コード例 #1
0
 public override object ConvertTo(ITypeDescriptorContext context,
                                  System.Globalization.CultureInfo culture,
                                  object value, Type destType)
 {
     if (destType == typeof(string) && value is QUEST_DATA_CONDITION)
     {
         QUEST_DATA_CONDITION d = (QUEST_DATA_CONDITION)value;
         return(d.VarType + "(" + d.VarNo + ") " + d.op.getText() + " " + d.Value);
     }
     else if (destType == typeof(string) && value is ABIL_DATA_CONDITION)
     {
         ABIL_DATA_CONDITION d = (ABIL_DATA_CONDITION)value;
         return(d.type + " " + d.op.getText() + " " + d.value);
     }
     else if (destType == typeof(string) && value is ITEM_DATA_CONDITION)
     {
         ITEM_DATA_CONDITION d = (ITEM_DATA_CONDITION)value;
         return(d.itemsn + " @ " + d.equipslot.getText() + " " + d.op.getText() + " " + d.cnt);
     }
     else if (destType == typeof(string) && value is QUEST_DATA_REWARD)
     {
         QUEST_DATA_REWARD d = (QUEST_DATA_REWARD)value;
         return(d.VarType + "(" + d.VarNo + ") " + d.op.getText() + " " + d.Value);
     }
     else if (destType == typeof(string) && value is ABIL_DATA_REWARD)
     {
         ABIL_DATA_REWARD d = (ABIL_DATA_REWARD)value;
         return(d.type + " " + d.op.getText() + " " + d.value);
     }
     return(base.ConvertTo(context, culture, value, destType));
 }
コード例 #2
0
        object[] GetObjectCellOrder(object o)
        {
            if (o is Condition)
            {
                Condition c = (Condition)o;
                switch (c.getConditionType())
                {
                case ConditionType.COND000:
                    return(new object[] { "Quest ID:", pr(() => ((Cond000)c).questid) });

                case ConditionType.COND001:
                    return(new object[] { "Quest Checks:", pr(() => ((Cond001)c).data) });

                case ConditionType.COND002:
                    return(new object[] { "Variable Checks:", pr(() => ((Cond002)c).data) });

                case ConditionType.COND003:
                    return(new object[] { "Ability Checks:", pr(() => ((Cond003)c).data) });

                case ConditionType.COND004:
                    return(new object[] { "Item Checks:", pr(() => ((Cond004)c).data) });

                case ConditionType.COND005:
                    return(new object[] { "Minimum party level:", pr(() => ((Cond005)c).MinimumLevel), null,
                                          "Party leader", pr(() => ((Cond005)c).IsLeader) });

                case ConditionType.COND006:
                    return(new object[] { "Zone:", pr(() => ((Cond006)c).ZoneNo), null,
                                          "X:", pr(() => ((Cond006)c).Y), null,
                                          "Y:", pr(() => ((Cond006)c).Y), null,
                                          "Range:", pr(() => ((Cond006)c).Radius) });

                case ConditionType.COND007:     // unused
                    return(new object[] { });

                case ConditionType.COND008:
                    return(new object[] { pr(() => ((Cond008)c).Operator), pr(() => ((Cond008)c).Time) });

                case ConditionType.COND009:
                    return(new object[] { "Skill between:", pr(() => ((Cond009)c).SkillNo1), "and", pr(() => ((Cond009)c).SkillNo2), null,
                                          "Has skill?", pr(() => ((Cond009)c).Operator) });

                case ConditionType.COND010:
                    return(new object[] { "Random percent between:", pr(() => ((Cond010)c).MinimumPercent), "and", pr(() => ((Cond010)c).MaximumPercent) });

                case ConditionType.COND011:
                    return(new object[] { "Type:", pr(() => ((Cond011)c).Who), null,
                                          "Var:", pr(() => ((Cond011)c).VarNo), pr(() => ((Cond011)c).Operator), pr(() => ((Cond011)c).Value) });

                case ConditionType.COND012:
                    return(new object[] { "Zone:", pr(() => ((Cond012)c).Zone), null,
                                          "X:", pr(() => ((Cond012)c).X), null,
                                          "Y:", pr(() => ((Cond012)c).Y), null,
                                          "Event ID:", pr(() => ((Cond012)c).EventID) });

