/// <summary> /// </summary> private void CreateRightSideButtons() { const int padding = 50; ButtonPlayTest = new EditorControlButton(FontAwesome.Get(FontAwesomeIcon.fa_play_sign), "Test Play", padding, Alignment.MidRight) { Parent = this, Alignment = Alignment.MidRight, Size = new ScalableVector2(18, 18), X = -ButtonPlayPauseTrack.X, }; ButtonPlayTest.Clicked += (o, e) => { var game = GameBase.Game as QuaverGame; var screen = game?.CurrentScreen as EditorScreen; // ReSharper disable once SwitchStatementMissingSomeCases screen?.GoPlayTest(); }; ButtonBeatSnap = new EditorControlButton(FontAwesome.Get(FontAwesomeIcon.fa_align_justify), "Change Beat Snap", padding, Alignment.MidRight) { Parent = this, Alignment = Alignment.MidRight, Size = new ScalableVector2(18, 18), X = ButtonPlayTest.X - ButtonPlayTest.Width - 20 }; ButtonBeatSnap.Clicked += (o, e) => { var game = GameBase.Game as QuaverGame; var screen = game?.CurrentScreen as EditorScreen; // ReSharper disable once SwitchStatementMissingSomeCases screen?.ChangeBeatSnap(Direction.Forward); }; ButtonScrollDirection = new EditorControlButton(FontAwesome.Get(FontAwesomeIcon.fa_exchange_arrows), "Change Scroll Direction", padding, Alignment.MidRight) { Parent = this, Alignment = Alignment.MidRight, Size = new ScalableVector2(18, 18), X = ButtonBeatSnap.X - ButtonBeatSnap.Width - 20 }; ButtonScrollDirection.Clicked += (o, e) => { var game = GameBase.Game as QuaverGame; var screen = game?.CurrentScreen as EditorScreen; var ruleset = screen?.Ruleset as EditorRulesetKeys; //cruleset?.ToggleScrollDirection(); NotificationManager.Show(NotificationLevel.Warning, "Not implemented yet"); }; }
/// <summary> /// </summary> private void CreateLeftSideButtons() { const int padding = 50; // Pause/Play ButtonPlayPauseTrack = new EditorControlButton(FontAwesome.Get(AudioEngine.Track.IsPlaying ? FontAwesomeIcon.fa_pause_symbol : FontAwesomeIcon.fa_play_button), "Play/Pause Track", padding) { Parent = this, Alignment = Alignment.MidLeft, Size = new ScalableVector2(18, 18), X = 20 }; ButtonPlayPauseTrack.Clicked += (o, e) => { var game = GameBase.Game as QuaverGame; var screen = game?.CurrentScreen as EditorScreen; screen?.PlayPauseTrack(); }; // Stop ButtonStopTrack = new EditorControlButton(FontAwesome.Get(FontAwesomeIcon.fa_square_shape_shadow), "Stop Track", padding) { Parent = this, Alignment = Alignment.MidLeft, Size = new ScalableVector2(18, 18), X = ButtonPlayPauseTrack.X + ButtonPlayPauseTrack.Width + 15 }; ButtonStopTrack.Clicked += (o, e) => EditorScreen.StopTrack(); // Restart ButtonRestartTrack = new EditorControlButton(FontAwesome.Get(FontAwesomeIcon.fa_refresh_page_option), "Restart Track", padding) { Parent = this, Alignment = Alignment.MidLeft, Size = new ScalableVector2(18, 18), X = ButtonStopTrack.X + ButtonStopTrack.Width + 15 }; ButtonRestartTrack.Clicked += (o, e) => { var game = GameBase.Game as QuaverGame; var screen = game?.CurrentScreen as EditorScreen; screen?.RestartTrack(); }; }