コード例 #1
0
        public void SetPreviewTilemap(Unity_Map map, Unity_Tile[,] newTiles)
        {
            int w = newTiles.GetLength(0);
            int h = newTiles.GetLength(1);

            if (w <= 0 || h <= 0)
            {
                ClearPreviewTilemap();
                return;
            }
            int       cellSize = LevelEditorData.Level.CellSize;
            Texture2D tex      = new Texture2D(w * cellSize, h * cellSize);

            for (int y = 0; y < h; y++)
            {
                for (int x = 0; x < w; x++)
                {
                    Unity_Tile        newTile = newTiles[x, y];
                    Unity_TileTexture tile    = map.GetTile(newTile, LevelEditorData.CurrentSettings);
                    FillInTilePixels(tex, tile, newTile, x, y, cellSize, applyTexture: false);
                }
            }
            tex.filterMode = FilterMode.Point;
            tex.Apply();
            tilemapPreview.sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0, 0), LevelEditorData.Level.PixelsPerUnit, 0, SpriteMeshType.FullRect);
        }
コード例 #2
0
        public void SetTileAtPos(int x, int y, Unity_Tile newTile, bool applyTexture = true)
        {
            var map = LevelEditorData.Level.Maps[LevelEditorData.CurrentMap];

            if (y < 0 || y >= map.Height)
            {
                return;
            }
            if (x < 0 || x >= map.Width)
            {
                return;
            }

            // Update tile graphics
            for (int i = 0; i < CollisionTilemaps.Length; i++)
            {
                CollisionTilemaps[i].SetTile(new Vector3Int(x, y, 0), null);
                var type = LevelEditorData.Level.GetCollisionTypeGraphicFunc(newTile.Data.CollisionType);
                if (CurrentCollisionIcons.ContainsKey(type))
                {
                    CollisionTilemaps[i].SetTile(new Vector3Int(x, y, 0), CurrentCollisionIcons[type]);
                }
            }
            for (int i = 0; i < GraphicsTilemaps.Length; i++)
            {
                Texture2D         tex  = GraphicsTilemaps[i].sprite.texture;
                Unity_TileTexture tile = map.GetTile(newTile, LevelEditorData.CurrentSettings);

                int cellSize = LevelEditorData.Level.CellSize;
                FillInTilePixels(tex, tile, newTile, x, y, cellSize, applyTexture: applyTexture);
            }

            // Get the tile to set
            var destTile = map.MapTiles[y * map.Width + x];

            // Update destination tile values
            destTile.Data.CollisionType = newTile.Data.CollisionType;
            destTile.PaletteIndex       = newTile.PaletteIndex;
            destTile.Data.TileMapX      = newTile.Data.TileMapX;
            destTile.Data.TileMapY      = newTile.Data.TileMapY;
            destTile.Data.PC_Unk1       = newTile.Data.PC_Unk1;
            destTile.Data.PC_Unk2       = newTile.Data.PC_Unk2;

            // Get the correct transparency mode to set if available
            if (map.TileSetTransparencyModes != null)
            {
                destTile.Data.PC_TransparencyMode = map.TileSetTransparencyModes[(map.TileSetWidth * newTile.Data.TileMapY) + newTile.Data.TileMapX];
            }
        }
コード例 #3
0
        private void FillInTilePixels(Texture2D tex, Unity_TileTexture tile, Unity_Tile t, int x, int y, int cellSize, bool applyTexture = false)
        {
            int  texX  = x * cellSize;
            int  texY  = y * cellSize;
            bool flipY = (t?.Data.VerticalFlip ?? false);
            bool flipX = (t?.Data.HorizontalFlip ?? false);

