d":
                        case "tr":
                            if (material != null)
                                material.Transparency = StringConverter.ToFloat(data);
                            break;
                        case "illum":
                            if (material != null)
                                material.IlluminationModel = StringConverter.ToInt(data);
                            break;
                        case "map_ka":
                            if (material != null)
                                material.AmbientTextureMap = GetMapFullPath(data, filePath);
                            break;
                        case "map_kd":
                            if (material != null)
                                material.DiffuseTextureMap = GetMapFullPath(data, filePath);
                            break;
                        case "map_ks":
                            if (material != null)
                                material.SpecularTextureMap = GetMapFullPath(data, filePath);
                            break;
                        case "map_ns":
                            if (material != null)
                                material.SpecularHighlightTextureMap = GetMapFullPath(data, filePath);
                            break;
                        case "map_d":
                            if (material != null)
                                material.TransparentTextureMap = GetMapFullPath(data, filePath);
                            break;
                        case "map_bump":
                        case "bump":
                            if (material != null)
                                material.BumpMap = GetMapFullPath(data, filePath);
                            break;
                        case "disp":
                            if (material != null)
                                material.DisplacementMap = GetMapFullPath(data, filePath);
                            break;
                        case "decal":
                            if (material != null)
                                material.StencilDecalMap = GetMapFullPath(data, filePath);
                            break;
                    }
                }
            }
        }
コード例 #7
0
 private static void CheckAndAttachDefaultGroup(ref ObjGroup currentGroup, ref ObjItem result)
 {
     if (currentGroup == null)
     {
         currentGroup = new ObjGroup("default");
         var defaultGroupName = "HeadShopDefaultMaterial".ToLower();
         var defaultMaterial = new ObjMaterial(defaultGroupName);
         result.Groups.Add(defaultMaterial, currentGroup);
         result.Materials.Add(defaultGroupName, defaultMaterial);
     }
 }
コード例 #8
0
        public static ObjItem LoadObjFile(string filePath, bool needExporter)
        {
            var result = new ObjItem(needExporter);
            var fi = new FileInfo(filePath);
            if (!fi.Exists)
                return null;

            using (var sr = new StreamReader(fi.FullName, Encoding.Default))
            {
                var currentGroup = default(ObjGroup);
                CheckAndAttachDefaultGroup(ref currentGroup, ref result);

                var index = 0;
                var lastGroupName = String.Empty;

                if (ProgramCore.PluginMode)
                {
                    var folderPath = Path.Combine(Application.StartupPath, "Models\\Model", ProgramCore.Project.ManType.GetObjDirPath());
                    switch (ProgramCore.Project.ManType)
                    {
                        case ManType.Male:
                            LoadMtlib(Path.Combine(folderPath, "Male.mtl"), ref result);
                            break;
                        case ManType.Female:
                            LoadMtlib(Path.Combine(folderPath, "Fem.mtl"), ref result);
                            break;
                        case ManType.Child:
                            LoadMtlib(Path.Combine(folderPath, "Child.mtl"), ref result);
                            break;
                    }
                }

                while (!sr.EndOfStream)
                {
                    var currentLine = sr.ReadLine();

                    if (String.IsNullOrWhiteSpace(currentLine) || currentLine[0] == '#')
                    {
                        if (currentLine == "#Accessories")
                            result.accessoryByHeadShop = true;
                        else if (currentLine == "#HeadShop Model")
                            result.modelByHeadShop = true;
                        continue;
                    }

                    var fields = currentLine.Trim().Split(null, 2);
                    if (fields.Length < 2)
                    {
                        ProgramCore.EchoToLog(String.Format("Bad obj file format. File: '{0}'", fi.FullName), EchoMessageType.Warning);
                        continue;
                    }

                    var keyword = fields[0].Trim().ToLower();
                    var data = fields[1].Trim();

