//"Name<uid><wonid><team>" attacked "Name<uid><wonid><team>" with "weapon" (damage "damage") [58] protected virtual void OnInjure(DateTime Timestamp, string[] info) { InjureEventArgs eventArgs = new InjureEventArgs() { Timestamp = Timestamp, Player = GetPlayerInfo(info[0]), Victim = GetPlayerInfo(info[2]), Weapon = info[4], Damage = info[6] }; PlayerInjured.Fire(ServerEndPoint, eventArgs); }