            if (tile?.texture == null)
            {
                tex.SetPixels(texX, texY, cellSize, cellSize, new Color[cellSize * cellSize]);
            }
            else
            {
                var tileTex = tile.texture;
                tex.SetPixels(texX, texY, cellSize, cellSize, tile.GetPixels(flipX, flipY));
            }
            if (applyTexture)
            {
                tex.Apply();
            }
        }
コード例 #4
0
ファイル: Unity_Map.cs プロジェクト: PluMGMK/Ray1Map
        /// <summary>
        /// Gets the tile for the specific map tile
        /// </summary>
        /// <param name="mapTile">The map tile</param>
        /// <param name="settings">The game settings</param>
        /// <returns>The tile</returns>
        public Unity_TileTexture GetTile(Unity_Tile mapTile, GameSettings settings, int?tileIndexOverride = null)
        {
            // Get the tile index
            int tileIndex;

            if (tileIndexOverride.HasValue)
            {
                tileIndex = (TileSetWidth * tileIndexOverride.Value) + mapTile.Data.TileMapX;
            }
            else
            {
                tileIndex = (TileSetWidth * mapTile.Data.TileMapY) + mapTile.Data.TileMapX;
            }
            // Get the tile array
            var tiles = TileSet[mapTile.PaletteIndex - 1].Tiles;

            // Check if it's out of bounds
            if (tileIndex >= tiles.Length)
            {
                // If it's out of bounds and the level is Jungle 27 in PS1 EDU, hard-code to 509, which is what the game uses there
                if (settings.EngineVersion == EngineVersion.R1_PS1_Edu && settings.R1_World == R1_World.Jungle && settings.Level == 27)
                {
                    tileIndex = 509;
                }
                // Hacky fix for RRR
                else if (settings.EngineVersion == EngineVersion.GBARRR && settings.Level == 25)
                {
                    tileIndex = 4082;
                }
                else
                {
                    Debug.LogWarning($"Out of bounds tile with index {tileIndex} in {settings.GameModeSelection} - {settings.World}{settings.Level}");

                    tileIndex = 0;
                }
            }

            // Return the tile
            return(tiles[tileIndex]);
        }
コード例 #5
0
        // Get one common tile at given position
        public Unity_Tile GetTileAtPos(int x, int y)
        {
            if (LevelEditorData.Level == null)
            {
                return(null);
            }

            var map = LevelEditorData.Level.Maps[LevelEditorData.CurrentMap];

            if (focusedOnTemplate)
            {
                // Get the 1-dimensional graphic tile index
                var graphicIndex1D = (y * LevelEditorData.Level.CellSize) + x;

                if (graphicIndex1D > map.TileSet[0].Tiles.Length - 1)
                {
                    graphicIndex1D = 0;
                }

                Unity_Tile t = new Unity_Tile(new MapTile());

                t.Data.TileMapY = (ushort)Mathf.FloorToInt(graphicIndex1D / (float)map.TileSetWidth);
                t.Data.TileMapX = (ushort)(graphicIndex1D - (map.TileSetWidth * t.Data.TileMapY));

                return(t);
            }

            var        shallow_tile = map.GetMapTile(x, y);
            Unity_Tile u;

            if (shallow_tile == null)
            {
                u = new Unity_Tile(new MapTile());
            }
            else
            {
                u = shallow_tile.CloneObj();
            }
            return(u);
        }
コード例 #6
0
ファイル: Unity_Map.cs プロジェクト: PluMGMK/Ray1Map
        public Unity_AnimatedTile.Instance GetAnimatedTile(Unity_Tile mapTile, GameSettings settings)
        {
            // Get the tile index
            var tileIndex = (TileSetWidth * mapTile.Data.TileMapY) + mapTile.Data.TileMapX;
            var tileset   = TileSet[mapTile.PaletteIndex - 1];

