public void start(RAL.LogicFrameQueue queue) { _logicFrameQueue = queue; mainPlayer.logicFrameQueue = queue; playBackPlayer.setRenderActionGenerator(queue.renderActionGenerator); playBackQueue.setRenderActionGenerator(queue.renderActionGenerator); processBegin = true; }
public FBGame() { m_logicFrameQueue = new RAL.LogicFrameQueue(); m_worldRenderActions = new List <RAL.RenderAction> [FrameSync.LOGIC_PHYSICS_MULTIPLY]; for (int i = 0; i < FrameSync.LOGIC_PHYSICS_MULTIPLY; ++i) { m_worldRenderActions[i] = new List <RAL.RenderAction>(); } }