public bool Equals(AbstractEnvironmentType p) { // If parameter is null return false: return(p != null); // Return true if the fields match: }
protected override bool GetInputs(IGH_DataAccess da) { agents = new List <IQuelea>(); emitters = new List <AbstractEmitterType>(); environment = new WorldEnvironmentType(); // Then we need to access the input parameters individually. // When data cannot be extracted from a parameter, we should abort this // method. if (!da.GetDataList(nextInputIndex++, agents)) { return(false); } if (!da.GetDataList(nextInputIndex++, emitters)) { return(false); } da.GetData(nextInputIndex++, ref environment); // We should now validate the data and warn the user if invalid data is // supplied. if (agents.Count <= 0) { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, RS.agentsCountErrorMessage); return(false); } if (emitters.Count <= 0) { AddRuntimeMessage(GH_RuntimeMessageLevel.Error, RS.emittersCountErrorMessage); return(false); } return(true); }
public SystemType(SystemType system) { // private ISpatialCollection<AgentType> particles; queleaSettings = system.queleaSettings; emitters = system.emitters; environment = system.environment; Quelea = UpdateDynamicSpatialDataStructure((IList <IQuelea>)system.Quelea.SpatialObjects); }
public VehicleType(IVehicle v, Point3d emittionPt, Vector3d initialVelocity, AbstractEnvironmentType environment) : base(v, emittionPt, initialVelocity, environment) { WheelRadius = v.WheelRadius; Wheels = new IWheel[2]; Wheels[(int)WheelPositions.LeftRear] = new Wheel(GetWheelPosition(BodySize, RS.HALF_PI), WheelRadius, 0); Wheels[(int)WheelPositions.RightRear] = new Wheel(GetWheelPosition(BodySize, -RS.HALF_PI), WheelRadius, 0); }
public SystemType(List <IQuelea> queleaSettings, List <AbstractEmitterType> emitters, AbstractEnvironmentType environment) { timestep = 0; nextIndex = 0; this.queleaSettings = queleaSettings; this.emitters = emitters; this.environment = environment; Quelea = MakeDynamicSpatialDataStructure();//new SpatialCollectionAsBinLattice<IQuelea>(min, max, (int)(Number.Clamp((min.DistanceTo(max) / 5), 5, 25))); }
public override bool Equals(object obj) { // If parameter is null return false. // If parameter cannot be cast to Point return false. AbstractEnvironmentType p = obj as AbstractEnvironmentType; return(p != null); // Return true if the fields match: }
public AgentType(IAgent a, Point3d emittionPt, Vector3d initialVelocity, AbstractEnvironmentType environment) : base(a, emittionPt, initialVelocity, environment) { SteerAcceleration = a.SteerAcceleration; MaxSpeed = a.MaxSpeed; MaxForce = a.MaxForce; VisionRadius = a.VisionRadius; VisionAngle = a.VisionAngle; Lat = 0; //Util.Random.RandomDouble(0, RS.TWO_PI); Lon = 0; //Util.Random.RandomDouble(-RS.HALF_PI, RS.HALF_PI); }
public SystemType(List <IQuelea> queleaSettings, List <AbstractEmitterType> emitters, AbstractEnvironmentType environment, SystemType system) { timestep = system.timestep; //nextIndex = system.nextIndex; this.queleaSettings = queleaSettings; this.emitters = emitters; this.environment = environment; //this.min = system.min; //this.max = system.max; this.Quelea = system.Quelea; Quelea = UpdateDynamicSpatialDataStructure((IList <IQuelea>)system.Quelea.SpatialObjects);//new SpatialCollectionAsBinLattice<IQuelea>(min, max, (int)(Number.Clamp((min.DistanceTo(max) / 5), 5, 25)), (IList<IQuelea>)system.Quelea.SpatialObjects); }
public ParticleType(IParticle p, Point3d emittionPt, Vector3d initialVelocity, AbstractEnvironmentType environment) : this(p.Up, p.Acceleration3D, p.Lifespan, p.Mass, p.BodySize, p.HistoryLength) { Environment = environment; Position3D = emittionPt; Position = Environment.MapTo2D(emittionPt); Velocity3D = initialVelocity; Velocity = MapTo2D(Velocity3D); Acceleration = MapTo2D(Acceleration3D); Orientation = SetOrientation(); Position3DHistory = new PositionHistoryAsCircularArray(HistoryLength); //Position3DHistory = new PositionHistoryAsDataTree(HistoryLength); Position3DHistory.Add(Position3D, false); }
/// <summary> /// Initializes a new instance of the EatBehaviorComponent class. /// </summary> protected AbstractEnvironmentalBehaviorComponent(string name, string nickname, string description, Bitmap icon, string componentGuid) : base(name, nickname, description, icon, componentGuid) { environment = new AxisAlignedBoxEnvironmentType(); }