                    switch (keyword)
                    {
                        case "v":       // verticles
                            var vertex = ParseVector3(data);
                            result.Vertices.Add(vertex);
                            if (needExporter)
                                result.ObjExport.Vertices.Add(vertex);
                            break;
                        case "vt":      // texture coords
                            var textureCoord = ParseTextureCoords(data);
                            result.TextureCoords.Add(textureCoord);
                            if (needExporter)
                                result.ObjExport.TexCoords.Add(textureCoord);
                            break;
                        case "vn":      // normals
                            var normal = ParseVector3(data);
                            result.Normals.Add(normal);
                            if (needExporter)
                                result.ObjExport.Normals.Add(normal);
                            break;
                        case "f":      // faces
                            var face = ParceFace(data);
                            if (needExporter)
                            {
                                face.ObjExportIndex = result.ObjExport.Faces.Count;
                                result.ObjExport.Faces.Add(new ObjExportFace(face.Count, face.Vertices));
                            }
                            currentGroup.AddFace(face);
                            index++;
                            break;
                        case "g":      // start group
                            if (needExporter)
                            {
                                lastGroupName = data;
                                if (result.ObjExport.MaterialsGroups.Count > 0)
                                {
                                    result.ObjExport.MaterialsGroups.Last().Groups.Last().EndFaceIndex = index - 1;
                                    result.ObjExport.MaterialsGroups.Last().Groups.Add(new ObjExportGroup
                                    {
                                        Group = data,
                                        StartFaceIndex = index
                                    });
                                }
                            }
                            break;
                        case "mtllib":  //parse mtl file
                            var path = Path.Combine(fi.DirectoryName, data);
                            LoadMtlib(path, ref result);
                            break;
                        case "usemtl":
                            if (needExporter)
                            {
                                if (result.ObjExport.MaterialsGroups.Count > 0)
                                    result.ObjExport.MaterialsGroups.Last().Groups.Last().EndFaceIndex = index - 1;
                                result.ObjExport.MaterialsGroups.Add(new ObjExportMaterial
                                {
                                    Material = data,
                                    Groups = new List<ObjExportGroup>
                                        {
                                            new ObjExportGroup
                                            {
                                                Group = lastGroupName,
                                                StartFaceIndex = index
                                            }
                                        }
                                });
                            }

                            var lowerData = data.ToLower();
                            var materialKey = result.Materials.Keys.SingleOrDefault(x => x == lowerData);
                            ObjMaterial material;
                            if (materialKey == null)                        // if can't parse mtl, create default group
                            {
                                material = new ObjMaterial(lowerData);
                                result.Materials.Add(lowerData, material);
                            }
                            else
                                material = result.Materials[materialKey];

                            if (result.Groups.ContainsKey(material))
                                currentGroup = result.Groups[material];
                            else
                            {
                                currentGroup = new ObjGroup(material.Name);
                                result.Groups.Add(material, currentGroup);
                            }
                            break;
                    }
                }
                if (result.ObjExport != null && result.ObjExport.MaterialsGroups.Count > 0 && needExporter)
                    result.ObjExport.MaterialsGroups.Last().Groups.Last().EndFaceIndex = index - 1;
            }
            return result;
        }
コード例 #9
0
 private void SetFaceTriangleIndex(ObjFace face, ObjItem objModel)
 {
     if (objModel.ObjExport != null && face.ObjExportIndex > -1)
     {
         objModel.ObjExport.Faces[face.ObjExportIndex].TriangleIndex0 = LastTriangleIndex++;
         if (face.Count == 4)
             objModel.ObjExport.Faces[face.ObjExportIndex].TriangleIndex1 = LastTriangleIndex++;
     }
 }
コード例 #10
0
        /// <summary> Accessory file saved in program. Here is a few accessories devided by groups </summary>
        private List<DynamicRenderMesh> LoadSpecialAccessoryMesh(ObjItem objModel)
        {
            var result = new List<DynamicRenderMesh>();
            foreach (var modelGroup in objModel.Groups)
            {
                var vertexPositions = new List<float>();
                var vertexNormals = new List<float>();
                var vertexTextureCoordinates = new List<float>();
                var vertexBoneIndices = new List<float>();
                var vertexBoneWeights = new List<float>();
                var indeces = new List<uint>();
                foreach (var face in modelGroup.Value.Faces)
                {
                    if (face.Count == 3)
                    {
                        for (var i = 0; i < face.Count; i++)
                        {
                            var faceVertex = face[i];
                            ObjLoader.AppendObjTriangle(objModel, faceVertex, ref vertexPositions, ref vertexNormals, ref vertexTextureCoordinates, ref vertexBoneWeights, ref vertexBoneIndices, ref indeces);
                        }
                    }
                    else if (face.Count == 4)
                    {
                        var faceVertex0 = face[0];
                        var faceVertex1 = face[1];
                        var faceVertex2 = face[2];
                        var faceVertex3 = face[3];

