コード例 #1
0
        /// <summary>
        /// Constructs a weapon data struct for an element type.
        /// </summary>
        /// <param name="name">The name of this weapon.</param>
        /// <param name="metadata">The metadata object that this weapon data belongs to.</param>
        /// <param name="weaponType">The type of this weapon.</param>
        public WeaponData(string name, ScenarioMetadata metadata, WeaponTypeEnum weaponType)
        {
            if (name == null)
            {
                throw new ArgumentNullException("name");
            }
            if (metadata == null)
            {
                throw new ArgumentNullException("metadata");
            }

            this.name          = name;
            this.displayedName = null;
            this.weaponType    = new ConstValue <WeaponTypeEnum>(weaponType);
            this.cooldown      = null;
            this.damage        = null;
            this.damageType    = null;
            this.increment     = new ConstValue <int>(0);
            this.rangeMax      = null;
            this.rangeMin      = new ConstValue <int>(0);
            this.splashType    = new ConstValue <SplashTypeEnum>(SplashTypeEnum.None);

            this.missiles = new List <MissileData>();
            this.metadata = metadata;
        }
コード例 #2
0
        /// <summary>
        /// Constructs a new element type.
        /// </summary>
        /// <param name="name">The name of this element type.</param>
        /// <param name="metadata">Reference to the metadata object that this type belongs to.</param>
        public ScenarioElementType(string name, ScenarioMetadata metadata)
        {
            if (name == null)
            {
                throw new ArgumentNullException("name");
            }
            if (metadata == null)
            {
                throw new ArgumentNullException("metadata");
            }
            if (metadata.IsFinalized)
            {
                throw new InvalidOperationException("ScenarioMetadata already finalized!");
            }

            this.id                        = -1;
            this.name                      = name;
            this.displayedName             = null;
            this.hasOwner                  = false;
            this.shadowSpriteName          = null;
            this.shadowSpriteIndex         = -1;
            this.shadowOffset              = RCNumVector.Undefined;
            this.metadata                  = metadata;
            this.spritePalette             = null;
            this.hpIconPalette             = null;
            this.animationPalette          = null;
            this.relativeQuadCoordsInSight = null;
            this.placementConstraints      = new List <EntityPlacementConstraint>();
            this.requirements              = new List <Requirement>();
            this.standardWeapons           = new List <WeaponData>();
            this.customWeapons             = new List <WeaponData>();
        }
コード例 #3
0
 /// <summary>
 /// Constructs a new building type.
 /// </summary>
 /// <param name="name">The name of this building type.</param>
 /// <param name="metadata">The metadata object that this building type belongs to.</param>
 public BuildingType(string name, ScenarioMetadata metadata)
     : base(name, metadata)
 {
     this.unitTypes           = new Dictionary <string, UnitType>();
     this.addonTypes          = new Dictionary <string, AddonType>();
     this.upgradeTypes        = new Dictionary <string, UpgradeType>();
     this.suggestionProviders = new List <BuildingPlacementSuggestionProvider>();
 }
コード例 #4
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ファイル: UpgradeType.cs プロジェクト: kovacsgabor55/marsara
 /// <summary>
 /// Constructs a new upgrade type.
 /// </summary>
 /// <param name="name">The name of this upgrade type.</param>
 /// <param name="metadata">The metadata object that this upgrade type belongs to.</param>
 public UpgradeType(string name, ScenarioMetadata metadata)
     : base(name, metadata)
 {
     this.effects           = new List <UpgradeEffectBase>();
     this.previousLevel     = null;
     this.nextLevel         = null;
     this.researchedIn      = null;
     this.previousLevelName = null;
 }
コード例 #5
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 /// <summary>Constructs an animation palette.</summary>
 /// <param name="metadata">The metadata object that this sprite palette belongs to.</param>
 public AnimationPalette(ScenarioMetadata metadata)
 {
     if (metadata == null)
     {
         throw new ArgumentNullException("metadata");
     }
     this.animations        = new Dictionary <string, Animation>();
     this.previewAnimations = new List <Animation>();
     this.metadata          = metadata;
 }
コード例 #6
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 /// <summary>
 /// Constructs a new missile type.
 /// </summary>
 /// <param name="name">The name of this missile type.</param>
 /// <param name="metadata">The metadata object that this missile type belongs to.</param>
 public MissileType(string name, ScenarioMetadata metadata)
     : base(name, metadata)
 {
     this.launchAnimation         = null;
     this.launchDelay             = 0;
     this.flyingAnimation         = null;
     this.trailAnimation          = null;
     this.trailAnimationFrequency = 0;
     this.impactAnimation         = null;
 }
コード例 #7
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        /// <summary>
        /// Constructs an UpgradeEffectBase instance.
        /// </summary>
        /// <param name="targetTypeName">The name of the type on which the effect to be performed.</param>
        /// <param name="metadata">The metadata object that this effect belongs to.</param>
        protected UpgradeEffectBase(string targetTypeName, ScenarioMetadata metadata)
        {
            if (metadata == null)
            {
                throw new ArgumentNullException("metadata");
            }
            if (targetTypeName == null)
            {
                throw new ArgumentNullException("targetTypeName");
            }

