public virtual void Finish() { if (_state != State.StagesPost) { _state = State.StagesPost; //Kill the pre and main stages _stagesPre.gameObject.SetActive(false); _stagesMain.gameObject.SetActive(false); QuickSingletonManager.GetInstance <QuickInstructionsManager>().Stop(); QuickStageBase.ClearStackStages(); QuickVRManager.Log("Elapsed Time = " + _timeRunning.ToString("f3") + " seconds"); _stagesPost.Init(); } }
protected virtual IEnumerator CoUpdate() { //Check if the game has expired bool gameExpired = false; if (_useExpirationDate) { if (!QuickUtils.IsInternetConnection()) { _guiCalibration.SetCalibrationInstructions(QuickUserGUICalibration.CalibrationStep.InternetConnectionRequired); gameExpired = true; } else { int day, month, year; QuickUtils.GetDateOnline(out day, out month, out year); DateTime timeNow = new DateTime(year, month, day); DateTime timeExp = new DateTime(_expirationYear, _expirationMonth, _expirationDay); if (timeNow >= timeExp) { _guiCalibration.SetCalibrationInstructions(QuickUserGUICalibration.CalibrationStep.TimeExpired); gameExpired = true; QuickVRManager.Log("GAME DATE EXPIRED!!!"); } } } if (gameExpired) { while (!InputManager.GetButtonDown(InputManager.DEFAULT_BUTTON_CONTINUE)) { yield return(null); } QuickUtils.CloseApplication(); } else { //Execute the stagesPre _state = State.StagesPre; _stagesPre.Init(); } }