private void fromNoiseBU_Click(object sender, EventArgs e) { NoiseGenerationWindow ngw = new NoiseGenerationWindow(); ngw.ShowDialog(); if (ngw.HasNoise) { mesh_Selected = RE.Mesh_FromArray(ngw.NoiseMap, new Vector3(0.1f, 2f, 0.1f)); scene_Selected.Meshes.Add(mesh_Selected); propPRLI.FromMesh(mesh_Selected); } }