コード例 #1
0
        private void WriteCarListUserINI()
        {
            //copy back to Cars
            foreach (Car d in DesiredCarList)
            {
                int i = AllCars.FindIndex(x => x.nr == d.nr);
                if (i == -1)
                {
                    continue;
                }
                AllCars[i] = d;
            }
            //write carListUser.ini for all cars in carList.ini
            INIFile carListUserINI = new INIFile();

            foreach (Car c in AllCars)
            {
                carListUserINI.AddOrChangeParameter("engineSound", c.userSettings.engineSound, "Car_" + c.nr);
                carListUserINI.AddOrChangeParameter("hideSteeringWheel", c.userSettings.hideSteeringWheel.ToString(), "Car_" + c.nr);
                carListUserINI.AddOrChangeParameter("hideWipers", c.userSettings.hideWipers.ToString(), "Car_" + c.nr);
                carListUserINI.AddOrChangeParameter("hideWindShield", c.userSettings.hideWindShield.ToString(), "Car_" + c.nr);
            }
            carListUserINI.SaveAs("RBRCIT\\carListUser.ini");
        }
コード例 #2
0
        private void WriteCarsINI()
        {
            FileInfo fi = new FileInfo("Cars\\cars.ini");

            fi.IsReadOnly = false;
            INIFile carsINI = new INIFile("Cars\\cars.ini");

            for (int i = 0; i < 8; i++)
            {
                if (DesiredCarList[i].Equals(CurrentCarList[i]))
                {
                    continue;
                }
                Car    c       = DesiredCarList[i];
                string section = "Car0" + i;
                carsINI.ChangeParameter("FileName", string.Format("Cars\\{0}\\{1}.sgc", c.folder, c.iniFile), section);
                carsINI.ChangeParameter("IniFile", string.Format("Cars\\{0}\\{1}.ini", c.folder, c.iniFile), section);
                carsINI.ChangeParameter("ShaderFile", string.Format("Cars\\{0}\\{1}_shaders.ini", c.folder, c.iniFile), section);
                carsINI.ChangeParameter("ShaderSettings", string.Format("Cars\\{0}\\{1}_shader_settings", c.folder, c.iniFile), section);
                carsINI.ChangeParameter("TexturePath", string.Format("Cars\\{0}\\Textures", c.folder), section);
                carsINI.AddOrChangeParameter("CarName", c.manufacturer + " " + c.name, section);
            }
            carsINI.Save();
        }