            if (tileset.AnimatedTiles != null)
            {
                foreach (var at in tileset.AnimatedTiles)
                {
                    if (at.TileIndices?.Length > 0 && at.TileIndices[0] == tileIndex)
                    {
                        //int index = Array.IndexOf(at.TileIndices, tileIndex);
                        int index = 0;
                        if (index >= 0)
                        {
                            return(new Unity_AnimatedTile.Instance(at, index));
                        }
                    }
                }
                return(null);
            }
            return(null);
        }
コード例 #7
0
        void Update()
        {
            //Take care of showing and hiding tiles, types and events -layers
            if (Settings.ShowTiles != layerTiles.activeSelf)
            {
                layerTiles.SetActive(!layerTiles.activeSelf);
                ChangeVisibButton(0);
            }
            if (Settings.ShowCollision != layerTypes.activeSelf)
            {
                layerTypes.SetActive(!layerTypes.activeSelf);
                ChangeVisibButton(1);
            }
            if (lvlTilemapController?.IsometricCollision != null)
            {
                if (Settings.ShowCollision != lvlTilemapController.IsometricCollision.activeSelf)
                {
                    lvlTilemapController.IsometricCollision.SetActive(Settings.ShowCollision);
                }
            }
            if (Settings.ShowObjects != layerEvents.activeSelf)
            {
                layerEvents.SetActive(!layerEvents.activeSelf);
                ChangeVisibButton(2);
            }
            ChangeVisibButton(3);

            if (Controller.LoadState != Controller.State.Finished || LevelEditorData.Level == null)
            {
                return;
            }

            var map = LevelEditorData.Level.Maps[LevelEditorData.CurrentMap];

            //Tile editing
            if (currentMode == EditMode.Tiles || currentMode == EditMode.Collisions)
            {
                // Get the tile under the mouse
                Vector3    mousePositionTile = lvlController.controllerTilemap.MouseToTileCoords(mousePosition);
                Vector2Int mouseTileInt      = lvlController.controllerTilemap.MouseToTileInt(mousePosition);
                mouseTile = lvlController.controllerTilemap.GetTileAtPos(mouseTileInt.x, mouseTileInt.y);

                // =============== SELECTION SQUARE ===============

                // Escape clears selection info
                if (GetKeyDown(KeyCode.Escape))
                {
                    ClearSelection();
                }

                // Left click begins drag and assigns the starting corner of the selection square
                if (!dragging && mouseTile != null)
                {
                    if (!EventSystem.current.IsPointerOverGameObject())
                    {
                        if (GetMouseButtonDown(0))
                        {
                            tileSelectSquare.SetStartCorner(mouseTileInt.x, mouseTileInt.y);
                            dragging  = true;
                            selecting = true;
                            //Clear old preview tilemap
                            if (currentMode == EditMode.Tiles)
                            {
                                lvlTilemapController.ClearPreviewTilemap();
                            }
                        }
                        else if (GetMouseButtonDown(1))
                        {
                            tileSelectSquare.SetStartCorner(mouseTileInt.x, mouseTileInt.y);
                            dragging  = true;
                            selecting = false;
                        }
                    }
                }

                if (dragging)
                {
                    // During drag, set the end corner
                    var endX = Mathf.Clamp(mouseTileInt.x, 0, (lvlTilemapController.camMaxX - 1));
                    var endY = Mathf.Clamp(mouseTileInt.y, 0, (lvlTilemapController.camMaxY - 1));
                    if (selecting)
                    {
                        tileSelectSquare.color = colorSelect;
                        tileSelectSquare.SetEndCorner(endX, endY);
                    }
                    else
                    {
                        tileSelectSquare.color = colorNew;
                        tileSelectSquare.SetEndCorner(endX, endY);

                        if (currentMode == EditMode.Tiles)
                        {
                            // Change preview position
                            lvlTilemapController.tilemapPreview.transform.position = new Vector3(tileSelectSquare.XStart * lvlTilemapController.CellSizeInUnits, -(tileSelectSquare.YStart * lvlTilemapController.CellSizeInUnits));

                            // Expand the preview tiles
                            if (selection != null)
                            {
                                lvlTilemapController.SetPreviewTilemap(map, selection);
                            }
                        }
                    }

                    // Auto scroll if dragging near the screen margin and not manually moving the camera
                    if (GetMouseButton(1))
                    {
                        float scr            = Camera.main.orthographicSize * cam.friction * autoScrollSpeed * Time.deltaTime;
                        bool  inMarginLeft   = mousePosition.x < autoScrollMargin;
                        bool  inMarginRight  = mousePosition.x > Screen.width - autoScrollMargin;
                        bool  inMarginTop    = mousePosition.y < autoScrollMargin;
                        bool  inMarginBottom = mousePosition.y > Screen.height - autoScrollMargin;
                        bool  inMargin       = inMarginLeft || inMarginRight || inMarginTop || inMarginBottom;

