public bool ClearFirstPacket() { if (_sendBufferList.Count <= 0) { return(false); } int count = _sendBufferList[0].Count; _bufferManager.Clear(count); _sendBufferList.RemoveAt(0); return(true); }
protected virtual bool Receive(out byte[] buffer, out int offset, out int count) { _recvBuffer.Clear(); Client.Receive(_recvBuffer.Buffer, sizeof(int), SocketFlags.None); int packetLength = BitConverter.ToInt32(_recvBuffer.Buffer, 0); //获取包长度 if (NetByteOrder) { packetLength = IPAddress.NetworkToHostOrder(packetLength); //把网络字节顺序转为本地字节顺序 } //保证接收有足够的空间 _recvBuffer.SetBufferSize(sizeof(int) + packetLength); Client.Receive(_recvBuffer.Buffer, sizeof(int), packetLength, SocketFlags.None); OnReceive(_recvBuffer, packetLength, out buffer, out offset, out count); return(true); }
//接收异步事件返回的数据,用于对数据进行缓存和分包 internal bool ProcessReceive(byte[] buffer, int offset, int count) { _activeTime = DateTime.UtcNow; DynamicBufferManager receiveBuffer = _token.ReceiveBuffer; receiveBuffer.WriteBuffer(buffer, offset, count); bool result = true; while (receiveBuffer.Count > sizeof(int)) { //按照长度分包 int packetLength = BitConverter.ToInt32(receiveBuffer.Buffer, 0); //获取包长度 if (NetByteOrder) { packetLength = IPAddress.NetworkToHostOrder(packetLength); //把网络字节顺序转为本地字节顺序 } if ((packetLength > 10 * 1024 * 1024) | (receiveBuffer.Count > 10 * 1024 * 1024)) //最大Buffer异常保护 { return(false); } if ((receiveBuffer.Count - sizeof(int)) >= packetLength) //收到的数据达到包长度 { result = ProcessPacket(receiveBuffer.Buffer, sizeof(int), packetLength); if (result) { receiveBuffer.Clear(packetLength + sizeof(int)); //从缓存中清理 } else { return(result); } } else { return(true); } } return(true); }
public void Send(byte[] buffer, int offset, int count) { _sendBuffer.Clear(); OnSend(_sendBuffer, buffer, offset, count); Client.Send(_sendBuffer.Buffer, 0, _sendBuffer.Count, SocketFlags.None); }