                case ConditionType.COND013:
                    return(new object[] { "NPC:", pr(() => ((Cond013)c).NpcNo) });

                case ConditionType.COND014:
                    return(new object[] { "Switch:", pr(() => ((Cond014)c).SwitchNo), pr(() => ((Cond014)c).Operator) });

                case ConditionType.COND015:
                    return(new object[] { "Member count from:", pr(() => ((Cond015)c).Number1), "to", pr(() => ((Cond015)c).Number2) });

                case ConditionType.COND016:
                    return(new object[] { "Type:", pr(() => ((Cond016)c).Who), null,
                                          "Start time:", pr(() => ((Cond016)c).TimeStart), null,
                                          "End time:", pr(() => ((Cond016)c).TimeEnd) });

                case ConditionType.COND017:
                    return(new object[] { "NPC:", pr(() => ((Cond017)c).npcno1),
                                          "Var:", pr(() => ((Cond017)c).varno1),
                                          pr(() => ((Cond017)c).Operator),
                                          "NPC:", pr(() => ((Cond017)c).npcno2),
                                          "Var:", pr(() => ((Cond017)c).varno2) });

                case ConditionType.COND018:
                    return(new object[] { "Day:", pr(() => ((Cond018)c).DayOfMonth), null,
                                          "Time:", pr(() => ((Cond018)c).HourLow), ":", pr(() => ((Cond018)c).MinuteLow),
                                          "-", pr(() => ((Cond018)c).HourHigh), ":", pr(() => ((Cond018)c).MinuteHigh) });

                case ConditionType.COND019:     // unused
                    return(new object[] { });

                case ConditionType.COND020:     // unused
                    return(new object[] { });

                case ConditionType.COND021:
                    return(new object[] { "Maximum distance to selected", pr(() => ((Cond021)c).ObjectType), pr(() => ((Cond021)c).Radius) });

                case ConditionType.COND022:
                    return(new object[] { "Channel is between", pr(() => ((Cond022)c).Min), "and", pr(() => ((Cond022)c).Max) });

                case ConditionType.COND023:
                    return(new object[] { "User has a clan?", pr(() => ((Cond023)c).Operator) });

                case ConditionType.COND024:
                    return(new object[] { "Rank in clan", pr(() => ((Cond024)c).Operator), pr(() => ((Cond024)c).ClanPos) });

                case ConditionType.COND025:
                    return(new object[] { "Clan contribution:", pr(() => ((Cond025)c).Operator), pr(() => ((Cond025)c).ClanContribute) });

                case ConditionType.COND026:
                    return(new object[] { "Clan grade:", pr(() => ((Cond026)c).Operator), pr(() => ((Cond026)c).ClanGrade) });

                case ConditionType.COND027:
                    return(new object[] { "Clan points:", pr(() => ((Cond027)c).Operator), pr(() => ((Cond027)c).ClanPoint) });

                case ConditionType.COND028:
                    return(new object[] { "Clan money:", pr(() => ((Cond028)c).Operator), pr(() => ((Cond028)c).ClanMoney) });

                case ConditionType.COND029:
                    return(new object[] { "Clan member count:", pr(() => ((Cond029)c).Operator), pr(() => ((Cond029)c).MemberCount) });

                case ConditionType.COND030:
                    return(new object[] { "Clan skill between:", pr(() => ((Cond030)c).Skill1), "and", pr(() => ((Cond030)c).Skill2), null,
                                          "Clan has skill?", pr(() => ((Cond030)c).Operator) });

                case ConditionType.COND050:
                    return(new object[] { "Quest between", pr(() => ((Cond050)c).Quest1), "and", pr(() => ((Cond050)c).Quest2) });

                case ConditionType.COND051:
                    return(new object[] { "Arena group:", pr(() => ((Cond051)c).Has) });

                case ConditionType.COND052:
                    return(new object[] { "Arena status", pr(() => ((Cond052)c).Operator), "NPC event value" });

                case ConditionType.COND053:
                    return(new object[] { "Switch", pr(() => ((Cond053)c).On) });

                case ConditionType.COND054:
                    return(new object[] { "Arena game:", pr(() => ((Cond054)c).IdOrType), pr(() => ((Cond054)c).Game) });

