コード例 #1
0
ファイル: QI_Vendor.cs プロジェクト: burningman2k20/SpaceRPG
        /// <summary>
        /// Completes a transaction between a buyer and a seller.
        /// </summary>
        /// <param name="buyer">The character buying the items.</param>
        /// <param name="seller">The character selling the items.</param>
        /// <param name="item">The item to buy.</param>
        /// <param name="currencyName">The name of the currency needed.</param>
        /// <param name="amount">The amount to buy.</param>
        /// <returns></returns>
        public static bool Transaction(QI_Vendor buyer, QI_Vendor seller, QI_ItemData item, string currencyName, int amount)
        {
            if (!buyer.CanBuy(currencyName, item.Price, amount) || !seller.CanSell(item.Name, amount))
            {
                return(false);
            }
            buyer.Buy(item, currencyName, amount);
            seller.Sell(item, currencyName, amount);

            return(true);
        }
コード例 #2
0
ファイル: QI_Vendor.cs プロジェクト: burningman2k20/SpaceRPG
        /// <summary>
        /// Returns if the vendor buying something was successful.
        /// </summary>
        /// <param name="item">The item to buy.</param>
        /// <param name="currencyName">The name of the currency needed.</param>
        /// <param name="amount">The amount to buy.</param>
        /// <returns></returns>
        public bool Buy(QI_ItemData item, string currencyName, int amount)
        {
            if (!CanBuy(currencyName, item.Price, amount))
            {
                return(false);
            }

            QI_CurrencyStash currency = Currencies[currencyName];

            currency.Amount         -= item.Price * amount;
            Currencies[currencyName] = currency;
            Inventory.AddItem(item, amount);

            return(true);
        }
コード例 #3
0
        /// <summary>
        /// Attempts to add an item to an existing stack, but otherwise creates a new stack.
        /// </summary>
        /// <param name="item">The item to add.</param>
        /// <param name="amount">The amount to add.</param>
        /// <returns></returns>
        public void AddItem(QI_ItemData item, int amount)
        {
            if (amount < 1)
            {
                return;
            }
            int stackCount = Stacks.Count;

            for (int i = 0; i < stackCount; i++)
            {
                var stack = Stacks[i];
                if (stack.Item.Name != item.Name || stack.Amount == item.MaxStack && item.MaxStack > 0)
                {
                    continue;
                }
                int space       = item.MaxStack - stack.Amount;
                int amountAdded = item.MaxStack == 0 ? amount : Mathf.Min(space, amount);

                stack.Amount += amountAdded;
                amount       -= amountAdded;

                if (Stock.ContainsKey(item.Name))
                {
                    Stock[item.Name] += amountAdded;
                }

                Stacks[i] = stack;
            }

            while (amount > 0 && (Stacks.Count < MaxStacks && MaxStacks > 0 || MaxStacks == 0))
            {
                int amountAdded = item.MaxStack == 0 ? amount : Mathf.Min(item.MaxStack, amount);
                Stacks.Add(new QI_ItemStack {
                    Item = item, Amount = amountAdded
                });
                if (Stock.ContainsKey(item.Name))
                {
                    Stock[item.Name] += amountAdded;
                }
                else
                {
                    Stock.Add(item.Name, amountAdded);
                }
                amount -= amountAdded;
            }
        }
コード例 #4
0
ファイル: QI_Vendor.cs プロジェクト: burningman2k20/SpaceRPG
        /// <summary>
        /// Returns if the vendor selling something was successful.
        /// </summary>
        /// <param name="item">The item to buy.</param>
        /// <param name="currencyName">The name of the currency gained.</param>
        /// <param name="amount">The amount to sell.</param>
        /// <returns></returns>
        public bool Sell(QI_ItemData item, string currencyName, int amount)
        {
            if (!CanSell(item.Name, amount))
            {
                return(false);
            }

            if (Currencies.ContainsKey(currencyName))
            {
                QI_CurrencyStash currency = Currencies[currencyName];
                currency.Amount         += item.Price * amount;
                Currencies[currencyName] = currency;
            }

            Inventory.RemoveItem(item.Name, amount);

            return(true);
        }