public static void HitCoords(CommandArgs args) { var player = QTools.GetPlayerByID(args.Player.Index); player.AwaitingHitCoords = true; args.Player.SendMessage("Hit a Tile/Wall to get its Coords", Color.Magenta); }
private static bool HandleTileKill(GetDataHandlerArgs args) { int x = args.Data.ReadInt32(); int y = args.Data.ReadInt32(); var player = QTools.GetPlayerByID(args.Player.Index); if (player.AwaitingQRName) { player.AwaitingQRName = false; if (QTools.InQuestRegion(x, y) == null) { args.Player.SendMessage("Tile is not in any Quest Region", Color.Yellow); } else { args.Player.SendMessage("Quest Region Name: " + QTools.InQuestRegion(x, y), Color.Yellow); } } if (player.AwaitingHitCoords) { player.TSPlayer.SendMessage("X:" + x + ", Y:" + y); args.Player.SendTileSquare(x, y); player.AwaitingHitCoords = false; return(true); } return(false); }
private static bool HandleLiquidSet(GetDataHandlerArgs args) { int x = args.Data.ReadInt32(); int y = args.Data.ReadInt32(); var player = QTools.GetPlayerByID(args.Player.Index); if (player.AwaitingHitCoords) { player.TSPlayer.SendMessage("X:" + x + ", Y:" + y); args.Player.SendTileSquare(x, y); player.AwaitingHitCoords = false; return(true); } return(false); }
private static bool OnNpcStrike(GetDataHandlerArgs args) { short npcid = args.Data.ReadInt16(); int damage = args.Data.ReadByte(); NPC npc = Main.npc[(int)npcid]; if (npc.life - damage <= 0) { var player = QTools.GetPlayerByID(args.Player.Index); if (player.AwaitingKill && !player.KillNames.Contains(npc.name)) { player.KillNames.Add(npc.name); } } return(false); }
public static void StartQuest(CommandArgs args) { QPlayer Player = QTools.GetPlayerByID(args.Player.Index); if (Player.IsLoggedIn) { Rectangle ply = new Rectangle((int)args.Player.X / 16, (int)args.Player.Y / 16, 1, 1); bool questfound = false; foreach (QuestRegion qr in QMain.QuestRegions) { if (ply.Intersects(qr.Area)) { foreach (Quest q in qr.Quests) { QuestPlayerData data = QTools.GetPlayerQuestData(q.Name, Player); if (QTools.AbleToRunQuest(q) && (q.MinQuestsNeeded == 0 || q.MinQuestsNeeded <= QTools.GetQuestsCompleted(Player.MyDBPlayer.QuestPlayerData)) && q.Name.ToLower() == args.Parameters[0].ToLower() && (q.MaxAttemps == 0 || data == null || QTools.GetPlayerQuestData(q.Name, Player).Attempts < q.MaxAttemps)) { questfound = true; break; } } } if (questfound) { break; } } if (questfound) { if (!Player.NewQuest(QTools.GetQuestByName(args.Parameters[0]))) { Player.TSPlayer.SendMessage("Quest already running.", Color.Red); } } else { Player.TSPlayer.SendMessage("Quest not found.", Color.Red); } } else { Player.TSPlayer.SendMessage("You are not Logged in", Color.Red); } }
public void OnChat(messageBuffer msg, int ply, string text, HandledEventArgs e) { if (e.Handled) { return; } var player = QTools.GetPlayerByID(ply); if (player.AwaitingChat) { player.LastChatMessage = text; player.AwaitingChat = false; if (player.HideChat) { e.Handled = true; } } }