                        ObjLoader.AppendObjTriangle(objModel, faceVertex0, ref vertexPositions, ref vertexNormals, ref vertexTextureCoordinates, ref vertexBoneWeights, ref vertexBoneIndices, ref indeces);
                        ObjLoader.AppendObjTriangle(objModel, faceVertex1, ref vertexPositions, ref vertexNormals, ref vertexTextureCoordinates, ref vertexBoneWeights, ref vertexBoneIndices, ref indeces);
                        ObjLoader.AppendObjTriangle(objModel, faceVertex2, ref vertexPositions, ref vertexNormals, ref vertexTextureCoordinates, ref vertexBoneWeights, ref vertexBoneIndices, ref indeces);

                        ObjLoader.AppendObjTriangle(objModel, faceVertex2, ref vertexPositions, ref vertexNormals, ref vertexTextureCoordinates, ref vertexBoneWeights, ref vertexBoneIndices, ref indeces);
                        ObjLoader.AppendObjTriangle(objModel, faceVertex3, ref vertexPositions, ref vertexNormals, ref vertexTextureCoordinates, ref vertexBoneWeights, ref vertexBoneIndices, ref indeces);
                        ObjLoader.AppendObjTriangle(objModel, faceVertex0, ref vertexPositions, ref vertexNormals, ref vertexTextureCoordinates, ref vertexBoneWeights, ref vertexBoneIndices, ref indeces);
                    }
                }

                if (vertexPositions.Count == 0)
                    continue;

                var renderMesh = new DynamicRenderMesh(MeshType.Accessory);
                if (renderMesh.Create(vertexPositions, vertexTextureCoordinates, vertexBoneIndices, vertexBoneWeights, indeces, string.Empty, string.Empty))
                {
                    renderMesh.Title = modelGroup.Key.Name == "default" ? string.Empty : modelGroup.Key.Name;
                    renderMesh.Material.DiffuseColor = new Vector4(modelGroup.Key.DiffuseColor.X, modelGroup.Key.DiffuseColor.Y, modelGroup.Key.DiffuseColor.Z, modelGroup.Key.Transparency);

                    if (!string.IsNullOrEmpty(modelGroup.Key.DiffuseTextureMap))
                        renderMesh.Material.DiffuseTextureMap = modelGroup.Key.DiffuseTextureMap;
                    if (!string.IsNullOrEmpty(modelGroup.Key.TransparentTextureMap))
                        renderMesh.Material.TransparentTextureMap = modelGroup.Key.TransparentTextureMap;

                    var center = Vector3.Zero;
                    var count = vertexPositions.Count / 3;
                    const float scale = 246f;
                    for (var i = 0; i < count; i++)
                    {
                        center.X += vertexPositions[i * 3] * scale;
                        center.Y += vertexPositions[i * 3 + 1] * scale;
                        center.Z += vertexPositions[i * 3 + 2] * scale;
                    }
                    center /= count;
                    renderMesh.Transform = Matrix4.CreateScale(scale);
                    /*   renderMesh.Transform[3, 0] = -center.X;
                       renderMesh.Transform[3, 1] = -center.Y;
                       renderMesh.Transform[3, 2] = -center.Z;*/
                    renderMesh.Position = center;
                    AccesoryMeshes.Add(renderMesh);

