/// <summary> /// </summary> public SelectScreen() { // Go to the import screen if we've imported a map not on the select screen if (MapsetImporter.Queue.Count > 0 || MapDatabaseCache.LoadedMapsFromOtherGames != ConfigManager.AutoLoadOsuBeatmaps.Value || QuaverSettingsDatabaseCache.OutdatedMaps.Count != 0) { Exit(() => new ImportingScreen()); return; } // Grab the mapsets available to the user according to their previous search term. AvailableMapsets = MapsetHelper.SearchMapsets(MapManager.Mapsets, PreviousSearchTerm); // If no mapsets were found, just default to all of them. if (AvailableMapsets.Count == 0) { AvailableMapsets = MapManager.Mapsets; } AvailableMapsets = MapsetHelper.OrderMapsetsByConfigValue(AvailableMapsets); Logger.Debug($"There are currently: {AvailableMapsets.Count} available mapsets to play in select.", LogType.Runtime); DiscordHelper.Presence.Details = "Selecting a song"; DiscordHelper.Presence.State = "In the menus"; DiscordRpc.UpdatePresence(ref DiscordHelper.Presence); ConfigManager.AutoLoadOsuBeatmaps.ValueChanged += OnAutoLoadOsuBeatmapsChanged; View = new SelectScreenView(this); }
/// <summary> /// </summary> public SelectScreen(MultiplayerScreen screen = null) { MultiplayerScreen = screen; // Go to the import screen if we've imported a map not on the select screen if (MapsetImporter.Queue.Count > 0 || QuaverSettingsDatabaseCache.OutdatedMaps.Count != 0 || MapDatabaseCache.MapsToUpdate.Count != 0) { Exit(() => new ImportingScreen()); return; } // Grab the mapsets available to the user according to their previous search term. AvailableMapsets = MapsetHelper.SearchMapsets(MapManager.Mapsets, PreviousSearchTerm); // If no mapsets were found, just default to all of them. if (AvailableMapsets.Count == 0) { AvailableMapsets = MapManager.Mapsets; } AvailableMapsets = MapsetHelper.OrderMapsetsByConfigValue(AvailableMapsets); Logger.Debug($"There are currently: {AvailableMapsets.Count} available mapsets to play in select.", LogType.Runtime); if (OnlineManager.CurrentGame == null) { DiscordHelper.Presence.Details = "Selecting a song"; DiscordHelper.Presence.State = "In the menus"; DiscordRpc.UpdatePresence(ref DiscordHelper.Presence); } else { OnlineManager.Client?.SetGameCurrentlySelectingMap(true); } ConfigManager.AutoLoadOsuBeatmaps.ValueChanged += OnAutoLoadOsuBeatmapsChanged; ConfigManager.DisplayFailedLocalScores.ValueChanged += OnDisplayFailedScoresChanged; var game = GameBase.Game as QuaverGame; var cursor = game?.GlobalUserInterface.Cursor; cursor.Alpha = 1; // Let spectators know that we're selecting a new song if (OnlineManager.IsBeingSpectated) { OnlineManager.Client?.SendReplaySpectatorFrames(SpectatorClientStatus.SelectingSong, -1, new List <ReplayFrame>()); } View = new SelectScreenView(this); }