public static void ListQuest(CommandArgs args) { QPlayer Player = QTools.GetPlayerByID(args.Player.Index); if (Player.IsLoggedIn) { Rectangle ply = new Rectangle((int)args.Player.X / 16, (int)args.Player.Y / 16, 1, 1); string availquests = "Available Quests: "; foreach (QuestRegion qr in QMain.QuestRegions) { if (ply.Intersects(qr.Area)) { foreach (Quest q in qr.Quests) { QuestPlayerData data = QTools.GetPlayerQuestData(q.Name, Player); if (QTools.AbleToRunQuest(q) && (q.MinQuestsNeeded == 0 || q.MinQuestsNeeded <= QTools.GetQuestsCompleted(Player.MyDBPlayer.QuestPlayerData)) && (q.MaxAttemps == 0 || data == null || QTools.GetPlayerQuestData(q.Name, Player).Attempts < q.MaxAttemps)) { availquests = availquests + q.Name + ", "; } } } } if (availquests != "Available Quests: ") { availquests = availquests.Substring(0, availquests.Length - 2); Player.TSPlayer.SendMessage(availquests, Color.Magenta); Player.TSPlayer.SendMessage("Use /startquest [Quest Name], to begin that quest", Color.Magenta); } else { Player.TSPlayer.SendMessage("No Available Quests", Color.Red); } } else { Player.TSPlayer.SendMessage("You are not Logged in", Color.Red); } }
public static void QuestRegion(CommandArgs args) { if (args.Parameters.Count > 0) { switch (args.Parameters[0].ToLower()) { case "name": { var player = QTools.GetPlayerByID(args.Player.Index); args.Player.SendMessage("Hit a block to get the name of the Quest Region", Color.Yellow); player.AwaitingQRName = true; break; } case "define": { if (args.Parameters.Count > 1) { if (!args.Player.TempPoints.Any(p => p == Point.Zero)) { string qregionName = String.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1)); var x = Math.Min(args.Player.TempPoints[0].X, args.Player.TempPoints[1].X); var y = Math.Min(args.Player.TempPoints[0].Y, args.Player.TempPoints[1].Y); var width = Math.Abs(args.Player.TempPoints[0].X - args.Player.TempPoints[1].X); var height = Math.Abs(args.Player.TempPoints[0].Y - args.Player.TempPoints[1].Y); QMain.QuestRegions.Add(new QuestRegion(qregionName, new List <Quest>(), x, y, width + x, height + y, "Entered Quest Region: " + qregionName, "Left Quest Region: " + qregionName)); args.Player.SendMessage(string.Format("Added new Quest Region: \"{0}\"", qregionName), Color.Yellow); QTools.UpdateRegionsInDB(); } else { args.Player.SendMessage("Points not set up yet", Color.Red); } } else { args.Player.SendMessage("Invalid syntax! Proper syntax: /questr define [name]", Color.Red); } break; } case "add": { if (args.Parameters.Count > 2) { string rName = args.Parameters[1]; string qName = args.Parameters[2]; Quest q = QTools.GetQuestByName(qName); QuestRegion r = QTools.GetRegionByName(rName); if (r != null && q != null) { args.Player.SendMessage(string.Format("Added Quest: \"{0}\" to the Quest Region: \"{1}\"", q.Name, r.Name), Color.Yellow); r.Quests.Add(q); QTools.UpdateRegionsInDB(); } else if (r == null) { args.Player.SendMessage("Invalid Quest Region Name", Color.Red); } else if (q == null) { args.Player.SendMessage("Invalid Quest Name", Color.Red); } } else { args.Player.SendMessage("Invalid syntax! Proper syntax: /questr add [RegionName] [QuestName]", Color.Red); } break; } case "delete": { if (args.Parameters.Count > 1) { string questregionName = string.Join(" ", args.Parameters.GetRange(1, args.Parameters.Count - 1)); foreach (QuestRegion qr in QMain.QuestRegions) { if (qr.Name == questregionName) { QMain.QuestRegions.Remove(qr); break; } } QTools.UpdateRegionsInDB(); args.Player.SendMessage("Quest Region: " + questregionName + " deleted", Color.Yellow); } else { args.Player.SendMessage("Invalid