                    result.Add(renderMesh);
                }
            }

            return result;
        }
コード例 #11
0
        private List<DynamicRenderMesh> LoadHairMeshes(ObjItem objModel, ObjItem objModelNull, bool fromDragAndDrop, ManType manType, MeshType meshType)
        {
            var result = new List<DynamicRenderMesh>();
            var vertexPositions = new List<float>();
            var vertexNormals = new List<float>();
            var vertexTextureCoordinates = new List<float>();
            var vertexBoneIndices = new List<float>();
            var vertexBoneWeights = new List<float>();
            var indeces = new List<uint>();

            var vertexPositionsNull = new List<float>();
            var vertexNormalsNull = new List<float>();
            var vertexTextureCoordinatesNull = new List<float>();
            var vertexBoneIndicesNull = new List<float>();
            var vertexBoneWeightsNull = new List<float>();
            var indecesNull = new List<uint>();

            var groupsNull = objModelNull == null ? new Dictionary<ObjMaterial, ObjGroup>.Enumerator() : objModelNull.Groups.GetEnumerator();
            ObjGroup groupNull;
            foreach (var modelGroup in objModel.Groups)          // one group - one mesh
            {
                vertexPositions.Clear();
                vertexNormals.Clear();
                vertexTextureCoordinates.Clear();
                vertexBoneIndices.Clear();
                vertexBoneWeights.Clear();
                indeces.Clear();

                foreach (var face in modelGroup.Value.Faces)          //  combine all meshes in group - to one mesh.
                    GetObjFace(face, objModel, ref vertexPositions, ref vertexNormals, ref vertexTextureCoordinates, ref vertexBoneWeights, ref vertexBoneIndices, ref indeces);

                var renderMesh = new DynamicRenderMesh(meshType);
                renderMesh.groupName = modelGroup.Value.Name;

                if (!objModel.modelByHeadShop)
                {
                    for (var i = 0; i < vertexPositions.Count / 3; i++)
                        vertexPositions[i * 3 + 1] = vertexPositions[i * 3 + 1] - 0.0060975609f;
                }

                ProgramCore.EchoToLog(String.Format("RenderMesh: {0}", modelGroup.Value.Name), EchoMessageType.Information);
                ProgramCore.EchoToLog(
                    String.Format("renderMesh.Create: {0}, {1}, {2}, {3}, {4}", vertexPositions.Count,
                        vertexTextureCoordinates.Count, vertexBoneIndices.Count, vertexBoneWeights.Count, indeces.Count),
                    EchoMessageType.Information);

                if (renderMesh.Create(vertexPositions, vertexTextureCoordinates, vertexBoneIndices, vertexBoneWeights, indeces, string.Empty, string.Empty))
                {
                    if (objModelNull != null)
                    {
                        groupsNull.MoveNext();
                        groupNull = groupsNull.Current.Value;
                        vertexPositionsNull.Clear();
                        vertexNormalsNull.Clear();
                        vertexTextureCoordinatesNull.Clear();
                        vertexBoneWeightsNull.Clear();
                        vertexBoneIndicesNull.Clear();
                        indecesNull.Clear();
                        foreach (var face in groupNull.Faces)
                        {
                            GetObjFace(face, objModelNull, ref vertexPositionsNull, ref vertexNormalsNull, ref vertexTextureCoordinatesNull, ref vertexBoneWeightsNull, ref vertexBoneIndicesNull, ref indecesNull);
                        }
                        renderMesh.SetNullPoints(vertexPositionsNull, vertexNormalsNull, vertexTextureCoordinatesNull);
                    }

                    renderMesh.Title = modelGroup.Key.Name == "default" ? string.Empty : modelGroup.Key.Name;
                    renderMesh.Material = modelGroup.Key;
                    renderMesh.Material.DiffuseColor = new Vector4(modelGroup.Key.DiffuseColor.X, modelGroup.Key.DiffuseColor.Y, modelGroup.Key.DiffuseColor.Z, modelGroup.Key.Transparency);

