public static void StartQuest(CommandArgs args) { QPlayer Player = QTools.GetPlayerByID(args.Player.Index); if (Player.IsLoggedIn) { Rectangle ply = new Rectangle((int)args.Player.X / 16, (int)args.Player.Y / 16, 1, 1); bool questfound = false; foreach (QuestRegion qr in QMain.QuestRegions) { if (ply.Intersects(qr.Area)) { foreach (Quest q in qr.Quests) { QuestPlayerData data = QTools.GetPlayerQuestData(q.Name, Player); if (QTools.AbleToRunQuest(q) && (q.MinQuestsNeeded == 0 || q.MinQuestsNeeded <= QTools.GetQuestsCompleted(Player.MyDBPlayer.QuestPlayerData)) && q.Name.ToLower() == args.Parameters[0].ToLower() && (q.MaxAttemps == 0 || data == null || QTools.GetPlayerQuestData(q.Name, Player).Attempts < q.MaxAttemps)) { questfound = true; break; } } } if (questfound) { break; } } if (questfound) { if (!Player.NewQuest(QTools.GetQuestByName(args.Parameters[0]))) { Player.TSPlayer.SendMessage("Quest already running.", Color.Red); } } else { Player.TSPlayer.SendMessage("Quest not found.", Color.Red); } } else { Player.TSPlayer.SendMessage("You are not Logged in", Color.Red); } }
public static void StartQuest(string qname, QPlayer Player) { Player.NewQuest(QTools.GetQuestByName(qname), true); }
} //In Wiki public static void StartQuest(string qname, QPlayer Player) { Player.NewQuest(QTools.GetQuestByName(qname), true); }