public void DoOnDecide(EventArgsAllow args) { if (OnDecide != null) { OnDecide(this, args); } }
public bool Eval() { EventArgsAllow args = new EventArgsAllow(false); DoOnDecide(args); return args.Allow; }
public void decision_Receiving_Idle(IAutomataTransitionConditionFinite condition, EventArgsAllow args) { //Not measuring anything //Second step of cycle args.Allow = (BufferReceive.Count == 0); }
public void decision_Idle_Sending(IAutomataTransitionConditionFinite condition, EventArgsAllow args) { args.Allow = (BufferSend.Count > 0); }
public static void TransitionConditionRandom(IAutomataTransitionConditionFinite condition, EventArgsAllow args) { args.Allow = RandomnessFactory.GetSingleBinary(); }
public static void TransitionConditionNever(IAutomataTransitionConditionFinite condition, EventArgsAllow args) { args.Allow = false; }
public static void TransitionConditionAlways(IAutomataTransitionConditionFinite condition, EventArgsAllow args) { args.Allow = true; }