コード例 #1
0
ファイル: GameplayScreen.cs プロジェクト: jaydn/Quaver
        /// <summary>
        ///     Ctor -
        /// </summary>
        /// <param name="map"></param>
        /// <param name="md5"></param>
        /// <param name="scores"></param>
        /// <param name="replay"></param>
        public GameplayScreen(Qua map, string md5, List<Score> scores, Replay replay = null)
        {
            TimePlayed = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();

            Map = map;
            LocalScores = scores;
            MapHash = md5;
            LoadedReplay = replay;

            Timing = new GameplayAudioTiming(this);

            // Remove paused modifier if enabled.
            if (ModManager.IsActivated(ModIdentifier.Paused))
                ModManager.RemoveMod(ModIdentifier.Paused);

            // Handle autoplay replays.
            if (ModManager.IsActivated(ModIdentifier.Autoplay))
                LoadedReplay = ReplayHelper.GeneratePerfectReplay(map, MapHash);

            // Determine if we're in replay mode.
            if (LoadedReplay != null)
            {
                InReplayMode = true;
                AddModsFromReplay();
            }

            // Create the current replay that will be captured.
            ReplayCapturer = new ReplayCapturer(this);

            SetRuleset();
            SetRichPresence();

            AudioTrack.AllowPlayback = true;
            View = new GameplayScreenView(this);
        }
コード例 #2
0
ファイル: GameplayScreen.cs プロジェクト: nobbele/Quaver
        /// <summary>
        ///     Ctor -
        /// </summary>
        /// <param name="map"></param>
        /// <param name="md5"></param>
        /// <param name="scores"></param>
        /// <param name="replay"></param>
        /// <param name="isPlayTesting"></param>
        /// <param name="playTestTime"></param>
        /// <param name="isCalibratingOffset"></param>
        public GameplayScreen(Qua map, string md5, List <Score> scores, Replay replay = null, bool isPlayTesting = false, double playTestTime = 0,
                              bool isCalibratingOffset = false)
        {
            TimePlayed = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();

            if (isPlayTesting)
            {
                var testingQua = ObjectHelper.DeepClone(map);
                testingQua.HitObjects.RemoveAll(x => x.StartTime < playTestTime);

                Map = testingQua;
                OriginalEditorMap = map;
            }
            else
            {
                Map = map;
            }

            LocalScores         = scores;
            MapHash             = md5;
            LoadedReplay        = replay;
            IsPlayTesting       = isPlayTesting;
            PlayTestAudioTime   = playTestTime;
            IsCalibratingOffset = isCalibratingOffset;

            Timing = new GameplayAudioTiming(this);

            // Remove paused modifier if enabled.
            if (ModManager.IsActivated(ModIdentifier.Paused))
            {
                ModManager.RemoveMod(ModIdentifier.Paused);
            }

            // Handle autoplay replays.
            if (ModManager.IsActivated(ModIdentifier.Autoplay))
            {
                LoadedReplay = ReplayHelper.GeneratePerfectReplay(map, MapHash);
            }

            // Determine if we're in replay mode.
            if (LoadedReplay != null)
            {
                InReplayMode = true;
            }

            // Create the current replay that will be captured.
            ReplayCapturer = new ReplayCapturer(this);

            SetRuleset();
            SetRichPresence();

            AudioTrack.AllowPlayback = true;

            if (IsCalibratingOffset)
            {
                Metronome = new Metronome(map);
            }

            View = new GameplayScreenView(this);
        }
コード例 #3
0
        /// <summary>
        ///     Ctor -
        /// </summary>
        /// <param name="map"></param>
        /// <param name="md5"></param>
        /// <param name="scores"></param>
        /// <param name="replay"></param>
        /// <param name="isPlayTesting"></param>
        /// <param name="playTestTime"></param>
        /// <param name="isCalibratingOffset"></param>
        /// <param name="spectatorClient"></param>
        public GameplayScreen(Qua map, string md5, List <Score> scores, Replay replay = null, bool isPlayTesting = false, double playTestTime = 0,
                              bool isCalibratingOffset = false, SpectatorClient spectatorClient = null)
        {
            TimePlayed = DateTimeOffset.UtcNow.ToUnixTimeMilliseconds();

            if (isPlayTesting)
            {
                var testingQua = ObjectHelper.DeepClone(map);
                testingQua.HitObjects.RemoveAll(x => x.StartTime < playTestTime);
                Qua.RestoreDefaultValues(testingQua);

                Map = testingQua;
                OriginalEditorMap = map;
            }
            else
            {
                Map = map;
            }

            LocalScores         = scores;
            MapHash             = md5;
            LoadedReplay        = replay;
            IsPlayTesting       = isPlayTesting;
            PlayTestAudioTime   = playTestTime;
            IsCalibratingOffset = isCalibratingOffset;
            IsMultiplayerGame   = OnlineManager.CurrentGame != null;
            SpectatorClient     = spectatorClient;

            if (SpectatorClient != null)
            {
                LoadedReplay = SpectatorClient.Replay;
            }

            if (IsMultiplayerGame)
            {
                OnlineManager.Client.OnUserJoinedGame    += OnUserJoinedGame;
                OnlineManager.Client.OnUserLeftGame      += OnUserLeftGame;
                OnlineManager.Client.OnAllPlayersLoaded  += OnAllPlayersLoaded;
                OnlineManager.Client.OnAllPlayersSkipped += OnAllPlayersSkipped;
            }

            Timing = new GameplayAudioTiming(this);

            // Initialize the custom audio sample cache and the sound effect index.
            if (!IsCalibratingOffset)
            {
                CustomAudioSampleCache.LoadSamples(MapManager.Selected.Value, MapHash);
            }

            NextSoundEffectIndex = 0;
            UpdateNextSoundEffectIndex();

            // Remove paused modifier if enabled.
            if (ModManager.IsActivated(ModIdentifier.Paused))
            {
                ModManager.RemoveMod(ModIdentifier.Paused);
            }

            // Handle autoplay replays.
            if (ModManager.IsActivated(ModIdentifier.Autoplay))
            {
                LoadedReplay = ReplayHelper.GeneratePerfectReplay(map, MapHash);
            }

            // Determine if we're in replay mode.
            if (LoadedReplay != null)
            {
                InReplayMode = true;
            }

            // Create the current replay that will be captured.
            ReplayCapturer = new ReplayCapturer(this);

            SetRuleset();
            SetRichPresence();

            AudioTrack.AllowPlayback = true;

            if (IsCalibratingOffset)
            {
                Metronome = new Metronome(map);
            }

            View = new GameplayScreenView(this);
        }