public MyWidget(QWidget parent) : base(parent) { QPushButton quit = new QPushButton("&Quit"); quit.Font = new QFont("Times", 18, (int) QFont.Weight.Bold); Connect(quit, SIGNAL("clicked()"), qApp, SLOT("quit()")); LCDRange angle = new LCDRange(null); angle.setRange(5, 70); LCDRange force = new LCDRange(null); force.setRange(10, 50); CannonField cannonField = new CannonField(null); Connect(angle, SIGNAL("valueChanged(int)"), cannonField, SLOT("setAngle(int)")); Connect(cannonField, SIGNAL("angleChanged(int)"), angle, SLOT("setValue(int)")); Connect(force, SIGNAL("valueChanged(int)"), cannonField, SLOT("setForce(int)")); Connect(cannonField, SIGNAL("forceChanged(int)"), force, SLOT("setValue(int)")); QPushButton shoot = new QPushButton("&Shoot"); shoot.Font = new QFont("Times", 18, (int) QFont.Weight.Bold); Connect(shoot, SIGNAL("clicked()"), cannonField, SLOT("shoot()")); QHBoxLayout topLayout = new QHBoxLayout(); topLayout.AddWidget(shoot); topLayout.AddStretch(1); QVBoxLayout leftLayout = new QVBoxLayout(); leftLayout.AddWidget(angle); leftLayout.AddWidget(force); QGridLayout gridLayout = new QGridLayout(); gridLayout.AddWidget(quit, 0, 0); gridLayout.AddLayout(topLayout, 0, 1); gridLayout.AddLayout(leftLayout, 1, 0); gridLayout.AddWidget(cannonField, 1, 1, 2, 1); gridLayout.SetColumnStretch(1, 10); SetLayout(gridLayout); angle.setValue(60); force.setValue(25); angle.SetFocus(); }
public GameBoard(QWidget parent) : base(parent) { QPushButton quit = new QPushButton("&Quit"); quit.Font = new QFont("Times", 18, (int) QFont.Weight.Bold); Connect(quit, SIGNAL("clicked()"), qApp, SLOT("quit()")); LCDRange angle = new LCDRange(Tr("ANGLE")); angle.SetRange(5, 70); LCDRange force = new LCDRange(Tr("FORCE")); force.SetRange(10, 50); QFrame cannonBox = new QFrame(); cannonBox.SetFrameStyle((int) QFrame.Shape.WinPanel | (int) QFrame.Shadow.Sunken); cannonField = new CannonField(); Connect(angle, SIGNAL("ValueChanged(int)"), cannonField, SLOT("SetAngle(int)")); Connect(cannonField, SIGNAL("AngleChanged(int)"), angle, SLOT("SetValue(int)")); Connect(force, SIGNAL("ValueChanged(int)"), cannonField, SLOT("SetForce(int)")); Connect(cannonField, SIGNAL("ForceChanged(int)"), force, SLOT("SetValue(int)")); Connect(cannonField, SIGNAL("Hit()"), this, SLOT("Hit()")); Connect(cannonField, SIGNAL("Missed()"), this, SLOT("Missed()")); QPushButton shoot = new QPushButton("&Shoot"); shoot.Font = new QFont("Times", 18, (int) QFont.Weight.Bold); Connect(shoot, SIGNAL("clicked()"), this, SLOT("Fire()")); Connect(cannonField, SIGNAL("CanShoot(bool)"), shoot, SLOT("setEnabled(bool)")); QPushButton restart = new QPushButton(Tr("&New Game")); restart.Font = new QFont("Times", 18, (int) QFont.Weight.Bold); Connect(restart, SIGNAL("clicked()"), this, SLOT("NewGame()")); hits = new QLCDNumber(2); hits.segmentStyle = QLCDNumber.SegmentStyle.Filled; shotsLeft = new QLCDNumber(2); shotsLeft.segmentStyle = QLCDNumber.SegmentStyle.Filled; QLabel hitsLabel = new QLabel(Tr("HITS")); QLabel shotsLeftLabel = new QLabel(Tr("SHOTS LEFT")); new QShortcut(Qt.Key.Key_Enter, this, SLOT("Fire()")); new QShortcut(Qt.Key.Key_Return, this, SLOT("Fire()")); new QShortcut((int) Qt.Modifier.CTRL + (int) Qt.Key.Key_Q, this, SLOT("close()")); QHBoxLayout topLayout = new