                default:
                    break;
                }
            }
            else if (o is Reward)
            {
                Reward r = (Reward)o;
                switch (r.getRewardType())
                {
                case RewardType.REWD000:
                    return(new object[] { pr(() => ((Rewd000)r).Operator), pr(() => ((Rewd000)r).questid) });

                case RewardType.REWD001:
                    return(new object[] { pr(() => ((Rewd001)r).Action), pr(() => ((Rewd001)r).Amount), "of item ID", pr(() => ((Rewd001)r).ItemSN) });

                case RewardType.REWD002:
                    return(new object[] { "Quest variables:", pr(() => ((Rewd002)r).data) });

                case RewardType.REWD003:
                    return(new object[] { "Abilities:", pr(() => ((Rewd003)r).data) });

                case RewardType.REWD004:
                    return(new object[] { "User variables:", pr(() => ((Rewd004)r).data) });

                case RewardType.REWD005:
                    return(new object[] { "Give", pr(() => ((Rewd005)r).Value), pr(() => ((Rewd005)r).Target), pr(() => ((Rewd005)r).ItemSN),
                                          "stat:", pr(() => ((Rewd005)r).ItemOpt), "equation:", pr(() => ((Rewd005)r).Equation) });

                case RewardType.REWD006:
                    return(new object[] { "HP%", pr(() => ((Rewd006)r).PercentOfHP),
                                          "MP%", pr(() => ((Rewd006)r).PercentOfMP) });

                case RewardType.REWD007:
                    return(new object[] { pr(() => ((Rewd007)r).PartyOpt), "Zone:", pr(() => ((Rewd007)r).ZoneNo),
                                          "X:", pr(() => ((Rewd007)r).X),
                                          "Y:", pr(() => ((Rewd007)r).Y) });

                case RewardType.REWD008:
                    return(new object[] { "Spawn:", pr(() => ((Rewd008)r).HowMany),
                                          "of mob ID", pr(() => ((Rewd008)r).MonsterID),
                                          "at", pr(() => ((Rewd008)r).Where),
                                          "range:", pr(() => ((Rewd008)r).Range),
                                          "team:", pr(() => ((Rewd008)r).TeamNo),
                                          null,
                                          "Zone:", pr(() => ((Rewd008)r).ZoneNo), "X:", pr(() => ((Rewd008)r).X), "Y:", pr(() => ((Rewd008)r).Y) });

                case RewardType.REWD009:
                    return(new object[] { "Trigger:", pr(() => ((Rewd009)r).NextTriggerSN) });

                case RewardType.REWD010:
                    return(new object[] { "Reset player stats." });

                case RewardType.REWD011:
                    return(new object[] { "Type:", pr(() => ((Rewd011)r).Who), null,
                                          "Var:", pr(() => ((Rewd011)r).VarNo), pr(() => ((Rewd011)r).Operator), pr(() => ((Rewd011)r).Value) });

                case RewardType.REWD012:
                    return(new object[] { pr(() => ((Rewd012)r).MsgType), "String ID:", pr(() => ((Rewd012)r).StringID) });

                case RewardType.REWD013:
                    return(new object[] { "Selected", pr(() => ((Rewd013)r).Who),
                                          "Trigger:", pr(() => ((Rewd013)r).Trigger), "after", pr(() => ((Rewd013)r).Sec), "seconds" });

                case RewardType.REWD014:
                    return(new object[] { pr(() => ((Rewd014)r).Operator), pr(() => ((Rewd014)r).SkillNo) });

                case RewardType.REWD015:
                    return(new object[] { "Switch:", pr(() => ((Rewd015)r).QuestSwitch), pr(() => ((Rewd015)r).OnOff) });

                case RewardType.REWD016:
                    return(new object[] { "Switch group:", pr(() => ((Rewd016)r).QuestSwitchGroup) });

                case RewardType.REWD017:
                    return(new object[] { "Reset player switches." });

                case RewardType.REWD018:
                    return(new object[] { "BUGGED!", pr(() => ((Rewd018)r).StrID) });

                case RewardType.REWD019:
                    return(new object[] { "Zone:", pr(() => ((Rewd019)r).ZoneNo),
                                          "Team:", pr(() => ((Rewd019)r).TeamNo),
                                          "Trigger:", pr(() => ((Rewd019)r).TriggerName) });

                case RewardType.REWD020:
                    return(new object[] { "Team:", pr(() => ((Rewd020)r).TeamType) });

