public CTreeObject(int _id, Rectangle _r, GameObject _g) { id = _id; oRect = _r; gameObject = _g; }
private void pbImgMap_MouseMove(object sender, MouseEventArgs e) { if (ctype == typeO._null || mousedown == 0 || remove) return; int i = e.X / 16; int j = e.Y / 16; int index = j * colum_Count + i; if (index < 0 || index > row_Count * colum_Count)//Kiểm tra phần tử có chỉ số index có tồn tại hay không return; //Thêm đối tượng vào map if (lCTreeObject[index].id == -1)//Kiểm tra tại vị trí đang xét đã có hay chưa, có rồi thì thôi { lCTreeObject[index].id = index; lCTreeObject[index].gameObject.id = index; } else return; GameObject t = new GameObject(index, ctype); t.Image = pImageType.Image; t.Size = new System.Drawing.Size(t.Image.Width, t.Image.Height); t.Location = new Point(i * 16, j * 16); Rectangle r = new Rectangle(i * 16, j * 16, t.Image.Width, t.Image.Height); CTreeObject ct = new CTreeObject(index, r, t); ct.gameObject.MouseDown += new MouseEventHandler(cTreeObject_MouseDown); switch (ctype) { case typeO.brick: c_brick.Add(ct); pbImgMap.Controls.Add(c_brick[c_brick.Count - 1].gameObject); c_brick[c_brick.Count - 1].gameObject.BringToFront(); lCtree.Add(c_brick[c_brick.Count - 1]); break; case typeO.Music: c_music.Add(ct); pbImgMap.Controls.Add(c_music[c_music.Count - 1].gameObject); c_music[c_music.Count - 1].gameObject.BringToFront(); lCtree.Add(c_music[c_music.Count - 1]); break; case typeO.coin: c_coin.Add(ct); pbImgMap.Controls.Add(c_coin[c_coin.Count - 1].gameObject); c_coin[c_coin.Count - 1].gameObject.BringToFront(); lCtree.Add(c_coin[c_coin.Count - 1]); break; case typeO.drain: c_drain.Add(ct); pbImgMap.Controls.Add(c_drain[c_drain.Count - 1].gameObject); c_drain[c_drain.Count - 1].gameObject.BringToFront(); lCtree.Add(c_drain[c_drain.Count - 1]); break; /*case typeO.land: c_land.Add(ct); pbImgMap.Controls.Add(c_land[c_land.Count - 1].gameObject); c_land[c_land.Count - 1].gameObject.BringToFront(); lCtree.Add(c_land[c_land.Count - 1]); break;*/ case typeO.leaf: c_leaf.Add(ct); pbImgMap.Controls.Add(c_leaf[c_leaf.Count - 1].gameObject); c_leaf[c_leaf.Count - 1].gameObject.BringToFront(); lCtree.Add(c_leaf[c_leaf.Count - 1]); break; case typeO.mushroom_red: c_mushroom_red.Add(ct); pbImgMap.Controls.Add(c_mushroom_red[c_mushroom_red.Count - 1].gameObject); c_mushroom_red[c_mushroom_red.Count - 1].gameObject.BringToFront(); lCtree.Add(c_mushroom_red[c_mushroom_red.Count - 1]); break; case typeO.p: c_p.Add(ct); pbImgMap.Controls.Add(c_p[c_p.Count - 1].gameObject); c_p[c_p.Count - 1].gameObject.BringToFront(); lCtree.Add(c_p[c_p.Count - 1]); break; /*case typeO.Box: c_box.Add(ct); pbImgMap.Controls.Add(c_box[c_box.Count - 1].gameObject); c_box[c_box.Count - 1].gameObject.BringToFront(); lCtree.Add(c_box[c_box.Count - 1]); break;*/ case typeO.question_block: c_question_block.Add(ct); pbImgMap.Controls.Add(c_question_block[c_question_block.Count - 1].gameObject); c_question_block[c_question_block.Count - 1].gameObject.BringToFront(); lCtree.Add(c_question_block[c_question_block.Count - 1]); break; case typeO.star: c_star.Add(ct); pbImgMap.Controls.Add(c_star[c_star.Count - 1].gameObject); c_star[c_star.Count - 1].gameObject.BringToFront(); lCtree.Add(c_star[c_star.Count - 1]); break; case typeO.tarnooki: c_tarnooki.Add(ct); pbImgMap.Controls.Add(c_tarnooki[c_tarnooki.Count - 1].gameObject); c_tarnooki[c_tarnooki.Count - 1].gameObject.BringToFront(); lCtree.Add(c_tarnooki[c_tarnooki.Count - 1]); break; case typeO.tarnooki_fly: c_tarnooki_fly.Add(ct); pbImgMap.Controls.Add(c_tarnooki_fly[c_tarnooki_fly.Count - 1].gameObject); c_tarnooki_fly[c_tarnooki_fly.Count - 1].gameObject.BringToFront(); lCtree.Add(c_tarnooki_fly[c_tarnooki_fly.Count - 1]); break; case typeO.tortoise: c_tortoise.Add(ct); pbImgMap.Controls.Add(c_tortoise[c_tortoise.Count - 1].gameObject); c_tortoise[c_tortoise.Count - 1].gameObject.BringToFront(); lCtree.Add(c_tortoise[c_tortoise.Count - 1]); break; case typeO.tortoise_fly: c_tortoise_fly.Add(ct); pbImgMap.Controls.Add(c_tortoise_fly[c_tortoise_fly.Count - 1].gameObject); c_tortoise_fly[c_tortoise_fly.Count - 1].gameObject.BringToFront(); lCtree.Add(c_tortoise_fly[c_tortoise_fly.Count - 1]); break; case typeO.tortoise_red: c_tortoise_red.Add(ct); pbImgMap.Controls.Add(c_tortoise_red[c_tortoise_red.Count - 1].gameObject); c_tortoise_red[c_tortoise_red.Count - 1].gameObject.BringToFront(); lCtree.Add(c_tortoise_red[c_tortoise_red.Count - 1]); break; case typeO.tree: c_tree.Add(ct); pbImgMap.Controls.Add(c_tree[c_tree.Count - 1].gameObject); c_tree[c_tree.Count - 1].gameObject.BringToFront(); lCtree.Add(c_tree[c_tree.Count - 1]); break; case typeO.tree_red: c_tree_red.Add(ct); pbImgMap.Controls.Add(c_tree_red[c_tree_red.Count - 1].gameObject); c_tree_red[c_tree_red.Count - 1].gameObject.BringToFront(); lCtree.Add(c_tree_red[c_tree_red.Count - 1]); break; case typeO.tree_red_shoot: c_tree_red_shoot.Add(ct); pbImgMap.Controls.Add(c_tree_red_shoot[c_tree_red_shoot.Count - 1].gameObject); c_tree_red_shoot[c_tree_red_shoot.Count - 1].gameObject.BringToFront(); lCtree.Add(c_tree_red_shoot[c_tree_red_shoot.Count - 1]); break; //case typeO.tree_shoot: // c_tree_shoot.Add(ct); // pbImgMap.Controls.Add(c_tree_shoot[c_tree_shoot.Count - 1].gameObject); // c_tree_shoot[c_tree_shoot.Count - 1].gameObject.BringToFront(); // lCtree.Add(c_tree_shoot[c_tree_shoot.Count - 1]); // break; } }
public CTreeObject(GameObject _gameObject) { gameObject = _gameObject; }