QHBoxLayout(); topLayout.AddWidget(shoot); topLayout.AddWidget(hits); topLayout.AddWidget(hitsLabel); topLayout.AddWidget(shotsLeft); topLayout.AddWidget(shotsLeftLabel); topLayout.AddStretch(1); topLayout.AddWidget(restart); QVBoxLayout leftLayout = new QVBoxLayout(); leftLayout.AddWidget(angle); leftLayout.AddWidget(force); QVBoxLayout cannonLayout = new QVBoxLayout(); cannonLayout.AddWidget(cannonField); cannonBox.SetLayout(cannonLayout); QGridLayout gridLayout = new QGridLayout(); gridLayout.AddWidget(quit, 0, 0); gridLayout.AddLayout(topLayout, 0, 1); gridLayout.AddLayout(leftLayout, 1, 0); gridLayout.AddWidget(cannonBox, 1, 1, 2, 1); gridLayout.SetColumnStretch(1, 10); SetLayout(gridLayout); angle.SetValue(60); force.SetValue(25); angle.SetFocus(); NewGame(); }
public GameBoard(QWidget parent) : base(parent) { QPushButton quit = new QPushButton("&Quit"); quit.Font = new QFont("Times", 18, (int) QFont.Weight.Bold); Connect(quit, SIGNAL("clicked()"), qApp, SLOT("quit()")); LCDRange angle = new LCDRange(Tr("ANGLE")); angle.setRange(5, 70); LCDRange force = new LCDRange(Tr("FORCE")); force.setRange(10, 50); cannonField = new CannonField(); Connect(angle, SIGNAL("valueChanged(int)"), cannonField, SLOT("setAngle(int)")); Connect(cannonField, SIGNAL("angleChanged(int)"), angle, SLOT("setValue(int)")); Connect(force, SIGNAL("valueChanged(int)"), cannonField, SLOT("setForce(int)")); Connect(cannonField, SIGNAL("forceChanged(int)"), force, SLOT("setValue(int)")); Connect(cannonField, SIGNAL("hit()"), this, SLOT("hit()")); Connect(cannonField, SIGNAL("missed()"), this, SLOT("missed()")); QPushButton shoot = new QPushButton("&Shoot"); shoot.Font = new QFont("Times", 18, (int) QFont.Weight.Bold); Connect(shoot, SIGNAL("clicked()"), this, SLOT("fire()")); Connect(cannonField, SIGNAL("canShoot(bool)"), shoot, SLOT("setEnabled(bool)")); QPushButton restart = new QPushButton(Tr("&New Game")); restart.Font = new QFont("Times", 18, (int) QFont.Weight.Bold); Connect(restart, SIGNAL("clicked()"), this, SLOT("newGame()")); hits = new QLCDNumber(2); hits.segmentStyle = QLCDNumber.SegmentStyle.Filled; shotsLeft = new QLCDNumber(2); shotsLeft.segmentStyle = QLCDNumber.SegmentStyle.Filled; QLabel hitsLabel = new QLabel(Tr("HITS")); QLabel shotsLeftLabel = new QLabel(Tr("SHOTS LEFT")); QHBoxLayout topLayout = new QHBoxLayout(); topLayout.AddWidget(shoot); topLayout.AddWidget(hits); topLayout.AddWidget(hitsLabel); topLayout.AddWidget(shotsLeft); topLayout.AddWidget(shotsLeftLabel); topLayout.AddStretch(1); topLayout.AddWidget(restart); QVBoxLayout leftLayout = new QVBoxLayout(); leftLayout.AddWidget(angle); leftLayout.AddWidget(force); QGridLayout gridLayout = new QGridLayout(); gridLayout.AddWidget(quit, 0, 0); gridLayout.AddLayout(topLayout, 0, 1); gridLayout.AddLayout(leftLayout, 1, 0); gridLayout.AddWidget(cannonField, 1, 1, 2, 1); gridLayout.SetColumnStretch(1, 10); SetLayout(gridLayout); angle.setValue(60); force.setValue(25); angle.SetFocus(); newGame(); }
public TabBar(MainTabWidget parent) : base(parent) { base.SetStyleSheet(Util.ReadResource("mainwindow-tabs.qss")); var layout = new QHBoxLayout(this); layout.sizeConstraint = QLayout.SizeConstraint.SetNoConstraint; layout.Spacing = 0; layout.Margin = 0; layout.AddStretch(1); layout.AddWidget(new QSizeGrip(this), 0, (uint)AlignmentFlag.AlignBottom); base.MinimumWidth = 0; }