//public FeedbackHandler(FantasyServiceAgent fan) //{ // fantasy = fan; //} #region ICommands Members public void Execute(object param = null) { try { if (param != null && param is TcpMessageReceivedEventArgs) { TcpMessageReceivedEventArgs arg = param as TcpMessageReceivedEventArgs; log.Trace("\nHANDLING EVENT MESSAGE {0}", arg.Message); Console.WriteLine("*** ROUTING TO {0} ***", arg.Message); int route; if (arg.Message.Contains("game")) { route = int.Parse(arg.Message.Substring(4)); route--; //rc.SetRoute("274", route.ToString()); rc.SetRoute("8", route.ToString()); } else if (arg.Message.Contains("fantasy")) { //CurrentSession.Fantasy.ReloadTopPlayers(); //CurrentSession.Fantasy.SetTopPlayers(); } } } catch (Exception e) { Console.WriteLine(e); log.Error("ERROR HANDING THE FEEDBACK"); } }
private void HandleClientComm(object client) { var tcpClient = (TcpClient)client; _clientList.Add(tcpClient); NetworkStream clientStream = tcpClient.GetStream(); var message = new byte[4096]; while (true) { int bytesRead; try { //blocks until a client sends a message bytesRead = clientStream.Read(message, 0, 4096); } catch { //a socket error has occured break; } if (bytesRead == 0) { //the client has disconnected from the server break; } //message has successfully been received var encoder = new UTF8Encoding(); string messageString = encoder.GetString(message, 0, bytesRead); foreach (string theMessage in messageString.Split('\0')) { Console.WriteLine(theMessage); if (TcpMessageReceived != null) { var args = new TcpMessageReceivedEventArgs { RemoteClient = tcpClient, Message = theMessage, }; TcpMessageReceived(this, args); } } } tcpClient.Close(); }
private void HandleFeedback(object sender, TcpMessageReceivedEventArgs args) { FeedbackHandler.Execute(args); }