public override void Start(RAIN.Core.AI ai) { _fireCommander = ai.GetCustomElement <FireCommanderElement>(); if (_targets.Count == 0) { _targets.Add(GameObject.Find("situationone")); _targets.Add(GameObject.Find("situationtwo")); _targets.Add(GameObject.Find("situationthree")); } int tNextTarget = Random.Range(0, 3); if (tNextTarget == _lastTarget) { tNextTarget = (tNextTarget + 1) % _targets.Count; } _lastTarget = tNextTarget; _fireCommander.CommandTarget = _targets[tNextTarget]; }
public override void Start(RAIN.Core.AI ai) { _fireCommander = ai.GetCustomElement <FireCommanderElement>(); _fireCommander.LoadFireMen(); }