                        if (inMarginLeft)
                        {
                            cam.vel.x -= scr;
                        }
                        if (inMarginRight)
                        {
                            cam.vel.x += scr;
                        }
                        if (inMarginTop)
                        {
                            cam.vel.y -= scr;
                        }
                        if (inMarginBottom)
                        {
                            cam.vel.y += scr;
                        }

                        if (inMargin)
                        {
                            scrolling = true;
                        }
                    }
                }
                else
                {
                    scrolling = false;
                    //Move preview with mouse if not dragging
                    lvlTilemapController.tilemapPreview.transform.position = mousePositionTile;
                }

                // Reset camera friction from the drag's override if moved manually
                if (GetMouseButtonDown(1))
                {
                    cam.friction = cam.fricStart;
                }

                if (dragging)
                {
                    if (currentMode == EditMode.Tiles)
                    {
                        // If dragging and selecting mouse up, record the selection
                        if (selecting && !GetMouseButton(0))
                        {
                            dragging = false;

                            // Create array for selected area
                            selection = new Unity_Tile[(int)(tileSelectSquare.XEnd - tileSelectSquare.XStart) + 1, (int)(tileSelectSquare.YEnd - tileSelectSquare.YStart) + 1];

                            int xi = 0;
                            int yi = 0;

                            // Save the selected area
                            //print(tileSelectSquare.XStart + " - " + tileSelectSquare.XEnd + " - " + tileSelectSquare.YStart + " - " + tileSelectSquare.YEnd);
                            for (int y = (int)tileSelectSquare.YStart; y <= tileSelectSquare.YEnd; y++)
                            {
                                for (int x = (int)tileSelectSquare.XStart; x <= tileSelectSquare.XEnd; x++)
                                {
                                    var t = lvlController.controllerTilemap.GetTileAtPos(x, y);
                                    selection[xi, yi] = t;

                                    xi++;
                                }
                                xi = 0;
                                yi++;
                            }
                            if (currentMode == EditMode.Tiles)
                            {
                                lvlTilemapController.SetPreviewTilemap(map, selection);
                            }
                        }
                        // If dragging and painting mouse up, set the selection
                        if (!selecting && GetMouseButtonUp(1))
                        {
                            dragging = false;
                            if (selection != null)
                            {
                                if (!lvlTilemapController.focusedOnTemplate)
                                {
                                    int xi = 0;
                                    int yi = 0;
                                    //"Paste" the selection
                                    for (int y = (int)tileSelectSquare.YStart; y <= tileSelectSquare.YEnd; y++)
                                    {
                                        for (int x = (int)tileSelectSquare.XStart; x <= tileSelectSquare.XEnd; x++)
                                        {
                                            var t = map.GetMapTile(x, y);
                                            TempPrevTileHistory.Add(new Ray1MapEditorHistoryTile(t.CloneObj(), x, y));

                                            var selectionTile = selection[xi, yi];
                                            lvlController.controllerTilemap.SetTileAtPos(x, y, selectionTile);

                                            t.HasPendingEdits = true;

                                            TempTileHistory.Add(new Ray1MapEditorHistoryTile(selectionTile.CloneObj(), x, y));

                                            xi++;
                                            if (xi >= selection.GetLength(0))
                                            {
                                                xi = 0;
                                            }
                                        }
                                        xi = 0;
                                        yi++;
                                        if (yi >= selection.GetLength(1))
                                        {
                                            yi = 0;
                                        }
                                    }
                                }
                                // Cut the preview back to the original size since it's been expanded
                                if (currentMode == EditMode.Tiles)
                                {
                                    lvlTilemapController.SetPreviewTilemap(map, selection);
                                }
                            }
                        }
                    }
                    else if (currentMode == EditMode.Collisions)
                    {
                        //Fill with selected type
                        if (selecting && !GetMouseButton(0))
                        {
                            dragging = false;
                            //Paste the current type
                            for (int y = (int)tileSelectSquare.YStart; y <= tileSelectSquare.YEnd; y++)
                            {
                                for (int x = (int)tileSelectSquare.XStart; x <= tileSelectSquare.XEnd; x++)
                                {
                                    var t = map.GetMapTile(x, y);
                                    TempPrevTileHistory.Add(new Ray1MapEditorHistoryTile(t.CloneObj(), x, y));