            this.targetTypeName = targetTypeName;
            this.metadata       = metadata;
        }
コード例 #8
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        /// <summary>
        /// Constructs a requirement object.
        /// </summary>
        /// <param name="buildingTypeName">The name of the required building type.</param>
        /// <param name="addonTypeName">
        /// The name of the required addon type or null if there is no addon type defined in this requirement.
        /// </param>
        /// <param name="metadata">The metadata object that this requirement belongs to.</param>
        public Requirement(string buildingTypeName, string addonTypeName, ScenarioMetadata metadata)
        {
            if (metadata == null)
            {
                throw new ArgumentNullException("metadata");
            }
            if (buildingTypeName == null)
            {
                throw new ArgumentNullException("buildingTypeName");
            }

            this.requiredBuildingTypeName = buildingTypeName;
            this.requiredAddonTypeName    = addonTypeName;

            this.metadata = metadata;
        }
コード例 #9
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        /// <summary>
        /// Constructs a MissileData instance.
        /// </summary>
        /// <param name="missileTypeName">The name of the corresponding missile type.</param>
        /// <param name="metadata"></param>
        public MissileData(string missileTypeName, ScenarioMetadata metadata)
        {
            if (missileTypeName == null)
            {
                throw new ArgumentNullException("missileTypeName");
            }
            if (metadata == null)
            {
                throw new ArgumentNullException("metadata");
            }

            this.missileType             = null;
            this.missileTypeName         = missileTypeName;
            this.metadata                = metadata;
            this.relativeLaunchPositions = new Dictionary <MapDirection, RCNumVector>();
        }
コード例 #10
0
ファイル: AddonType.cs プロジェクト: kovacsgabor55/marsara
 /// <summary>
 /// Constructs a new addon type.
 /// </summary>
 /// <param name="name">The name of this addon type.</param>
 /// <param name="metadata">The metadata object that this addon type belongs to.</param>
 public AddonType(string name, ScenarioMetadata metadata)
     : base(name, metadata)
 {
     this.upgradeTypes = new Dictionary <string, UpgradeType>();
     this.mainBuilding = null;
 }
コード例 #11
0
 /// <summary>
 /// Constructs a new unit type.
 /// </summary>
 /// <param name="name">The name of this unit type.</param>
 /// <param name="metadata">The metadata object that this unit type belongs to.</param>
 public UnitType(string name, ScenarioMetadata metadata)
     : base(name, metadata)
 {
     this.necessaryAddon = null;
     this.createdIn      = null;
 }
コード例 #12
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 /// <summary>
 /// Constructs an upgrade effect that executes an action with a parameter.
 /// </summary>
 /// <param name="action">The action to be executed.</param>
 /// <param name="actionParam">The parameter of the action.</param>
 /// <param name="targetTypeName">The name of the type on which the effect to be performed.</param>
 /// <param name="metadata">The metadata object that this effect belongs to.</param>
 public UpgradeEffect(Action <IScenarioElementTypeUpgrade, T> action, T actionParam, string targetTypeName, ScenarioMetadata metadata)
     : base(targetTypeName, metadata)
 {
     if (action == null)
     {
         throw new ArgumentNullException("action");
     }
     this.action      = action;
     this.actionParam = actionParam;
 }
コード例 #13
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        /// <summary>
        /// Creates an upgrade effect.
        /// </summary>
        /// <param name="actionName">The name of the action to be executed by the effect.</param>
        /// <param name="parameterStr">The parameter of the effect or null if the effect has no parameter.</param>
        /// <param name="targetType">The target type of the effect.</param>
        /// <param name="metadata">The metadata object.</param>
        /// <returns>The created effect.</returns>
        public static UpgradeEffectBase CreateUpgradeEffect(string actionName, string parameterStr, string targetType, ScenarioMetadata metadata)
        {
            if (!upgradeEffectFactoryMethods.ContainsKey(actionName))
            {
                throw new ArgumentException(string.Format("Factory method for upgrade effect '{0}' not defined!", actionName));
            }

            return(upgradeEffectFactoryMethods[actionName](parameterStr, targetType, metadata));
        }