コード例 #1
0
        //--------------------------------------------------------------------------------------------------
        public static void SupportEdge(Transform tx, Vec3 e, Vec3 n, out Vec3 aresult, out Vec3 bresult)
        {
            n = Transform.MulT(tx.rotation, n);
            Vec3 absN = Vec3.Abs(n);
            Vec3 a = new Vec3(), b = new Vec3();

            // x > y
            if (absN.x > absN.y)
            {
                // x > y > z
                if (absN.y > absN.z)
                {
                    a.Set(e.x, e.y, e.z);
                    b.Set(e.x, e.y, -e.z);
                }

                // x > z > y || z > x > y
                else
                {
                    a.Set(e.x, e.y, e.z);
                    b.Set(e.x, -e.y, e.z);
                }
            }

            // y > x
            else
            {
                // y > x > z
                if (absN.x > absN.z)
                {
                    a.Set(e.x, e.y, e.z);
                    b.Set(e.x, e.y, -e.z);
                }

                // z > y > x || y > z > x
                else
                {
                    a.Set(e.x, e.y, e.z);
                    b.Set(-e.x, e.y, e.z);
                }
            }

            double signx = Sign(n.x);
            double signy = Sign(n.y);
            double signz = Sign(n.z);

            a.x *= signx;
            a.y *= signy;
            a.z *= signz;
            b.x *= signx;
            b.y *= signy;
            b.z *= signz;

            aresult = Transform.Mul(tx, a);
            bresult = Transform.Mul(tx, b);
        }
コード例 #2
0
        // http://box2d.org/2014/02/computing-a-basis/
        public static void ComputeBasis(Vec3 a, ref Vec3 b, ref Vec3 c)
        {
            // Suppose vector a has all equal components and is a unit vector: a = (s, s, s)
            // Then 3*s*s = 1, s = sqrt(1/3) = 0.57735027. This means that at least one component of a
            // unit vector must be greater or equal to 0.57735027. Can use SIMD select operation.

            if (Math.Abs(a.x) >= (0.57735027))
            {
                b.Set(a.y, -a.x, 0);
            }
            else
            {
                b.Set(0, a.z, -a.y);
            }

            b = Vec3.Normalize(b);
            c = Vec3.Cross(a, b);
        }
コード例 #3
0
        //--------------------------------------------------------------------------------------------------
        public static void ComputeReferenceEdgesAndBasis(Vec3 eR, Transform rtx, Vec3 n, int axis, byte[] result, out Mat3 basis, out Vec3 e)
        {
            basis = new Mat3();
            e     = new Vec3();

            n = Transform.MulT(rtx.rotation, n);

            if (axis >= 3)
            {
                axis -= 3;
            }

            switch (axis)
            {
            case 0:
                if (n.x > 0)
                {
                    result[0] = 1;
                    result[1] = 8;
                    result[2] = 7;
                    result[3] = 9;

                    e.Set(eR.y, eR.z, eR.x);
                    basis.SetRows(rtx.rotation.ey, rtx.rotation.ez, rtx.rotation.ex);
                }

                else
                {
                    result[0] = 11;
                    result[1] = 3;
                    result[2] = 10;
                    result[3] = 5;

                    e.Set(eR.z, eR.y, eR.x);
                    basis.SetRows(rtx.rotation.ez, rtx.rotation.ey, -rtx.rotation.ex);
                }
                break;

            case 1:
                if (n.y > 0)
                {
                    result[0] = 0;
                    result[1] = 1;
                    result[2] = 2;
                    result[3] = 3;

                    e.Set(eR.z, eR.x, eR.y);
                    basis.SetRows(rtx.rotation.ez, rtx.rotation.ex, rtx.rotation.ey);
                }

                else
                {
                    result[0] = 4;
                    result[1] = 5;
                    result[2] = 6;
                    result[3] = 7;

                    e.Set(eR.z, eR.x, eR.y);
                    basis.SetRows(rtx.rotation.ez, -rtx.rotation.ex, -rtx.rotation.ey);
                }
                break;

            case 2:
                if (n.z > 0)
                {
                    result[0] = 11;
                    result[1] = 4;
                    result[2] = 8;
                    result[3] = 0;

                    e.Set(eR.y, eR.x, eR.z);
                    basis.SetRows(-rtx.rotation.ey, rtx.rotation.ex, rtx.rotation.ez);
                }

                else
                {
                    result[0] = 6;
                    result[1] = 10;
                    result[2] = 2;
                    result[3] = 9;

                    e.Set(eR.y, eR.x, eR.z);
                    basis.SetRows(-rtx.rotation.ey, -rtx.rotation.ex, -rtx.rotation.ez);
                }
                break;
            }
        }
コード例 #4
0
 public void Set(double a, double b, double c, double d, double e, double f, double g, double h, double i)
 {
     ex.Set(a, b, c);
     ey.Set(d, e, f);
     ez.Set(g, h, i);
 }
コード例 #5
0
ファイル: Vec3.cs プロジェクト: willnode/Qu3e-Sharp
 //--------------------------------------------------------------------------------------------------
 // Vec3
 //--------------------------------------------------------------------------------------------------
 public static void Identity(ref Vec3 v)
 {
     v.Set(0, 0, 0);
 }