コード例 #1
0
        /// <summary>
        /// Sizes the game piece back to its original size.
        /// </summary>
        public void ShrinkToNormalSize()
        {
            double baseScale = .9;
            double endScale  = baseScale + lastEnlargeAmount;

            if (emptyModelShown && pieceType == PieceType.Empty)
            {
                GamePieceVisual.AnimateScale(this.emptyAnimatedScale, endScale, baseScale);
                GamePieceVisual.AnimateHighlight(this.EmptyPieceMaterialAnimatableBrush, BaseEmptyPieceOpacity + .1, BaseEmptyPieceOpacity);
            }
            else if (xModelShown && pieceType == PieceType.X)
            {
                GamePieceVisual.AnimateScale(this.xAnimatedScale, endScale, baseScale);
                GamePieceVisual.AnimateHighlight(this.XPieceMaterialAnimatableBrush, 1, BasePlacedPieceOpacity);
            }
            else if (oModelShown && pieceType == PieceType.O)
            {
                GamePieceVisual.AnimateScale(this.oAnimatedScale, endScale, baseScale);
                GamePieceVisual.AnimateHighlight(this.OPieceMaterialAnimatableBrush, 1, BasePlacedPieceOpacity);
            }

            this.enlarged = false;
        }
コード例 #2
0
        /// <summary>
        /// Makes the game piece bigger by a specified amount.
        /// </summary>
        /// <param name="amount">A value of 1.00 will result in no change.  0.50 will result in a 50%
        /// decrease in size.  2.00 will result in a 200% increase in size.</param>
        public void Enlarge(double amount)
        {
            double baseScale = .9;
            double endScale  = baseScale + amount;

            this.lastEnlargeAmount = amount;

            if (emptyModelShown && pieceType == PieceType.Empty)
            {
                GamePieceVisual.AnimateScale(this.emptyAnimatedScale, baseScale, endScale);
                GamePieceVisual.AnimateHighlight(this.EmptyPieceMaterialAnimatableBrush, BaseEmptyPieceOpacity, BaseEmptyPieceOpacity + .1);
            }
            else if (xModelShown && pieceType == PieceType.X)
            {
                GamePieceVisual.AnimateScale(this.xAnimatedScale, baseScale, endScale);
                GamePieceVisual.AnimateHighlight(this.XPieceMaterialAnimatableBrush, BasePlacedPieceOpacity, 1);
            }
            else if (oModelShown && pieceType == PieceType.O)
            {
                GamePieceVisual.AnimateScale(this.oAnimatedScale, baseScale, endScale);
                GamePieceVisual.AnimateHighlight(this.OPieceMaterialAnimatableBrush, BasePlacedPieceOpacity, 1);
            }
            this.enlarged = true;
        }