//public MonoScriptObject(IObjectInfo<AssetsObject> objectInfo) : base(objectInfo) //{ } protected override void Parse(AssetsReader reader) { base.Parse(reader); Name = reader.ReadString(); ExecutionOrder = reader.ReadInt32(); PropertiesHash = reader.ReadGuid(); ClassName = reader.ReadString(); Namespace = reader.ReadString(); AssemblyName = reader.ReadString(); }
public override void Parse(AssetsReader reader) { base.ParseBase(reader); int startPosition = reader.Position; Name = reader.ReadString(); //int readLen = ObjectInfo.DataSize - (reader.Position - startPosition); //MeshData = reader.ReadBytes(readLen); SubMeshes = reader.ReadArrayOf(r => new Submesh(r)); BlendShapeData = new BlendShapeData(reader); BindPose = reader.ReadArrayOf(r => reader.ReadSingle()); BoneNameHashes = reader.ReadArrayOf(r => r.ReadUInt32()); RootBoneNameHash = reader.ReadUInt32(); MeshCompression = reader.ReadByte(); IsReadable = reader.ReadBoolean(); KeepVerticies = reader.ReadBoolean(); KeepIndicies = reader.ReadBoolean(); reader.AlignTo(4); IndexFormat = reader.ReadInt32(); IndexBuffer = reader.ReadArray(); reader.AlignTo(4); VertexData = new VertexData(reader); CompressedMesh = new CompressedMesh(reader); LocalAABB = new AABB(reader); MeshUsageFlags = reader.ReadInt32(); BakedConvexCollisionMesh = reader.ReadArray(); reader.AlignTo(4); BakedTriangleCollisionMesh = reader.ReadArray(); reader.AlignTo(4); MeshMetrics1 = reader.ReadSingle(); MeshMetrics2 = reader.ReadSingle(); StreamData = new StreamingInfo(reader); }
public override void Parse(AssetsReader reader) { base.ParseBase(reader); Name = reader.ReadString(); Shader = SmartPtr <AssetsObject> .Read(this.ObjectInfo.ParentFile, this, reader); ShaderKeywords = reader.ReadString(); LightmapFlags = reader.ReadUInt32(); EnableInstancingVariants = reader.ReadBoolean(); DoubleSidedGI = reader.ReadBoolean(); reader.AlignTo(4); CustomRenderQueue = reader.ReadInt32(); StringTagMap = reader.ReadArrayOf(r => new Map <string, string>(reader.ReadString(), reader.ReadString())); DisabledShaderPasses = reader.ReadArrayOf(r => r.ReadString()); SavedProperties = new PropertySheet(this.ObjectInfo.ParentFile, this, reader); }
public void Parse(AssetsReader reader) { Name = reader.ReadString(); NameHash = reader.ReadUInt32(); FrameIndex = reader.ReadInt32(); FrameCount = reader.ReadInt32(); }
protected override void Parse(AssetsReader reader) { base.Parse(reader); Name = reader.ReadString(); ForcedFallbackFormat = reader.ReadInt32(); DownscaleFallback = reader.ReadBoolean(); reader.AlignTo(4); Width = reader.ReadInt32(); Height = reader.ReadInt32(); CompleteImageSize = reader.ReadInt32(); TextureFormat = (TextureFormatType)reader.ReadInt32(); MipCount = reader.ReadInt32(); IsReadable = reader.ReadBoolean(); StreamingMipmaps = reader.ReadBoolean(); reader.AlignTo(4); StreamingMipmapsPriority = reader.ReadInt32(); ImageCount = reader.ReadInt32(); TextureDimension = reader.ReadInt32(); TextureSettings = new GLTextureSettings(reader); LightmapFormat = reader.ReadInt32(); ColorSpace = reader.ReadInt32(); int imageDataSize = reader.ReadInt32(); ImageData = reader.ReadBytes(imageDataSize); reader.AlignTo(4); StreamData = new StreamingInfo(reader); }
protected override void Parse(AssetsReader reader) { base.Parse(reader); Name = reader.ReadString(); PreloadTable = reader.ReadArrayOf <ISmartPtr <AssetsObject> >(x => SmartPtr <AssetsObject> .Read(ObjectInfo.ParentFile, this, x)); Container = reader.ReadArrayOf(x => new Map(ObjectInfo.ParentFile, this, x)); MainAsset = new AssetInfo(ObjectInfo.ParentFile, this, reader); RuntimeCompatibility = reader.ReadUInt32(); AssetBundleName = reader.ReadString(); Dependencies = reader.ReadArrayOf <ISmartPtr <AssetsObject> >(x => SmartPtr <AssetsObject> .Read(ObjectInfo.ParentFile, this, x)); IsStreamedSceneAssetBundle = reader.ReadBoolean(); reader.AlignTo(4); ExplicitDataLayout = reader.ReadInt32(); PathFlags = reader.ReadInt32(); SceneHashes = reader.ReadArrayOf(x => new Map(ObjectInfo.ParentFile, this, x)); }
