コード例 #1
0
        public void FixedUpdate()
        {
            Events["ActivateStrut"].guiActiveEditor   = Events["ActivateStrut"].active = !IsEnabled;
            Events["DeactivateStrut"].guiActiveEditor = Events["DeactivateStrut"].active = IsEnabled;

            if (IsEnabled)
            {
                I = I + 1 % 255;

                if (strut == null || strut.isDestroyed)
                {
                    if ((I % 10) == 0)
                    {
                        CheckHit();
                    }
                }
            }
            else
            {
                if (strut != null)
                {
                    strut.Destroy();
                    strut = null;
                }
            }

            base.OnUpdate();
        }
コード例 #2
0
        void CheckHit()
        {
            if (HighLogic.LoadedSceneIsEditor)
            {
                Logging.PostDebugMessage(this, "Checking bailing out: in the editor!");
                return;
            }

            if (!isEnabled)
            {
                Logging.PostDebugMessage(this, "Destroying strut.");

                strut.Destroy();
                strut = null;
                return;
            }

            Logging.PostDebugMessage(this, "Checking for ray hit.");

            Logging.PostDebugMessage(this, "Enabled, continuing.");

            if (strut == null || strut.isDestroyed)
            {
                Logging.PostDebugMessage(this, "strut is {0}", strut == null ? "null" : strut.isDestroyed.ToString());

                Vector3 dir   = getTransform().TransformDirection(Dir);
                Vector3 start = getTransform().TransformPoint(Start);

                Logging.PostDebugMessage(this, "Got transforms.  Checking for raycast hit.");

                UnityEngine.RaycastHit info = new RaycastHit();
                bool hit = Physics.Raycast(new UnityEngine.Ray(start + (dir * 0.05f), dir), out info, MaxStrutLength);

                if (hit)
                {
                    Logging.PostDebugMessage(this, "Found raycast hit.  Fetching target part.");

                    Part targetPart = Util.partFromRaycast(info);

                    Logging.PostDebugMessage(this,
                                             "Found target part {0} on {1}.",
                                             targetPart.partName,
                                             targetPart.vessel == null ? "null vessel" : targetPart.vessel.vesselName
                                             );

                    if (
                        targetPart && vessel.parts.Contains(targetPart) &&
                        Util.GetEnergy(part.vessel) > 5 * TimeWarp.fixedDeltaTime
                        )
                    {
                        Logging.PostDebugMessage(this, "Target part is in our vessel and we have the energy to continue.");

                        strut = new Strut(
                            part,
                            targetPart,
                            targetPart.transform.InverseTransformPoint(info.point),
                            getTransform()
                            );

                        Logging.PostDebugMessage(this, "Built a new strut, setting material, colors, and sizes.");

                        strut.Material   = material;
                        strut.StartColor = startColor;
                        strut.EndColor   = endColor;
                        strut.StartSize  = StartSize;
                        strut.EndSize    = EndSize;

                        Logging.PostDebugMessage(this, "Strut all done!");
                    }
                }
            }
        }