public override void Dispose() { if (socket != null) { socket.Dispose(); } }
/// <summary> /// Disposes all the resources used by the server object /// </summary> public void Dispose() { if (IsDisposed) { return; } if (socket != null) { socket.Dispose(); } if (RConObj != null) { RConObj.Dispose(); } if (logs != null) { logs.Dispose(); } IsDisposed = true; }