protected override void Parse(AssetsReader reader) { base.Parse(reader); Enabled = reader.ReadInt32(); MonoscriptTypePtr = SmartPtr <MonoScriptObject> .Read(ObjectInfo.ParentFile, this, reader); Name = reader.ReadString(); }
protected override void Parse(AssetsReader reader) { base.Parse(reader); int startPosition = reader.Position; Name = reader.ReadString(); int readLen = ObjectInfo.DataSize - (reader.Position - startPosition); MeshData = reader.ReadBytes(readLen); }
public void Parse(AssetsFile file, AssetsObject owner, AssetsReader reader) { var count = reader.ReadInt32(); for (int i = 0; i < count; i++) { TexEnvs.Add(new Map <string, TexEnv>(reader.ReadString(), new TexEnv(file, owner, reader))); } count = reader.ReadInt32(); for (int i = 0; i < count; i++) { Floats.Add(new Map <string, Single>(reader.ReadString(), reader.ReadSingle())); } count = reader.ReadInt32(); for (int i = 0; i < count; i++) { Colors.Add(new Map <string, Color>(reader.ReadString(), new Color(reader))); } }
//public SpriteObject(IObjectInfo<AssetsObject> objectInfo) : base(objectInfo) //{ } protected override void Parse(AssetsReader reader) { base.Parse(reader); int startPosition = reader.Position; Name = reader.ReadString(); UnparsedData1 = reader.ReadBytes(100); Texture = SmartPtr <Texture2DObject> .Read(ObjectInfo.ParentFile, this, reader); int readLen = ObjectInfo.DataSize - (reader.Position - startPosition); UnparsedData2 = reader.ReadBytes(readLen); }
protected void ParseDetails(AssetsReader reader) { int count = reader.ReadInt32(); for (int i = 0; i < count; i++) { Components.Add(SmartPtr <AssetsObject> .Read(ObjectInfo.ParentFile, this, reader)); } Layer = reader.ReadUInt32(); Name = reader.ReadString(); Tag = reader.ReadUInt16(); IsActive = reader.ReadBoolean(); }
public override void Parse(AssetsReader reader) { base.ParseBase(reader); int count = reader.ReadInt32(); for (int i = 0; i < count; i++) { Components.Add(SmartPtr <AssetsObject> .Read(ObjectInfo.ParentFile, this, reader)); } Layer = reader.ReadUInt32(); Name = reader.ReadString(); Tag = reader.ReadUInt16(); IsActive = reader.ReadBoolean(); }
public override void Parse(AssetsReader reader) { base.ParseBase(reader); Name = reader.ReadString(); LoadType = reader.ReadInt32(); Channels = reader.ReadInt32(); Frequency = reader.ReadInt32(); BitsPerSample = reader.ReadInt32(); Length = reader.ReadSingle(); IsTrackerFormat = reader.ReadBoolean(); Ambisonic = reader.ReadBoolean(); reader.AlignTo(4); SubsoundIndex = reader.ReadInt32(); PreloadAudioData = reader.ReadBoolean(); LoadInBackground = reader.ReadBoolean(); Legacy3D = reader.ReadBoolean(); reader.AlignTo(4); Resource = new StreamedResource(reader); CompressionFormat = reader.ReadInt32(); }
public override void Parse(AssetsReader reader) { base.ParseBase(reader); Name = reader.ReadString(); Rect = new RectF(reader); Offset = new Vector2F(reader); Border = new Vector4F(reader); PixelsToUnits = reader.ReadSingle(); Pivot = new Vector2F(reader); Extrude = reader.ReadUInt32(); IsPolygon = reader.ReadBoolean(); reader.AlignTo(4); RenderDataKey = new Map <Guid, long>(reader.ReadGuid(), reader.ReadInt64()); AtlasTags = reader.ReadArrayOf(r => r.ReadString()); SpriteAtlas = SmartPtr <AssetsObject> .Read(ObjectInfo.ParentFile, this, reader); RenderData = new SpriteRenderData(ObjectInfo.ParentFile, this, reader); PhysicsShape = reader.ReadArrayOf(r => r.ReadArrayOf(r2 => new Vector2F(r2))); Bones = reader.ReadArrayOf(r => (ISmartPtr <Transform>)SmartPtr <Transform> .Read(ObjectInfo.ParentFile, this, reader)); }
private void Parse(AssetsFile assetsFile, AssetsObject owner, AssetsReader reader) { First = reader.ReadString(); Second = new AssetInfo(assetsFile, owner, reader); }
public override void Parse(AssetsReader reader) { base.ParseBase(reader); Name = reader.ReadString(); Script = reader.ReadString(); }
private void Parse(AssetsReader reader) { offset = reader.ReadUInt32(); size = reader.ReadUInt32(); path = reader.ReadString(); }
private void Parse(AssetsReader reader) { Source = reader.ReadString(); Offset = reader.ReadUInt64(); Size = reader.ReadUInt64(); }
protected void ParseDetails(AssetsReader reader) { Name = reader.ReadString(); Script = reader.ReadString(); }