                case RewardType.REWD021:
                    return(new object[] { "X:", pr(() => ((Rewd021)r).X),
                                          "Y:", pr(() => ((Rewd021)r).Y) });

                case RewardType.REWD022:
                    return(new object[] { "Zone:", pr(() => ((Rewd022)r).ZoneNo), "Mob regeneration:", pr(() => ((Rewd022)r).Operator) });

                case RewardType.REWD023:
                    return(new object[] { "Clan level up!" });

                case RewardType.REWD024:
                    return(new object[] { "Clan money:", pr(() => ((Rewd024)r).Operator), pr(() => ((Rewd024)r).ClanMoney) });

                case RewardType.REWD025:
                    return(new object[] { "Clan points:", pr(() => ((Rewd025)r).Operator), pr(() => ((Rewd025)r).ClanPoints) });

                case RewardType.REWD026:
                    return(new object[] { "Clan skill:", pr(() => ((Rewd026)r).Operator), "skill", pr(() => ((Rewd026)r).ClanSkillNo) });

                case RewardType.REWD027:
                    return(new object[] { "Clan contribution:", pr(() => ((Rewd027)r).Operator), pr(() => ((Rewd027)r).ClanContribute) });

                case RewardType.REWD028:
                    return(new object[] { "Zone:", pr(() => ((Rewd028)r).ZoneNo),
                                          "X:", pr(() => ((Rewd028)r).X),
                                          "Y:", pr(() => ((Rewd028)r).Y),
                                          "Range:", pr(() => ((Rewd028)r).Range) });

                case RewardType.REWD029:
                    return(new object[] { "Lua function:", pr(() => ((Rewd029)r).ScriptName) });

                case RewardType.REWD030:
                    return(new object[] { "Reset player skills." });

                case RewardType.REWD031:
                    return(new object[] { "BUGGED!", pr(() => ((Rewd031)r).Var) });

                case RewardType.REWD032:
                    return(new object[] { "BUGGED!", pr(() => ((Rewd032)r).ItemSN), pr(() => ((Rewd032)r).PartyOpt_Bugged) });

                case RewardType.REWD033:
                    return(new object[] { "BUGGED!", pr(() => ((Rewd033)r).NextRewardSplitter) });

                case RewardType.REWD034:
                    return(new object[] { pr(() => ((Rewd034)r).HideShowToggle) });

                case RewardType.REWD050:
                    return(new object[] { "BreakId:", pr(() => ((Rewd050)r).BreakID) });

                case RewardType.REWD051:
                    return(new object[] { "Type:", pr(() => ((Rewd051)r).MsgType), "Msg:", pr(() => ((Rewd051)r).Message) });

                case RewardType.REWD052:
                    return(new object[] { "Switch", pr(() => ((Rewd052)r).On) });

                default:
                    break;
                }
            }
            else if (o is ITEM_DATA_CONDITION)
            {
                ITEM_DATA_CONDITION d = (ITEM_DATA_CONDITION)o;
                return(new object[] { "Item", pr(() => d.itemsn), pr(() => d.op), pr(() => d.cnt), "slot", pr(() => d.equipslot) });
            }
            else if (o is QUEST_DATA_CONDITION)
            {
                QUEST_DATA_CONDITION d = (QUEST_DATA_CONDITION)o;
                return(new object[] { pr(() => d.VarType), pr(() => d.VarNo), pr(() => d.op), pr(() => d.Value) });
            }
            else if (o is ABIL_DATA_CONDITION)
            {
                ABIL_DATA_CONDITION d = (ABIL_DATA_CONDITION)o;
                return(new object[] { pr(() => d.type), pr(() => d.op), pr(() => d.value) });
            }
            else if (o is QUEST_DATA_REWARD)
            {
                QUEST_DATA_REWARD d = (QUEST_DATA_REWARD)o;
                return(new object[] { pr(() => d.VarType), pr(() => d.VarNo), pr(() => d.op), pr(() => d.Value) });
            }
            else if (o is ABIL_DATA_REWARD)
            {
                ABIL_DATA_REWARD d = (ABIL_DATA_REWARD)o;
                return(new object[] { pr(() => d.type), pr(() => d.op), pr(() => d.value) });
            }
            return(new object[] { o });
        }