public static void ShowWindow() { if (Application.isPlaying || EditorApplication.isPlaying || EditorApplication.isPaused) { EditorUtility.DisplayDialog("错误", "游戏正在运行或者暂停中, 请不要操作!", "确定"); return; } if (EditorApplication.isCompiling) { EditorUtility.DisplayDialog("错误", "游戏脚本正在编译, 请不要操作!", "确定"); return; } mWindow = GetWindow <ProjectBuildWindow>(); mWindow.titleContent = new GUIContent("Quick Buildflow"); mWindow.position = GUIHelper.GetEditorWindowRect().AlignCenter(900, 700); }
public static void OpenProjectBuildWindow() { #if ODIN_INSPECTOR ProjectBuildWindow.ShowWindow(); #endif }