AddVertex() public method

Adds a new vertex to the graph.
public AddVertex ( ) : void
return void
コード例 #1
0
        /// <summary>
        /// Creates graph consisting of strongly connected components only and then returns the
        /// minimum vertex among all the strongly connected components graph, ignores single vertex graph since it can't have a cycle
        /// potentially can return null.
        /// </summary>
        /// <param name="sccs"></param>
        /// <param name="graph"></param>
        /// <returns></returns>
        private Nullable <int> LeastIndexSCC(List <HashSet <int> > sccs, IDigraph graph)
        {
            int            min       = int.MaxValue;
            Nullable <int> minvertex = null;
            HashSet <int>  minscc    = null;

            foreach (HashSet <int> component in sccs)
            {
                if (component.Count == 1)
                {
                    continue;
                }

                foreach (int vertex in component)
                {
                    if (vertex < min)
                    {
                        min       = vertex;
                        minvertex = vertex;
                        minscc    = component;
                    }
                }
            }

            if (minvertex == null)
            {
                return(null);
            }

            IDigraph graphscc = new Digraph(graph.VertexCount);

            for (int i = 0; i < graph.VertexCount; i++)
            {
                graphscc.AddVertex();
            }
            for (int i = 0; i < graph.VertexCount; i++)
            {
                if (minscc.Contains(i))
                {
                    if (graph.GetDegreeOut(i) > 0)
                    {
                        foreach (int neighbor in graph.GetVertexNeighborsOut(i))
                        {
                            if (minscc.Contains(neighbor))
                            {
                                graphscc.AddEdge(i, neighbor);
                            }
                        }
                    }
                }
            }

            Nullable <int> potentialminvertex = null;

            if (graphscc.GetDegreeOut(min) > 0 || graphscc.GetDegreeIn(min) > 0)
            {
                potentialminvertex = minvertex;
            }
            return(potentialminvertex);
        }
コード例 #2
0
        /// <summary>
        /// (DIRECTED GRAPH) -Create a subgraph of an input graph between a start and end vertex (includes start and end vertex)
        /// </summary>
        /// <param name="startindex"></param>
        /// <param name="endvertex"></param>
        /// <param name="graph"></param>
        /// <returns></returns>
        public IDigraph CreateSubGraph(int startindex, int endvertex, IDigraph graph)
        {
            IDigraph subgraph = new Digraph(graph.VertexCount);

            for (int i = 0; i < graph.VertexCount; i++)
            {
                subgraph.AddVertex();
            }

            for (int i = startindex; i <= endvertex; i++)
            {
                List <int> neighbors = (List <int>)graph.GetVertexNeighborsOut(i);
                foreach (int neighbor in neighbors)
                {
                    if (neighbor >= startindex && neighbor <= endvertex)
                    {
                        subgraph.AddEdge(i, neighbor);
                    }
                }
            }
            return(subgraph);
        }
コード例 #3
0
        /// <summary>
        /// (DIRECTED GRAPH) -Create a copy of the directed graph that is reversed
        /// </summary>
        /// <param name="graph"></param>
        /// <returns></returns>
        public IDigraph ReverseGraph(IDigraph graph)
        {
            IDigraph reversegraph = new Digraph(graph.VertexCount);

            for (int i = 0; i < graph.VertexCount; i++)
            {
                reversegraph.AddVertex();
            }

            for (int i = 0; i < graph.VertexCount; i++)
            {
                List <int> vertexneighbors = (List <int>)graph.GetVertexNeighborsOut(i);
                //for each vertex that is connected, create a reverse edge with its neighbors
                if (vertexneighbors.Count > 0)
                {
                    foreach (int neighbor in vertexneighbors)
                    {
                        reversegraph.AddEdge(neighbor, i);
                    }
                }
            }

            return(reversegraph);
        }