public void BuildLUT(FloatImg image, int plane) { ImageData data = image.ImageData; QTrkDLL.QTrkBuildLUT(inst, data.data, data.Pitch, QTRK_PixelDataType.Float, plane, null); }
public void BuildLUT(FloatImg image, int plane) { ImageData data = image.ImageData; QTrkDLL.QTrkBuildLUT(inst, data.data, data.Pitch, QTRK_PixelDataType.Float, plane, null); }