コード例 #1
0
        /** <summary> Saves the object data to the specified file path. </summary> */
        public static ObjectDataHeader FromFile(string path)
        {
            ObjectDataHeader obj    = new ObjectDataHeader();
            BinaryReader     reader = new BinaryReader(new FileStream(path, FileMode.Open, FileAccess.Read));

            obj.Read(reader);
            return(obj);
        }
コード例 #2
0
ファイル: ObjectData.cs プロジェクト: southdy/RCT2Tools
        /** <summary> Returns an object loaded from the specified stream. </summary> */
        public static ObjectData FromStream(Stream stream, bool quickLoad = false)
        {
            ObjectData       obj          = null;
            ObjectDataHeader objectHeader = new ObjectDataHeader();
            ChunkHeader      chunkHeader  = new ChunkHeader();

            try {
                BinaryReader reader = new BinaryReader(stream, Encoding.Unicode);
                objectHeader.Read(reader);

                byte[] data = null;
                if ((ObjectTypes)(objectHeader.Flags & 0xF) != ObjectTypes.ScenarioText)
                {
                    data = ObjectData.ReadChunk(reader, chunkHeader);
                    reader.Close();
                    reader = new BinaryReader(new MemoryStream(data));
                }

                switch ((ObjectTypes)(objectHeader.Flags & 0xF))
                {
                case ObjectTypes.Attraction: obj = new Attraction(objectHeader, chunkHeader); break;

                case ObjectTypes.SmallScenery: obj = new SmallScenery(objectHeader, chunkHeader); break;

                case ObjectTypes.LargeScenery: obj = new LargeScenery(objectHeader, chunkHeader); break;

                case ObjectTypes.Wall: obj = new Wall(objectHeader, chunkHeader); break;

                case ObjectTypes.PathBanner: obj = new PathBanner(objectHeader, chunkHeader); break;

                case ObjectTypes.Path: obj = new Pathing(objectHeader, chunkHeader); break;

                case ObjectTypes.PathAddition: obj = new PathAddition(objectHeader, chunkHeader); break;

                case ObjectTypes.SceneryGroup: obj = new SceneryGroup(objectHeader, chunkHeader); break;

                case ObjectTypes.ParkEntrance: obj = new ParkEntrance(objectHeader, chunkHeader); break;

                case ObjectTypes.Water: obj = new Water(objectHeader, chunkHeader); break;

                case ObjectTypes.ScenarioText: /*obj = new ScenarioText(objectHeader, chunkHeader);*/ break;

                default: objectHeader.Flags = (uint)ObjectTypes.None; break;         // Set as invalid
                }
                if (obj != null)
                {
                    obj.Read(reader, quickLoad);
                }
                reader.Close();
            }
            catch (System.Exception) {
                objectHeader.Flags = (uint)ObjectTypes.None;
                obj = new ObjectData(objectHeader, chunkHeader);
            }

            return(obj);
        }