public void DrawGUI() { // title drawing.BeginEditorHorizontal(); drawing.DrawPanelTitle(R2DD_Lang.titleGrid, resources.panelGrid); drawing.FlexibleSpace(); if (drawing.DrawImageButton(resources.help)) { Help.BrowseURL(R2DD_Resources.urlGridHelp); } ; drawing.EndEditorHorizontal(); // Not in 2d error if (!utils.IsSceneViewIn2D()) { drawing.DrawErrorBox(R2DD_Lang.sceneModeError); drawing.DrawSpace(9f); if (drawing.DrawButton(R2DD_Lang.set2DSceneMode)) { utils.Set2DMode(); utils.RepaintSceneView(); } utils.RepaintEditorWindow(); return; } // enable grid bool oldGridEnabled = state.gridEnabled; state.gridEnabled = drawing.DrawToggle(R2DD_Lang.gridEnabled, state.gridEnabled); if (oldGridEnabled != state.gridEnabled) { utils.RepaintSceneView(); } // grid columns int oldGridCols = state.gridCols; state.gridCols = drawing.DrawIntField(R2DD_Lang.gridCols, state.gridCols); if (state.gridCols < 2) { state.gridCols = 2; } if (oldGridCols != state.gridCols) { utils.RepaintSceneView(); } // grid rows int oldGridRows = state.gridRows; state.gridRows = drawing.DrawIntField(R2DD_Lang.gridRows, state.gridRows); if (state.gridRows < 2) { state.gridRows = 2; } if (oldGridRows != state.gridRows) { utils.RepaintSceneView(); } // grid x float oldGridX = state.gridX; state.gridX = drawing.DrawFloatField(R2DD_Lang.gridX, state.gridX); if (state.gridX < 0.1f) { state.gridX = 0.1f; } if (oldGridX != state.gridX) { utils.RepaintSceneView(); } // grid y float oldGridY = state.gridY; state.gridY = drawing.DrawFloatField(R2DD_Lang.gridY, state.gridY); if (state.gridY < 0.1f) { state.gridY = 0.1f; } if (oldGridY != state.gridY) { utils.RepaintSceneView(); } // grid origin x float oldGridOriginX = state.gridOriginX; state.gridOriginX = drawing.DrawFloatField(R2DD_Lang.gridOriginX, state.gridOriginX); if (oldGridOriginX != state.gridOriginX) { utils.RepaintSceneView(); } // grid origin y float oldGridOriginY = state.gridOriginY; state.gridOriginY = drawing.DrawFloatField(R2DD_Lang.gridOriginY, state.gridOriginY); if (oldGridOriginY != state.gridOriginY) { utils.RepaintSceneView(); } // snap to grid state.snapToGrid = drawing.DrawToggle(R2DD_Lang.snapToGrid, state.snapToGrid); // toggle unity grid // clear guides drawing.DrawSpace(9f); if (drawing.DrawButton(R2DD_Lang.toggleUnityGrid)) { grid.ToggleUnityGrid(); utils.RepaintSceneView(); } // NGUI snap issue guide drawing.DrawSpace(4f); if (state.context.type == ContextType.NGUI && state.snapToGrid) { drawing.DrawHelpBox(R2DD_Lang.nguiGridHelp); } }