コード例 #1
0
ファイル: QBProcesses.cs プロジェクト: Begounet/QuickBuild
 public void     StartNewProcess(string buildPath, QBProfile editorProfile, QBPlayerSettings playerSettings, int numProcess = 1)
 {
     for (int processIndex = 0; processIndex < numProcess; ++processIndex)
     {
         StartNewSoloProcess(buildPath, editorProfile, playerSettings, processIndex);
     }
 }
コード例 #2
0
ファイル: QBProcesses.cs プロジェクト: Begounet/QuickBuild
        void StartNewSoloProcess(string BuildPath, QBProfile editorSettings, QBPlayerSettings PlayerSettings, int ProcessID)
        {
            QBProcess process = new QBProcess(BuildPath, editorSettings, PlayerSettings, ProcessID);

            process.OnProcessCompleted += HandleProcessCompleted;;
            _processes.Add(process);
            process.Start();
        }
コード例 #3
0
        public QBProcess(string buildPath, QBProfile editorProfile, QBPlayerSettings playerSettings, int instanceID)
        {
            _instanceID = instanceID;
            _profile    = editorProfile;

            _processStartInfo = new ProcessStartInfo();
            //_processStartInfo.UseShellExecute = false;
            _processStartInfo.WindowStyle = ProcessWindowStyle.Normal;
//			processStartInfo.RedirectStandardOutput = EditorSettings.RedirectOutputLog;
            _processStartInfo.FileName  = buildPath;
            _processStartInfo.Arguments = BuildCommandLineArguments(editorProfile, playerSettings, instanceID);

            UnityEngine.Debug.Log("Command line arguments : " + _processStartInfo.Arguments);
        }
コード例 #4
0
        QBPlayerSettings        GeneratePlayerSettings()
        {
            QBPlayerSettings qbPlayerSettings = new QBPlayerSettings();

            qbPlayerSettings.AdditiveScenes = new string[SceneManager.sceneCount - 1];
            int sceneIndex = 0;

            for (int i = 0; i < SceneManager.sceneCount; ++i)
            {
                Scene currentScene = SceneManager.GetSceneAt(i);
                // Add only additives!
                if (currentScene != SceneManager.GetActiveScene())
                {
                    qbPlayerSettings.AdditiveScenes[sceneIndex++] = SceneManager.GetSceneAt(i).name;
                }
            }

            return(qbPlayerSettings);
        }
コード例 #5
0
        private string  BuildCommandLineArguments(QBProfile editorProfile, QBPlayerSettings playerSettings, int instanceID)
        {
            StringBuilder sb = new StringBuilder();

            AddCommandLineArgument(sb, QBCommandLineParameters.EnableQuickBuild);
            AddCommandLineArgument(sb, QBCommandLineParameters.InstanceID, instanceID);

            AddCommandLineArgument(sb, QBCommandLineParameters.Screen_FullscreenMode, editorProfile.advancedSettings.screenSettings.isFullScreen ? 1 : 0);

            int width, height;

            editorProfile.GetScreenSizeForInstance(instanceID, out width, out height);
            AddCommandLineArgument(sb, QBCommandLineParameters.Screen_Width, width);
            AddCommandLineArgument(sb, QBCommandLineParameters.Screen_Height, height);

            string outputLogFileName = string.Empty;

            if (!editorProfile.advancedSettings.redirectOutputLog)
            {
                outputLogFileName = editorProfile.BuildDirectoryPath + "/" + string.Format(QBCommandLineParameters.LogFileFormat, instanceID);
                AddCommandLineArgument(sb, QBCommandLineParameters.LogFile, outputLogFileName);
            }
            else
            {
                AddCommandLineArgument(sb, QBCommandLineParameters.RedirectOutput);
            }

            if (editorProfile.expertSettings.launchInBatchMode)
            {
                AddCommandLineArgument(sb, QBCommandLineParameters.Batchmode);
                AddCommandLineArgument(sb, QBCommandLineParameters.NoGraphics);
            }

            if (editorProfile.advancedSettings.displayInstanceID)
            {
                AddCommandLineArgument(sb, QBCommandLineParameters.DisplayInstanceID);
            }


            if (playerSettings.AdditiveScenes.Length > 0)
            {
                AddCommandLineArgument(sb, QBCommandLineParameters.AdditiveScenes, QBCommandLineHelper.PackStringArray(playerSettings.AdditiveScenes));
            }

            if (instanceID < editorProfile.expertSettings.customInstanceDatas.Length)
            {
                QBInstanceData qbInstanceData = editorProfile.expertSettings.customInstanceDatas[instanceID];
                if (qbInstanceData)
                {
                    AddCommandLineArgument(sb, qbInstanceData.commandLineArguments);

                    if (!string.IsNullOrEmpty(qbInstanceData.customName))
                    {
                        AddCommandLineArgument(sb, QBCommandLineParameters.CustomName, qbInstanceData.customName);
                    }
                }
            }

            AddCommandLineArgument(sb, editorProfile.advancedSettings.commandLineArguments);
            return(sb.ToString());
        }