public static void BuildAndroid() { BuildMechine.NewPipeline() .AddActions(new BuildAction_Print("Start Build Mechine")) .AddActions(new BuildAction_ActiveBuildTargetChanged(BuildTarget.Android)) .AddActions(new BuildAction_IncreaseBuildNum()) .AddActions(new BuildAction_SaveAndRefresh()) .AddActions(new BuildAction_SetBundleId("cn.test.test")) .AddActions(new BuildAction_BuildProjectAndroid("game", "Build/Android/")) .Run(); }
public static void BuildWindowsStandalone() { BuildMechine.NewPipeline() .AddActions(new BuildAction_Print("Start Build Mechine")) .AddActions(new BuildAction_ActiveBuildTargetChanged(BuildTarget.StandaloneWindows)) .AddActions(new BuildAction_IncreaseBuildNum()) .AddActions(new BuildAction_SaveAndRefresh()) .AddActions(new BuildAction_SetBundleId("cn.test.test")) .AddActions(new BuildAction_BuildProjectWindowsStandalone("game", "exe", "Build/Windows/", x64: false)) .Run(); }