/// <summary> /// Encodes the specified content. /// </summary> /// <param name="content">The content.</param> /// <param name="errorLevel">The error level.</param> /// <returns></returns> /// <remarks></remarks> internal static BitMatrix Encode(string content, ErrorCorrectionLevel errorLevel) { EncodationStruct encodeStruct = DataEncode.Encode(content, errorLevel); BitList codewords = ECGenerator.FillECCodewords(encodeStruct.DataCodewords, encodeStruct.VersionDetail); var triMatrix = new TriStateMatrix(encodeStruct.VersionDetail.MatrixWidth); PositioninngPatternBuilder.EmbedBasicPatterns(encodeStruct.VersionDetail.Version, triMatrix); triMatrix.EmbedVersionInformation(encodeStruct.VersionDetail.Version); triMatrix.EmbedFormatInformation(errorLevel, new Pattern0()); triMatrix.TryEmbedCodewords(codewords); return triMatrix.GetLowestPenaltyMatrix(errorLevel); }
/// <summary> /// Encodes the specified content. /// </summary> /// <param name="content">The content.</param> /// <param name="errorLevel">The error level.</param> /// <returns></returns> /// <remarks></remarks> internal static BitMatrix Encode(string content, ErrorCorrectionLevel errorLevel) { EncodationStruct encodeStruct = DataEncode.Encode(content, errorLevel); BitList codewords = ECGenerator.FillECCodewords(encodeStruct.DataCodewords, encodeStruct.VersionDetail); var triMatrix = new TriStateMatrix(encodeStruct.VersionDetail.MatrixWidth); PositioninngPatternBuilder.EmbedBasicPatterns(encodeStruct.VersionDetail.Version, triMatrix); triMatrix.EmbedVersionInformation(encodeStruct.VersionDetail.Version); triMatrix.EmbedFormatInformation(errorLevel, new Pattern0()); triMatrix.TryEmbedCodewords(codewords); return(triMatrix.GetLowestPenaltyMatrix(errorLevel)); }
/// <summary> /// Creates the tri state matrix. /// </summary> /// <param name="internalArray">The internal array.</param> /// <param name="triStateMatrix">The tri state matrix.</param> /// <returns></returns> /// <remarks></remarks> public static bool CreateTriStateMatrix(bool[,] internalArray, out TriStateMatrix triStateMatrix) { triStateMatrix = null; if (internalArray == null) { return(false); } if (internalArray.GetLength(0) == internalArray.GetLength(1)) { triStateMatrix = new TriStateMatrix(internalArray); return(true); } else { return(false); } }
/// <summary> /// Creates the tri state matrix. /// </summary> /// <param name="internalArray">The internal array.</param> /// <param name="triStateMatrix">The tri state matrix.</param> /// <returns></returns> /// <remarks></remarks> public static bool CreateTriStateMatrix(bool[,] internalArray, out TriStateMatrix triStateMatrix) { triStateMatrix = null; if (internalArray == null) return false; if (internalArray.GetLength(0) == internalArray.GetLength(1)) { triStateMatrix = new TriStateMatrix(internalArray); return true; } else { return false; } }