void ReadConfigValues(string cfgpath) { LauncherFuncs.ReadConfigValues(cfgpath); if (GlobalVars.UserID == 0) { GeneratePlayerID(); LauncherFuncs.WriteConfigValues(cfgpath); } else { textBox2.Text = GlobalVars.UserID.ToString(); } textBox1.Text = GlobalVars.PlayerName; }
void ReadConfigValues() { LauncherFuncs.ReadConfigValues("rbxlegacy_config.txt"); if (GlobalVars.CloseOnLaunch == true) { checkBox1.Checked = true; } else if (GlobalVars.CloseOnLaunch == false) { checkBox1.Checked = false; } if (GlobalVars.UserID == 0) { GeneratePlayerID(); WriteConfigValues(); } else { textBox5.Text = GlobalVars.UserID.ToString(); } if (GlobalVars.PlayerLimit == 0) { //We need at least a limit of 12 players. GlobalVars.PlayerLimit = 12; } textBox2.Text = GlobalVars.PlayerName; label26.Text = GlobalVars.SelectedClient; label28.Text = GlobalVars.Map; listBox1.SelectedItem = GlobalVars.Map; numericUpDown1.Text = GlobalVars.RobloxPort.ToString(); label37.Text = GlobalVars.IP; label38.Text = GlobalVars.RobloxPort.ToString(); ConsolePrint("Configuration has been loaded.", 3); ReadServerPrefs(); ReadClientValues(GlobalVars.SelectedClient); }
void ReadConfigValues() { LauncherFuncs.ReadConfigValues(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location) + "\\rbxlegacy_config.txt"); }