/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Main = new GameMain(); myMap = new TileMap( Content.Load<Texture2D>(@"Textures\TileSets\mousemap"), Content.Load<Texture2D>(@"Textures\TileSets\part9_slopemaps")); hilight = Content.Load<Texture2D>(@"Textures\TileSets\hilight"); Tile.TileSetTexture = Content.Load<Texture2D>(@"Textures\TileSets\part4_tileset"); pericles6 = Content.Load<SpriteFont>(@"Fonts\Pericles6"); Camera.ViewWidth = this.graphics.PreferredBackBufferWidth; Camera.ViewHeight = this.graphics.PreferredBackBufferHeight; Camera.WorldWidth = ((myMap.MapWidth - 2) * Tile.TileStepX); Camera.WorldHeight = ((myMap.MapHeight - 2) * Tile.TileStepY); Camera.DisplayOffset = new Vector2(baseOffsetX, baseOffsetY); //animation du joueur #region vlad = new SpriteAnimation(Content.Load<Texture2D>(@"Textures\Characters\T_Vlad_Sword_Walking_48x48")); vlad.AddAnimation("WalkEast", 0, 48 * 0, 48, 48, 8, 0.1f); vlad.AddAnimation("WalkNorth", 0, 48 * 1, 48, 48, 8, 0.1f); vlad.AddAnimation("WalkNorthEast", 0, 48 * 2, 48, 48, 8, 0.1f); vlad.AddAnimation("WalkNorthWest", 0, 48 * 3, 48, 48, 8, 0.1f); vlad.AddAnimation("WalkSouth", 0, 48 * 4, 48, 48, 8, 0.1f); vlad.AddAnimation("WalkSouthEast", 0, 48 * 5, 48, 48, 8, 0.1f); vlad.AddAnimation("WalkSouthWest", 0, 48 * 6, 48, 48, 8, 0.1f); vlad.AddAnimation("WalkWest", 0, 48 * 7, 48, 48, 8, 0.1f); vlad.AddAnimation("IdleEast", 0, 48 * 0, 48, 48, 1, 0.2f); vlad.AddAnimation("IdleNorth", 0, 48 * 1, 48, 48, 1, 0.2f); vlad.AddAnimation("IdleNorthEast", 0, 48 * 2, 48, 48, 1, 0.2f); vlad.AddAnimation("IdleNorthWest", 0, 48 * 3, 48, 48, 1, 0.2f); vlad.AddAnimation("IdleSouth", 0, 48 * 4, 48, 48, 1, 0.2f); vlad.AddAnimation("IdleSouthEast", 0, 48 * 5, 48, 48, 1, 0.2f); vlad.AddAnimation("IdleSouthWest", 0, 48 * 6, 48, 48, 1, 0.2f); vlad.AddAnimation("IdleWest", 0, 48 * 7, 48, 48, 1, 0.2f); vlad.Position = new Vector2(100, 100); vlad.DrawOffset = new Vector2(-24, -38); vlad.CurrentAnimation = "WalkEast"; vlad.IsAnimating = true; #endregion //son du jeu song = Content.Load<Song>(@"Songs\sonjeu"); MediaPlayer.Play(song); Volume = 0.1f; MediaPlayer.Volume = Volume; MediaPlayer.IsRepeating = true; //Menu.. graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; btnPlay = new Button(Content.Load<Texture2D>(@"Buttons\Play"), graphics.GraphicsDevice); btnPlay.setPosition(new Vector2(330, 300)); btnQuit = new Button(Content.Load<Texture2D>(@"Buttons\Exit"), graphics.GraphicsDevice); btnQuit.setPosition(new Vector2(330, 400)); btnOptions = new Button(Content.Load<Texture2D>(@"Buttons\Options"), graphics.GraphicsDevice); btnOptions.setPosition(new Vector2(330, 350)); btnMenu = new Button(Content.Load<Texture2D>(@"Buttons\ReversiMenu"), graphics.GraphicsDevice); btnMenu.setPosition(new Vector2(330, 450)); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); Main = new GameMain(); myMap = new TileMap( Content.Load <Texture2D>(@"Textures\TileSets\mousemap"), Content.Load <Texture2D>(@"Textures\TileSets\part9_slopemaps")); hilight = Content.Load <Texture2D>(@"Textures\TileSets\hilight"); Tile.TileSetTexture = Content.Load <Texture2D>(@"Textures\TileSets\part4_tileset"); pericles6 = Content.Load <SpriteFont>(@"Fonts\Pericles6"); Camera.ViewWidth = this.graphics.PreferredBackBufferWidth; Camera.ViewHeight = this.graphics.PreferredBackBufferHeight; Camera.WorldWidth = ((myMap.MapWidth - 2) * Tile.TileStepX); Camera.WorldHeight = ((myMap.MapHeight - 2) * Tile.TileStepY); Camera.DisplayOffset = new Vector2(baseOffsetX, baseOffsetY); //animation du joueur #region vlad = new SpriteAnimation(Content.Load <Texture2D>(@"Textures\Characters\T_Vlad_Sword_Walking_48x48")); vlad.AddAnimation("WalkEast", 0, 48 * 0, 48, 48, 8, 0.1f); vlad.AddAnimation("WalkNorth", 0, 48 * 1, 48, 48, 8, 0.1f); vlad.AddAnimation("WalkNorthEast", 0, 48 * 2, 48, 48, 8, 0.1f); vlad.AddAnimation("WalkNorthWest", 0, 48 * 3, 48, 48, 8, 0.1f); vlad.AddAnimation("WalkSouth", 0, 48 * 4, 48, 48, 8, 0.1f); vlad.AddAnimation("WalkSouthEast", 0, 48 * 5, 48, 48, 8, 0.1f); vlad.AddAnimation("WalkSouthWest", 0, 48 * 6, 48, 48, 8, 0.1f); vlad.AddAnimation("WalkWest", 0, 48 * 7, 48, 48, 8, 0.1f); vlad.AddAnimation("IdleEast", 0, 48 * 0, 48, 48, 1, 0.2f); vlad.AddAnimation("IdleNorth", 0, 48 * 1, 48, 48, 1, 0.2f); vlad.AddAnimation("IdleNorthEast", 0, 48 * 2, 48, 48, 1, 0.2f); vlad.AddAnimation("IdleNorthWest", 0, 48 * 3, 48, 48, 1, 0.2f); vlad.AddAnimation("IdleSouth", 0, 48 * 4, 48, 48, 1, 0.2f); vlad.AddAnimation("IdleSouthEast", 0, 48 * 5, 48, 48, 1, 0.2f); vlad.AddAnimation("IdleSouthWest", 0, 48 * 6, 48, 48, 1, 0.2f); vlad.AddAnimation("IdleWest", 0, 48 * 7, 48, 48, 1, 0.2f); vlad.Position = new Vector2(100, 100); vlad.DrawOffset = new Vector2(-24, -38); vlad.CurrentAnimation = "WalkEast"; vlad.IsAnimating = true; #endregion //son du jeu song = Content.Load <Song>(@"Songs\sonjeu"); MediaPlayer.Play(song); Volume = 0.1f; MediaPlayer.Volume = Volume; MediaPlayer.IsRepeating = true; //Menu.. graphics.PreferredBackBufferWidth = screenWidth; graphics.PreferredBackBufferHeight = screenHeight; btnPlay = new Button(Content.Load <Texture2D>(@"Buttons\Play"), graphics.GraphicsDevice); btnPlay.setPosition(new Vector2(330, 300)); btnQuit = new Button(Content.Load <Texture2D>(@"Buttons\Exit"), graphics.GraphicsDevice); btnQuit.setPosition(new Vector2(330, 400)); btnOptions = new Button(Content.Load <Texture2D>(@"Buttons\Options"), graphics.GraphicsDevice); btnOptions.setPosition(new Vector2(330, 350)); btnMenu = new Button(Content.Load <Texture2D>(@"Buttons\ReversiMenu"), graphics.GraphicsDevice); btnMenu.setPosition(new Vector2(330, 450)); }