                                    var tile = lvlController.controllerTilemap.SetTypeAtPos(x, y, (ushort)currentType);

                                    t.HasPendingEdits = true;

                                    TempTileHistory.Add(new Ray1MapEditorHistoryTile(tile.CloneObj(), x, y));
                                }
                            }
                        }
                        //Fill with empty
                        if (!selecting && GetMouseButtonUp(1))
                        {
                            dragging = false;

                            for (int y = (int)tileSelectSquare.YStart; y <= tileSelectSquare.YEnd; y++)
                            {
                                for (int x = (int)tileSelectSquare.XStart; x <= tileSelectSquare.XEnd; x++)
                                {
                                    var t = map.GetMapTile(x, y);
                                    TempPrevTileHistory.Add(new Ray1MapEditorHistoryTile(t.CloneObj(), x, y));

                                    var tile = lvlController.controllerTilemap.SetTypeAtPos(x, y, 0);
                                    t.HasPendingEdits = true;

                                    TempTileHistory.Add(new Ray1MapEditorHistoryTile(tile.CloneObj(), x, y));
                                }
                            }
                        }
                    }
                }

                // Stamp selection with ctrl+v
                if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.V) && !dragging)
                {
                    if (selection != null && !lvlTilemapController.focusedOnTemplate)
                    {
                        int xi = 0;
                        int yi = 0;
                        int w  = LevelEditorData.Level.Maps[LevelEditorData.CurrentMap].Width;
                        int h  = LevelEditorData.Level.Maps[LevelEditorData.CurrentMap].Height;
                        int my = mouseTileInt.y;
                        int mx = mouseTileInt.x;
                        // "Paste" the selection
                        for (int y = my; y <= my + selection.GetLength(1) - 1; y++)
                        {
                            for (int x = mx; x <= mx + selection.GetLength(0) - 1; x++)
                            {
                                if (x >= 0 && y >= 0 && x < w && y < h)
                                {
                                    var t = map.GetMapTile(x, y);
                                    TempPrevTileHistory.Add(new Ray1MapEditorHistoryTile(t.CloneObj(), x, y));

                                    //lvlController.controllerTilemap.SetTileAtPos(x, y, selection[xi, yi]);

                                    t.HasPendingEdits = true;

                                    TempTileHistory.Add(new Ray1MapEditorHistoryTile(selection[xi, yi].CloneObj(), x, y));
                                }

                                xi++;
                            }
                            xi = 0;
                            yi++;
                        }
                        lvlController.controllerTilemap.SetTileBlockAtPos(mx, my, selection.GetLength(0), selection.GetLength(1), selection);
                    }
                }

                // Check if the editor actions should be undone/redone
                if (Input.GetKey(KeyCode.LeftControl) && Input.GetKeyDown(KeyCode.Z))
                {
                    if (Input.GetKey(KeyCode.LeftShift))
                    {
                        // Redo
                        Controller.obj.levelController.History.Redo();
                    }
                    else
                    {
                        // Undo
                        Controller.obj.levelController.History.Undo();
                    }
                }

                // Add to history if any tiles were added
                if (TempTileHistory.Any())
                {
                    // Add to history
                    Controller.obj.levelController.History.AddToHistory(new EditorHistoryEntry <Ray1MapEditorHistoryItem>(new Ray1MapEditorHistoryItem(TempPrevTileHistory.ToArray()), new Ray1MapEditorHistoryItem(TempTileHistory.ToArray())));

                    // Clear temp lists
                    TempTileHistory.Clear();
                    TempPrevTileHistory.Clear();
                }
            }
        }