protected override void Awake() { _guiCalibration = QuickSingletonManager.GetInstance <QuickUserGUICalibration>(); _vrManager = QuickSingletonManager.GetInstance <QuickVRManager>(); base.Awake(); }
protected virtual void Awake() { Reset(); _guiCalibration = QuickSingletonManager.GetInstance <QuickUserGUICalibration>(); _vrManager = QuickSingletonManager.GetInstance <QuickVRManager>(); //_calibrationAssisted = !QuickUtils.IsMobileTarget(); _instructionsManager = QuickSingletonManager.GetInstance <QuickInstructionsManager>(); InitGameConfiguration(); AwakePlayer(); }