syntax! Proper syntax: /questr delete [region]", Color.Red); } break; } case "list": { const int pagelimit = 15; const int perline = 5; int page = 0; if (args.Parameters.Count > 1) { if (!int.TryParse(args.Parameters[1], out page) || page < 1) { args.Player.SendMessage(string.Format("Invalid page number ({0})", page), Color.Red); return; } page--; } if (QMain.QuestRegions.Count == 0) { args.Player.SendMessage("There are currently no Quest Regions defined.", Color.Red); return; } int pagecount = QMain.QuestRegions.Count / pagelimit; if (page > pagecount) { args.Player.SendMessage(string.Format("Page number exceeds pages ({0}/{1})", page + 1, pagecount + 1), Color.Red); return; } args.Player.SendMessage(string.Format("Current Quest Regions ({0}/{1}):", page + 1, pagecount + 1), Color.Green); var nameslist = new List <string>(); for (int i = (page * pagelimit); (i < ((page * pagelimit) + pagelimit)) && i < QMain.QuestRegions.Count; i++) { nameslist.Add(QMain.QuestRegions[i].Name); } var names = nameslist.ToArray(); for (int i = 0; i < names.Length; i += perline) { args.Player.SendMessage(string.Join(", ", names, i, Math.Min(names.Length - i, perline)), Color.Yellow); } if (page < pagecount) { args.Player.SendMessage(string.Format("Type /questr list {0} for more Quest Regions.", (page + 2)), Color.Yellow); } break; } } } }
private static bool HandleDropItem(GetDataHandlerArgs args) { var player = QTools.GetPlayerByID(args.Player.Index); var reader = new BinaryReader(args.Data); var id = reader.ReadInt16(); var posx = reader.ReadSingle(); var posy = reader.ReadSingle(); var velx = reader.ReadSingle(); var vely = reader.ReadSingle(); var stack = reader.ReadByte(); var itemnamebytes = new byte[args.Data.Length]; reader.Read(itemnamebytes, 0, (int)(args.Data.Length)); reader.Close(); List <byte> finalbytelist = new List <byte>(); foreach (byte by in itemnamebytes) { if (by != 0) { finalbytelist.Add(by); } } var itemname = System.Text.Encoding.ASCII.GetString(finalbytelist.ToArray()); var item = new Item(); item.SetDefaults(itemname); foreach (AwaitingItem aitem in player.AwaitingItems) { if (aitem.AwaitingItemName == itemname) { aitem.AwaitingAmount -= stack; if (aitem.AwaitingAmount < 0) { if (Math.Abs(aitem.AwaitingAmount) > 1) { player.TSPlayer.SendMessage(string.Format("Returning {0} {1}'s", Math.Abs(aitem.AwaitingAmount), itemname)); } else { player.TSPlayer.SendMessage(string.Format("Returning {0} {1}", Math.Abs(aitem.AwaitingAmount), itemname)); } player.TSPlayer.GiveItem(item.type, item.name, item.width, item.width, Math.Abs(aitem.AwaitingAmount)); player.AwaitingItems.Remove(aitem); return(true); } else if (aitem.AwaitingAmount > 0) { if (Math.Abs(aitem.AwaitingAmount) > 1) { player.TSPlayer.SendMessage(string.Format("Drop another {0} {1}'s, to continue", Math.Abs(aitem.AwaitingAmount), itemname)); } else { player.TSPlayer.SendMessage(string.Format("Drop {0} {1}, to continue", Math.Abs(aitem.AwaitingAmount), itemname)); } return(true); } else { if (stack > 1) { player.TSPlayer.SendMessage(string.Format("You dropped {0} {1}'s", stack, itemname)); } else { player.TSPlayer.SendMessage(string.Format("You dropped {0} {1}", stack, itemname)); } player.AwaitingItems.Remove(aitem); return(true); } } } return(false); }