public NoiseLayer(NoiseData noiseData, Vector2 seed, bool seedIgnore, bool islandMode) { this.noiseData = noiseData; this.seed = seed; this.seedIgnore = seedIgnore; this.islandMode = islandMode; }
public NOISE_LAYER(NoiseData _noiseData, FLOAT2 _seed, bool _seedIgnore, bool _islandMode) { noiseData = _noiseData; seed = _seed; seedIgnore = _seedIgnore; islandMode = _islandMode; }
public NoiseLayer() { noiseData = new NoiseData(); seed.x = Random.value * 10f; seed.y = Random.value * 10f; islandMode = false; seedIgnore = false; }