public static RotateSphere ( |
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s | ||
axis | Vector3D | |
rotation | double | |
return | void |
/// <summary> /// Helper to rotate a sphere about the z axis. /// </summary> internal static void RotateSphere(Sphere s, double rotation) { Vector3D zAxis = new Vector3D(0, 0, 1); Sphere.RotateSphere(s, zAxis, rotation); }