                    if (!string.IsNullOrEmpty(modelGroup.Key.DiffuseTextureMap))
                        renderMesh.Material.DiffuseTextureMap = modelGroup.Key.DiffuseTextureMap;
                    if (!string.IsNullOrEmpty(modelGroup.Key.TransparentTextureMap))
                        renderMesh.Material.TransparentTextureMap = modelGroup.Key.TransparentTextureMap;

                    var scale = meshType == MeshType.Head ? GetHeadScale(manType) : GetHairScale(manType);                       // перегруз сделан потому, что на этапе загрузки проекта самого проекта еще может не быть. поэтому лучше передавать
                    renderMesh.Transform = Matrix4.CreateScale(scale);

                    var center = Vector3.Zero;
                    var count = vertexPositions.Count / 3;
                    for (var i = 0; i < count; i++)
                    {
                        center.X += vertexPositions[i * 3] * scale;
                        center.Y += vertexPositions[i * 3 + 1] * scale;
                        center.Z += vertexPositions[i * 3 + 2] * scale;
                    }

                    if (fromDragAndDrop)
                    {
                        center /= count;
                        renderMesh.Transform = Matrix4.CreateScale(scale);
                        renderMesh.Transform[3, 0] = -center.X;
                        renderMesh.Transform[3, 1] = -center.Y;
                        renderMesh.Transform[3, 2] = -center.Z;
                        renderMesh.Position = center;
                    }

                    if (vertexTextureCoordinates.Count > 0 && vertexTextureCoordinates.All(x => x == 0))
                        renderMesh.UpdateTextureCoordinates(0, 1);

                    if (renderMesh.vertexArray.Length > 0)
                        result.Add(renderMesh);
                }
            }
            return result;
        }
コード例 #12
0
        private void GetObjFace(ObjFace face, ObjItem objModel,
                                             ref List<float> vertexPositions, ref List<float> vertexNormals, ref List<float> vertexTextureCoordinates, ref List<float> vertexBoneWeights, ref List<float> vertexBoneIndices, ref List<uint> indeces)
        {
            if (face.Count == 3)
            {
                for (var i = 0; i < face.Count; i++)
                {
                    var faceVertex = face[i];
                    ObjLoader.AppendObjTriangle(objModel, faceVertex, ref vertexPositions, ref vertexNormals, ref vertexTextureCoordinates, ref vertexBoneWeights, ref vertexBoneIndices, ref indeces);
                }
                SetFaceTriangleIndex(face, objModel);
            }
            else if (face.Count == 4)
            {
                var faceVertex0 = face[0];
                var faceVertex1 = face[1];
                var faceVertex2 = face[2];
                var faceVertex3 = face[3];

                ObjLoader.AppendObjTriangle(objModel, faceVertex0, ref vertexPositions, ref vertexNormals, ref vertexTextureCoordinates, ref vertexBoneWeights, ref vertexBoneIndices, ref indeces);
                ObjLoader.AppendObjTriangle(objModel, faceVertex1, ref vertexPositions, ref vertexNormals, ref vertexTextureCoordinates, ref vertexBoneWeights, ref vertexBoneIndices, ref indeces);
                ObjLoader.AppendObjTriangle(objModel, faceVertex2, ref vertexPositions, ref vertexNormals, ref vertexTextureCoordinates, ref vertexBoneWeights, ref vertexBoneIndices, ref indeces);

                ObjLoader.AppendObjTriangle(objModel, faceVertex2, ref vertexPositions, ref vertexNormals, ref vertexTextureCoordinates, ref vertexBoneWeights, ref vertexBoneIndices, ref indeces);
                ObjLoader.AppendObjTriangle(objModel, faceVertex3, ref vertexPositions, ref vertexNormals, ref vertexTextureCoordinates, ref vertexBoneWeights, ref vertexBoneIndices, ref indeces);
                ObjLoader.AppendObjTriangle(objModel, faceVertex0, ref vertexPositions, ref vertexNormals, ref vertexTextureCoordinates, ref vertexBoneWeights, ref vertexBoneIndices, ref indeces);
                SetFaceTriangleIndex(face, objModel);
            }
        }